Thrift采用了TServer来作为服务器的抽象,提供了多种类型的服务器实现。用TServerTransport作为服务器的Acceptor抽象,来监听端口,创建客户端Socket连接
先来看看TServerTransport。主要有两类
1. TNonblockingServerTransport和TNonblockingServerSocket作为非阻塞IO的Acceptor,封装了ServerSocketChannel
2. TServerSocket作为阻塞同步IO的Acceptor,封装了ServerSocket
![](https://box.kancloud.cn/2016-02-19_56c6c62bc0db8.jpg)
~~~
public class TNonblockingServerSocket extends TNonblockingServerTransport {
private ServerSocketChannel serverSocketChannel = null;
}
protected TNonblockingSocket acceptImpl() throws TTransportException {
if (serverSocket_ == null) {
throw new TTransportException(TTransportException.NOT_OPEN, "No underlying server socket.");
}
try {
SocketChannel socketChannel = serverSocketChannel.accept();
if (socketChannel == null) {
return null;
}
TNonblockingSocket tsocket = new TNonblockingSocket(socketChannel);
tsocket.setTimeout(clientTimeout_);
return tsocket;
} catch (IOException iox) {
throw new TTransportException(iox);
}
}
public void registerSelector(Selector selector) {
try {
// Register the server socket channel, indicating an interest in
// accepting new connections
serverSocketChannel.register(selector, SelectionKey.OP_ACCEPT);
} catch (ClosedChannelException e) {
// this shouldn't happen, ideally...
// TODO: decide what to do with this.
}
}
public class TServerSocket extends TServerTransport {
private ServerSocket serverSocket_ = null;
}
protected TSocket acceptImpl() throws TTransportException {
if (serverSocket_ == null) {
throw new TTransportException(TTransportException.NOT_OPEN, "No underlying server socket.");
}
try {
Socket result = serverSocket_.accept();
TSocket result2 = new TSocket(result);
result2.setTimeout(clientTimeout_);
return result2;
} catch (IOException iox) {
throw new TTransportException(iox);
}
}
~~~
再看TServer的类层次结构,主要也是两类,非阻塞IO和同步IO
非阻塞IO的Server有:
1. TNonblockingServer是单线程的,只有一个SelectAcceptThread线程来轮询IO就绪事件,调用就绪的channel来相应Accept, Read, Write事件,并且还是使用这个线程来同步调用实际的方法实现。
2. THsHaServer是所谓的半同步半异步的服务器。所谓半同步是说使用一个SelectAcceptThread线程来轮询IO就绪事件,调用就绪的channel来相应Accept, Read, Write事件。所谓的半异步是说方法的调用是封装成一个Runnable交给线程池来执行的,交给线程池立刻返回,不同步等待方法执行完毕,方法执行完毕的写返回是有线程池中的线程来做的,实现了所谓的异步访问的模式。
3. TThreadSelectorServer,这个服务器类比较有意思,是多线程Reactor模式的一种实现。
3.1 采用了一个AcceptorThread来专门监听端口,处理Accept事件,然后创建SocketChannel。创建完成之后交给一个线程池来处理后续动作,将SocketChannel放到SelecotrThread的阻塞队列acceptedQueue中
3.2 采用多个SelectorThread来处理创建好的SocketChannel。每个SelectorThread绑定一个Selector,这样将SocketChannel分给多个Selector。同时SelectorThread又维护了一个阻塞队列acceptedQueue,从acceptedQueue中拿新创建好的SocketChannel,来注册读事件
同步的TServer有TThreadPoolServer,关联一个TServerSocket,采用同步IO的方式来Accept,然后交给一个线程池来处理后续动作
![](https://box.kancloud.cn/2016-02-19_56c6c62bd0e7d.jpg)
这里有一篇老外写的文章比较各种服务器的性能,[https://github.com/m1ch1/mapkeeper/wiki/Thrift-Java-Servers-Compared](https://github.com/m1ch1/mapkeeper/wiki/Thrift-Java-Servers-Compared)
结论是TThreadSelectorServer在吞吐量和服务器响应时间的表现都是最优的