企业🤖AI Agent构建引擎,智能编排和调试,一键部署,支持私有化部署方案 广告
# 5. New number and `Math` features ## 5.1 Overview ### 5.1.1 New integer literals You can now specify integers in binary and octal notation: ``` ``> 0xFF // ES5: hexadecimal 255 > 0b11 // ES6: binary 3 > 0o10 // ES6: octal 8 ``` ### 5.1.2 New `Number` properties The global object `Number` gained a few new properties: - `Number.EPSILON` for comparing floating point numbers with a tolerance for rounding errors. - `Number.isInteger(num)` checks whether `num` is an integer (a number without a decimal fraction): ``` `` > Number.isInteger(1.05) false > Number.isInteger(1) true > Number.isInteger(-3.1) false > Number.isInteger(-3) true ``` - A method and constants for determining whether a JavaScript integer is *safe* (within the signed 53 bit range in which there is no loss of precision): - `Number.isSafeInteger(number)` - `Number.MIN_SAFE_INTEGER` - `Number.MAX_SAFE_INTEGER` - `Number.isNaN(num)` checks whether `num` is the value `NaN`. In contrast to the global function `isNaN()`, it doesn’t coerce its argument to a number and is therefore safer for non-numbers: ``` `` > isNaN('???') true > Number.isNaN('???') false ``` - Three additional methods of `Number` are mostly equivalent to the global functions with the same names: `Number.isFinite`, `Number.parseFloat`, `Number.parseInt`. ### 5.1.3 New `Math` methods The global object `Math` has new methods for numerical, trigonometric and bitwise operations. Let’s look at four examples. `Math.sign()` returns the sign of a number: ``` ``> Math.sign(-8) -1 > Math.sign(0) 0 > Math.sign(3) 1 ``` `Math.trunc()` removes the decimal fraction of a number: ``` ``> Math.trunc(3.1) 3 > Math.trunc(3.9) 3 > Math.trunc(-3.1) -3 > Math.trunc(-3.9) -3 ``` `Math.log10()` computes the logarithm to base 10: ``` ``> Math.log10(100) 2 ``` `Math.hypot()` Computes the square root of the sum of the squares of its arguments (Pythagoras’ theorem): ``` ``> Math.hypot(3, 4) 5 ``` ## 5.2 New integer literals ECMAScript 5 already has literals for hexadecimal integers: ``` ``> 0x9 9 > 0xA 10 > 0x10 16 > 0xFF 255 ``` ECMAScript 6 brings two new kinds of integer literals: - Binary literals have the prefix `0b` or `0B`: ``` `` > 0b11 3 > 0b100 4 ``` - Octal literals have the prefix `0o` or `0O` (that’s a zero followed by the capital letter O; the first variant is safer): ``` `` > 0o7 7 > 0o10 8 ``` Remember that the `Number` method `toString(radix)` can be used to see numbers in a base other than 10: ``` ``> 255..toString(16) 'ff' > 4..toString(2) '100' > 8..toString(8) '10' ``` (The double dots are necessary so that the dot for property access isn’t confused with a decimal dot.) ### 5.2.1 Use case for octal literals: Unix-style file permissions In the Node.js [file system module](https://nodejs.org/api/fs.html), several functions have the parameter `mode`. Its value is used to specify file permissions, via an encoding that is a holdover from Unix: - Permissions are specified for three categories of users: - User: the owner of the file - Group: the members of the group associated with the file - All: everyone - Per category, the following permissions can be granted: - r (read): the users in the category are allowed to read the file - w (write): the users in the category are allowed to change the file - x (execute): the users in the category are allowed to run the file That means that permissions can be represented by 9 bits (3 categories with 3 permissions each): User Group All Permissions r, w, x r, w, x r, w, x Bit 8, 7, 6 5, 4, 3 2, 1, 0The permissions of a single category of users are stored in 3 bits: Bits Permissions Octal digit 000 ––– 0 001 ––x 1 010 –w– 2 011 –wx 3 100 r–– 4 101 r–x 5 110 rw– 6 111 rwx 7That means that octal numbers are a compact representation of all permissions, you only need 3 digits, one digit per category of users. Two examples: - 755 = 111,101,101: I can change, read and execute; everyone else can only read and execute. - 640 = 110,100,000: I can read and write; group members can read; everyone can’t access at all. ### 5.2.2 `Number.parseInt()` and the new integer literals `Number.parseInt()` (which does the same as the global function `parseInt()`) has the following signature: ```Number``.