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在程序中,很有可能会涉及到播放一些音频文件(比如:.wav文件)和音频数据,这个问题怎么解决呢?VC++中想要播放一个音频文件(.wav)是很容易的,只要调用WIndows API函数PlaySound()就可以了,但是,如果您想播放自己在程序中产生的一段音频数据,就不是那么简单了,需要利用WIndows wave I/O API的几个函数来实现。 下面结合实例来说明(**完整实例可在我的CSDN资源中下载:[http://download.csdn.net/detail/margin1988/3677328](http://download.csdn.net/detail/margin1988/3677328)**,该例子利用WIndows wave I/O API 函数,实现了播放自定义的一段音频数据(通过sin()函数产生);并且使用了PlaySound()函数播放“250.wav”文件): ~~~ //需包含的头文件 #include <MMSystem.h> #pragma comment(lib,"winmm.lib") //PlaySound()函数和其他WIndows wave I/O API 函数的使用 #include "math.h"//sin()函数的使用 ~~~ 1.播放文件: ~~~ CString path; path.Format("%s250.wav",g_BasePath); //g_BasePath的取值不用多说,前面已详细介绍了。 PlaySound(_T(path),0,SND_FILENAME|SND_ASYNC); ~~~ 2.播放数据: (1)确定音频数据的格式及内容: ~~~ int rate=1000; //刺激率 int sampleRate = 44100; //采样率 const int NUMPTS = (int) (44100 * 0.5); // 0.5s short int waveOut[NUMPTS];//音频数据 //内容 for (int i=0;i<NUMPTS;i++) { waveOut[i] = (short int)ceil(sin(2*3.1415926*rate*i/sampleRate)*20000); } //格式 WAVEFORMATEX pFormat; pFormat.wFormatTag=WAVE_FORMAT_PCM; //simple,uncompressed format pFormat.nChannels=1;//1=mono, 2=stereo pFormat.nSamplesPerSec=sampleRate; // 44100 pFormat.nAvgBytesPerSec=sampleRate*2; // = nSamplesPerSec * n.Channels * wBitsPerSample/8 pFormat.nBlockAlign=2; // = n.Channels * wBitsPerSample/8 pFormat.wBitsPerSample=16; //16 for high quality, 8 for telephone-grade pFormat.cbSize=0; ~~~ (2)打开一个给定的波形音频输出装置: ~~~ HWAVEOUT hWaveOut; WAVEHDR WaveOutHdr; MMRESULT result; result = waveOutOpen(&hWaveOut, WAVE_MAPPER,&pFormat,0L, 0L, WAVE_FORMAT_DIRECT); if (result) { MessageBox(_T("Failed to open waveform output device.")); return; } ~~~ (3)准备波形数据块: ~~~ WaveOutHdr.lpData = (LPSTR)waveOut; WaveOutHdr.dwBufferLength = NUMPTS*2; WaveOutHdr.dwBytesRecorded=0; WaveOutHdr.dwUser = 0L; WaveOutHdr.dwFlags = 0L; WaveOutHdr.dwLoops = 0L; waveOutPrepareHeader(hWaveOut, &WaveOutHdr, sizeof(WAVEHDR)); ~~~ (4)向给定音频媒体中输出波形数据块: ~~~ result = waveOutWrite(hWaveOut, &WaveOutHdr, sizeof(WAVEHDR)); if (result) { MessageBox(_T("Failed to play sound")); return; } ~~~ (5)清除准备: ~~~ // Wait until finished sound play do {} while (waveOutUnprepareHeader(hWaveOut, &WaveOutHdr, sizeof(WAVEHDR))==WAVERR_STILLPLAYING); ~~~ (6)关闭给定音频媒体: ~~~ waveOutClose(hWaveOut); ~~~