演示HTML5 Canvas鼠标事件,获取Canvas对象上的鼠标坐标,演示键盘事件
通过键盘控制Canvas上对象移动。
Canvas对象支持所有的JavaScript的鼠标事件,包括鼠标点击(MouseClick), 鼠标按下(Mouse Down), 鼠标抬起(Mouse Up),鼠标移动( Mouse Move)对Canvas添加鼠标事件方式有两种,一种方式是通过API来完成:
~~~
// mouse event
canvas.addEventListener("mousedown",doMouseDown,false);
canvas.addEventListener('mousemove', doMouseMove,false);
canvas.addEventListener('mouseup', doMouseUp,false);
~~~
另外一种方式在JavaScript中称为反模式:
~~~
canvas.onmousedown = function(e){
}
canvas.onmouseup = function(e){
}
canvas.onmousemove = function(e){
}
~~~
**获取鼠标在Canvas对象上坐标:**
由于Canvas上鼠标事件中不能直接获取鼠标在Canvas的坐标,所获取的都是基于整个屏幕的坐标。所以通过鼠标事件e.pageX与e.pageY来获取鼠标位置,然后通过Canvas. getBoundingClientRect()来获取Canvas对象相对屏幕的相对位置,通过计算得到鼠标在Canvas的坐标,代码如下:
~~~
function getPointOnCanvas(canvas, x, y) {
var bbox =canvas.getBoundingClientRect();
return{ x: x- bbox.left *(canvas.width / bbox.width),
y:y - bbox.top * (canvas.height / bbox.height)
};
}
~~~
键盘事件:
HTML5 Canvas本身不支持键盘事件监听与获取,常用的有两种方法来解决这个问题:
一:通过windows对象来实现Canvas键盘事件监听与处理
~~~
// key event - use window as object
window.addEventListener('keydown', doKeyDown,true);
~~~
二:通过在Canvas对象上添加其它支持键盘事件的DOM元素实现键盘事件支持
~~~
<canvasid=*"event_canvas"*tabindex=*"0"*></canvas>
// key event - use DOM element asobject
canvas.addEventListener('keydown', doKeyDown,**true**);
canvas.focus();
~~~
其中tabindex为HTML5 DOM元素,支持键盘事件。
演示,一个可以根据键盘上下左右移动的矩形块:
![](https://box.kancloud.cn/2016-05-17_573adb365c2a5.jpg)
一个完整的鼠标与键盘事件演示代码如下:
~~~
var tempContext = null; // global variable 2d context
var started = false;
var mText_canvas = null;
var x = 0, y =0;
window.add
window.onload = function() {
var canvas = document.getElementById("event_canvas");
console.log(canvas.parentNode.clientWidth);
canvas.width = canvas.parentNode.clientWidth;
canvas.height = canvas.parentNode.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw rectangel
tempContext = canvas.getContext("2d");
tempContext.fillStyle="blue";
x = canvas.width/2;
y = canvas.height/2;
tempContext.fillRect(x, y, 80, 40);
// key event - use DOM element as object
canvas.addEventListener('keydown', doKeyDown, true);
canvas.focus();
// key event - use window as object
window.addEventListener('keydown', doKeyDown, true);
// mouse event
canvas.addEventListener("mousedown", doMouseDown, false);
canvas.addEventListener('mousemove', doMouseMove, false);
canvas.addEventListener('mouseup', doMouseUp, false);
}
function getPointOnCanvas(canvas, x, y) {
var bbox = canvas.getBoundingClientRect();
return { x: x - bbox.left * (canvas.width / bbox.width),
y: y - bbox.top * (canvas.height / bbox.height)
};
}
function doKeyDown(e) {
var keyID = e.keyCode ? e.keyCode :e.which;
if(keyID === 38 || keyID === 87) { // up arrow and W
clearCanvas();
y = y - 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 39 || keyID === 68) { // right arrow and D
clearCanvas();
x = x + 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 40 || keyID === 83) { // down arrow and S
clearCanvas();
y = y + 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
if(keyID === 37 || keyID === 65) { // left arrow and A
clearCanvas();
x = x - 10;
tempContext.fillRect(x, y, 80, 40);
e.preventDefault();
}
}
function clearCanvas() {
tempContext.clearRect(0, 0, 500, 500)
}
function doMouseDown(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
tempContext.beginPath();
tempContext.moveTo(loc.x, loc.y);
started = true;
}
function doMouseMove(event) {
var x = event.pageX;
var y = event.pageY;
var canvas = event.target;
var loc = getPointOnCanvas(canvas, x, y);
if (started) {
tempContext.lineTo(loc.x, loc.y);
tempContext.stroke();
}
}
function doMouseUp(event) {
console.log("mouse up now");
if (started) {
doMouseMove(event);
started = false;
}
}
~~~
HTML部分:
~~~
<body>
<h1>HTML Canvas Event Demo - By Gloomy Fish</h1>
<pre>Press W, A, S, D keys to move</pre>
<div id="my_painter">
<canvas id="event_canvas" tabindex="0"></canvas>
</div>
</body>
~~~
**觉得不错请支持一些,谢谢!!**
- 前言
- HTML5 组件Canvas实现图像灰度化
- HTML5 Canvas组件绘制太极图案
- HTML5 组件Canvas实现电子钟
- 将HTML5 Canvas的内容保存为图片
- 纯JavaScript实现HTML5 Canvas六种特效滤镜
- 提高HTML5 Canvas性能的技巧
- HTML5 Canvas平移,放缩,旋转演示
- HTML5 Canvas鼠标与键盘事件
- HTML5 Canvas渐进填充与透明
- HTML5 Canvas动画效果演示
- HTML5 Canvas 填充与描边(Fill And Stroke)
- HTML5 Canvas阴影用法演示
- HTML5 Canvas自定义圆角矩形与虚线(Rounded Rectangle and Dash Line)
- HTML5 Canvas中实现绘制一个像素宽的细线