``parseInt``(``string``,` `radix``?``)` #### 5.2.2.1 `Number.parseInt()`: hexadecimal number literals `Number.parseInt()` provides special support for the hexadecimal literal notation – the prefix `0x` (or `0X`) of `string` is removed if: - `radix` is missing or 0. Then `radix` is set to 16. As a rule, you should never omit the `radix`. - `radix` is 16. For example: ``` ``> Number.parseInt('0xFF') 255 > Number.parseInt('0xFF', 0) 255 > Number.parseInt('0xFF', 16) 255 ``` In all other cases, digits are only parsed until the first non-digit: ``` ``> Number.parseInt('0xFF', 10) 0 > Number.parseInt('0xFF', 17) 0 ``` #### 5.2.2.2 `Number.parseInt()`: binary and octal number literals However, `Number.parseInt()` does not have special support for binary or octal literals! ``` ``> Number.parseInt('0b111') 0 > Number.parseInt('0b111', 2) 0 > Number.parseInt('111', 2) 7 > Number.parseInt('0o10') 0 > Number.parseInt('0o10', 8) 0 > Number.parseInt('10', 8) 8 ``` If you want to parse these kinds of literals, you need to use `Number()`: ``` ``> Number('0b111') 7 > Number('0o10') 8 ``` `Number.parseInt()` works fine with numbers that have a different base, as long as there is no special prefix and the parameter `radix` is provided: ``` ``> Number.parseInt('111', 2) 7 > Number.parseInt('10', 8) 8 ``` ## 5.3 New static `Number` properties This section describes new properties that the constructor `Number` has picked up in ECMAScript 6. ### 5.3.1 Previously global functions Four number-related functions are already available as global functions and have been added to `Number`, as methods: `isFinite` and `isNaN`, `parseFloat` and `parseInt`. All of them work almost the same as their global counterparts, but `isFinite` and `isNaN` don’t coerce their arguments to numbers, anymore, which is especially important for `isNaN`. The following subsections explain all the details. #### 5.3.1.1 `Number.isFinite(number)` `Number.isFinite(number)` determines whether `number` is an actual number (neither `Infinity` nor `-Infinity` nor `NaN`): ``` ``> Number.isFinite(Infinity) false > Number.isFinite(-Infinity) false > Number.isFinite(NaN) false > Number.isFinite(123) true ``` The advantage of this method is that it does not coerce its parameter to number (whereas the global function does): ``` ``> Number.isFinite('123') false > isFinite('123') true ``` #### 5.3.1.2 `Number.isNaN(number)` `Number.isNaN(number)` checks whether `number` is the value `NaN`. One ES5 way of making this check is via `!==`: ``` ``> const x = NaN; > x !== x true ``` A more descriptive way is via the global function `isNaN()`: ``` ``> const x = NaN; > isNaN(x) true ``` However, this function coerces non-numbers to numbers and returns `true` if the result is `NaN` (which is usually not what you want): ``` ``> isNaN('???') true ``` The new method `Number.isNaN()` does not exhibit this problem, because it does not coerce its arguments to numbers: ``` ``> Number.isNaN('???') false ``` #### 5.3.1.3 `Number.parseFloat` and `Number.parseInt` The following two methods work exactly like the global functions with the same names. They were added to `Number` for completeness sake; now all number-related functions are available there. - `Number.parseFloat(string)`[1](leanpub-endnotes.html#fn-numbers_1) - `Number.parseInt(string, radix)`[2](leanpub-endnotes.html#fn-numbers_2) ### 5.3.2 `Number.EPSILON` Especially with decimal fractions, rounding errors can become a problem in JavaScript[3](leanpub-endnotes.html#fn-numbers_3). For example, 0.1 and 0.2 can’t be represented precisely, which you notice if you add them and compare them to 0.3 (which can’t be represented precisely, either). ``` ``> 0.1 + 0.2 === 0.3 false ``` `Number.EPSILON` specifies a reasonable margin of error when comparing floating point numbers. It provides a better way to compare floating point values, as demonstrated by the following function. ```function` `epsEqu``(``x``,` `y``)` `{` `return` `Math``.