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``` unit Q2; interface uses Classes, SysUtils; procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); implementation procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); var I: Integer; AMap: TEnvirnoment; begin AMap := Gamelib.FindMap('0'); //查找一个地图对象 if AMap <> nil then //如果找到了地图对象 begin for I := 0 to Gamelib.PlayCount - 1 do //循环全部在线玩家 begin if (Gamelib.Player[I] <> Player) and (Gamelib.Player[I].Map = AMap) then //如果第I个玩家不是当前传入的玩家参数并且其所处地图就是要匹配的地图 begin Gamelib.Player[I] .SendMessage('你妈喊你回家吃饭!!!'); //此处即可针对该玩家做任何处理 end; end; end; end; end. ```