>[danger]游戏中表情推送
>客户端发送数据
```
{
type:'gameMessage',
mType:2,//3为用户头像表情,发送信息类型
message:""//发送的内容
}
```
>服务器推送数据
```
$return['type'] = "gameMessage";
$return['mType'] = $mType;
$return['message'] = $message;
```
>[danger]游戏中邀请好友
>客户端发送数据
```
{
type:'mate',
roomid:2,//游戏房间id
fromUid:1,//邀请用户id
toUid:1//被邀请用户id
}
```
>服务器推送数据
```
$return['type'] = "mate";
$return['roomid'] = 1;//房间id
$return['toUser'] = $user;//邀请用户信息
$return['formUser'] = $use;
$return['groupName'] =""//亲友圈名称
$return['number'] =2; //亲友圈房间号
$return['gameSign'] = $game['room']['gameSign']; //游戏标识
```
>[danger]游戏中玩家掉线
>服务器推送数据
```
$return['type'] = "close";
$return['uid'] = $uid;//掉线用户id
$return['p'] = $p;//掉线用户位置
$return['roomid'] = $roomid;
$return['groupid'] = $groupid;
```
>[danger]当玩家连接游戏成功
>服务器推送数据
```
$data['type'] = "connect";
$data['uid'] = $uid;
$data['client_id'] = $client_id;
$data['game'] = $userGame['roomid'];//如果玩家在游戏中,为游戏的房间id
$data['gameSign'] = "Points"//当前游戏的标识
```