``abs``(``x` `-` `y``)` `<` `Number``.``EPSILON``;` `}` `console``.``log``(``epsEqu``(``0.1``+``0.2``,` `0.3``));` `// true` ### 5.3.3 `Number.isInteger(number)` JavaScript has only floating point numbers (doubles). Accordingly, integers are simply floating point numbers without a decimal fraction. `Number.isInteger(number)` returns `true` if `number` is a number and does not have a decimal fraction. ``` ``> Number.isInteger(-17) true > Number.isInteger(33) true > Number.isInteger(33.1) false > Number.isInteger('33') false > Number.isInteger(NaN) false > Number.isInteger(Infinity) false ``` ### 5.3.4 Safe integers JavaScript numbers have only enough storage space to represent 53 bit signed integers. That is, integers *i* in the range −253 < *i* < 253 are *safe*. What exactly that means is explained momentarily. The following properties help determine whether a JavaScript integer is safe: - `Number.isSafeInteger(number)` - `Number.MIN_SAFE_INTEGER` - `Number.MAX_SAFE_INTEGER` The notion of *safe integers* centers on how mathematical integers are represented in JavaScript. In the range (−253, 253) (excluding the lower and upper bounds), JavaScript integers are *safe*: there is a one-to-one mapping between them and the mathematical integers they represent. Beyond this range, JavaScript integers are *unsafe*: two or more mathematical integers are represented as the same JavaScript integer. For example, starting at 253, JavaScript can represent only every second mathematical integer: ``` ``> Math.pow(2, 53) 9007199254740992 > 9007199254740992 9007199254740992 > 9007199254740993 9007199254740992 > 9007199254740994 9007199254740994 > 9007199254740995 9007199254740996 > 9007199254740996 9007199254740996 > 9007199254740997 9007199254740996 ``` Therefore, a safe JavaScript integer is one that unambiguously represents a single mathematical integer. #### 5.3.4.1 Static `Number` properties related to safe integers The two static `Number` properties specifying the lower and upper bound of safe integers could be defined as follows: ```Number``.``MAX_SAFE_INTEGER` `=` `Math``.``pow``(``2``,` `53``)``-``1``;` `Number``.``MIN_SAFE_INTEGER` `=` `-``Number``.``MAX_SAFE_INTEGER``;` `Number.isSafeInteger()` determines whether a JavaScript number is a safe integer and could be defined as follows: ```Number``.``isSafeInteger` `=` `function` `(``n``)` `{` `return` `(``typeof` `n` `===` `'number'` `&&` `Math``.``round``(``n``)` `===` `n` `&&` `Number``.``MIN_SAFE_INTEGER` `<=` `n` `&&` `n` `<=` `Number``.``MAX_SAFE_INTEGER``);` `}` For a given value `n`, this function first checks whether `n` is a number and an integer. If both checks succeed, `n` is safe if it is greater than or equal to `MIN_SAFE_INTEGER` and less than or equal to `MAX_SAFE_INTEGER`. #### 5.3.4.2 When are computations with integers correct? How can we make sure that results of computations with integers are correct? For example, the following result is clearly not correct: ``` ``> 9007199254740990 + 3 9007199254740992 ``` We have two safe operands, but an unsafe result: ``` ``> Number.isSafeInteger(9007199254740990) true > Number.isSafeInteger(3) true > Number.isSafeInteger(9007199254740992) false ``` The following result is also incorrect: ``` ``> 9007199254740995 - 10 9007199254740986 ``` This time, the result is safe, but one of the operands isn’t: ``` ``> Number.isSafeInteger(9007199254740995) false > Number.isSafeInteger(10) true > Number.isSafeInteger(9007199254740986) true ``` Therefore, the result of applying an integer operator `op` is guaranteed to be correct only if all operands and the result are safe. More formally: ```isSafeInteger``(``a``)` `&&` `isSafeInteger``(``b``)` `&&` `isSafeInteger``(``a` `op` `b``)` implies that `a op b` is a correct result. ## Source of this section “[Clarify integer and safe integer resolution](https://mail.mozilla.org/pipermail/es-discuss/2013-August/032991.html)”, email by Mark S. Miller to the es-discuss mailing list. ## 5.4 Math The global object `Math` has several new methods in ECMAScript 6. ### 5.4.1 Various numerical functionality #### 5.4.1.1 `Math.sign(x)` `Math.sign(x)` returns: - `-1` if `x` is a negative number (including `-Infinity`). - `0` if `x` is zero[4](leanpub-endnotes.html#fn-numbers_4). - `+1` if `x` is a positive number (including `Infinity`). - `NaN` if `x` is `NaN` or not a number. Examples: ``` ``> Math.sign(-8) -1 > Math.sign(3) 1 > Math.sign(0) 0 > Math.sign(NaN) NaN > Math.sign(-Infinity) -1 > Math.sign(Infinity) 1 ``` #### 5.4.1.2 `Math.trunc(x)` `Math.trunc(x)` removes the decimal fraction of `x`. Complements the other rounding methods `Math.floor()`, `Math.ceil()` and `Math.round()`. ``` ``> Math.trunc(3.1) 3 > Math.trunc(3.9) 3 > Math.trunc(-3.1) -3 > Math.trunc(-3.9) -3 ``` You could implement `Math.trunc()` like this: ```function` `trunc``(``x``)` `{` `return` `Math``.``sign``(``x``)` `*` `Math``.``floor``(``Math``.``abs``(``x``));` `}` #### 5.4.1.3 `Math.cbrt(x)` `Math.cbrt(x)` returns the cube root of `x` (∛x). ``` ``> Math.cbrt(8) 2 ``` ### 5.4.2 Using 0 instead of 1 with exponentiation and logarithm A small fraction can be represented more precisely if it comes after zero. I’ll demonstrate this with decimal fractions (JavaScript’s numbers are internally stored with base 2, but the same reasoning applies). Floating point numbers with base 10 are internally represented as *mantissa* × 10exponent. The *mantissa* has a single digit before the decimal dot and the *exponent* “moves” the dot as necessary. That means if you convert a small fraction to the internal representation, a zero before the dot leads to a smaller mantissa than a one before the dot. For example: - (A) 0.000000234 = 2.34 × 10−7. Significant digits: 234 - (B) 1.000000234 = 1.000000234 × 100. Significant digits: 1000000234 Precision-wise, the important quantity here is the capacity of the mantissa, as measured in significant digits. That’s why (A) gives you higher precision than (B). Additionally, JavaScript represents numbers close to zero (e.g. small fractions) with higher precision. #### 5.4.2.1 `Math.expm1(x)` `Math.expm1(x)` returns `Math.exp(x)-1`. The inverse of `Math.log1p()`. Therefore, this method provides higher precision whenever `Math.exp()` has results close to 1. You can see the difference between the two in the following interaction: ``` ``> Math.expm1(1e-10) 1.00000000005e-10 > Math.exp(1e-10)-1 1.000000082740371e-10 ``` The former is the better result, which you can verify by using a library (such as [decimal.js](https://github.com/MikeMcl/decimal.js/)) for floating point numbers with arbitrary precision (“bigfloats”): ```>` `var` `Decimal` `=` `require``(``'decimal.js'``)``.config``(``{``precision``:``50``}``);` `>` `new` `Decimal``(``1e-10``)``.exp``()``.minus``(``1``)``.toString``()` `'1.000000000050000000001666666666708333333e-10'` #### 5.4.2.2 `Math.log1p(x)` `Math.log1p(x)` returns `Math.log(1 + x)`. The inverse of `Math.expm1()`. Therefore, this method lets you specify parameters that are close to 1 with a higher precision. The following examples demonstrate why that is. The following two calls of `log()` produce the same result: ``` ``> Math.log(1 + 1e-16) 0 > Math.log(1 + 0) 0 ``` In contrast, `log1p()` produces different results: ``` ``> Math.log1p(1e-16) 1e-16 > Math.log1p(0) 0 ``` The reason for the higher precision of `Math.log1p()` is that the correct result for `1 + 1e-16` has more significant digits than `1e-16`: ``` ``> 1 + 1e-16 === 1 true > 1e-16 === 0 false ``` ### 5.4.3 Logarithms to base 2 and 10 #### 5.4.3.1 `Math.log2(x)` `Math.log2(x)` computes the logarithm to base 2. ``` ``> Math.log2(8) 3 ``` #### 5.4.3.2 `Math.log10(x)` `Math.log10(x)` computes the logarithm to base 10. ``` ``> Math.log10(100) 2 ``` ### 5.4.4 Support for compiling to JavaScript [Emscripten](https://github.com/kripken/emscripten) pioneered a coding style that was later picked up by [asm.js](http://asmjs.org/): The operations of a virtual machine (think bytecode) are expressed in static subset of JavaScript. That subset can be executed efficiently by JavaScript engines: If it is the result of a compilation from C++, it runs at about 70% of native speed. The following `Math` methods were mainly added to support asm.js and similar compilation strategies, they are not that useful for other applications. #### 5.4.4.1 `Math.fround(x)` `Math.fround(x)` rounds `x` to a 32 bit floating point value (`float`). Used by asm.js to tell an engine to internally use a `float` value. #### 5.4.4.2 `Math.imul(x, y)` `Math.imul(x, y)` multiplies the two 32 bit integers `x` and `y` and returns the lower 32 bits of the result. This is the only 32 bit basic math operation that can’t be simulated by using a JavaScript operator and coercing the result back to 32 bits. For example, `idiv` could be implemented as follows: ```function` `idiv``(``x``,` `y``)` `{` `return` `(``x` `/` `y``)` `|` `0``;` `}` In contrast, multiplying two large 32 bit integers may produce a double that is so large that lower bits are lost. ### 5.4.5 Bitwise operations - `Math.clz32(x)` Counts the leading zero bits in the 32 bit integer `x`. ``` `` > Math.clz32(0b01000000000000000000000000000000) 1 > Math.clz32(0b00100000000000000000000000000000) 2 > Math.clz32(2) 30 > Math.clz32(1) 31 ``` Why is this interesting? Quoting “[Fast, Deterministic, and Portable Counting Leading Zeros](http://embeddedgurus.com/state-space/2014/09/fast-deterministic-and-portable-counting-leading-zeros/)” by Miro Samek: > Counting leading zeros in an integer number is a critical operation in many DSP algorithms, such as normalization of samples in sound or video processing, as well as in real-time schedulers to quickly find the highest-priority task ready-to-run. ### 5.4.6 Trigonometric methods - `Math.sinh(x)` Computes the hyperbolic sine of `x`. - `Math.cosh(x)` Computes the hyperbolic cosine of `x`. - `Math.tanh(x)` Computes the hyperbolic tangent of `x`. - `Math.asinh(x)` Computes the inverse hyperbolic sine of `x`. - `Math.acosh(x)` Computes the inverse hyperbolic cosine of `x`. - `Math.atanh(x)` Computes the inverse hyperbolic tangent of `x`. - `Math.hypot(...values)` Computes the square root of the sum of the squares of its arguments (Pythagoras’ theorem): ``` `` > Math.hypot(3, 4) 5 ``` ## 5.5 FAQ: numbers ### 5.5.1 How can I use integers beyond JavaScript’s 53 bit range? JavaScript’s integers have a range of 53 bits. That is a problem whenever 64 bit integers are needed. For example: In its JSON API, Twitter had to switch from integers to strings when tweet IDs became too large. At the moment, the only way around that limitation is to use a library for higher-precision numbers (bigints or bigfloats). One such library is [decimal.js](https://github.com/MikeMcl/decimal.js/). Plans to support larger integers in JavaScript exist, but may take a while to come to fruition. Next: [6. New string features](ch_strings.html)