[TOC]
> ### `HashMap`类图
![](https://i.loli.net/2019/03/17/5c8e4002d11b9.png)
<br/>
> ### 构造函数
```
// DEFAULT_LOAD_FACTOR = 0.75
// initialCapacity 16
public HashMap() {
this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
}
public HashMap(int initialCapacity, float loadFactor) {
}
```
<br/>
> ### 哈希算法
* 在原生`hashCode`的基础上做了一次与高16位相异或的处理,这样做的目的是将哈希值的高位纳入到取余运算中来,防止由于低位相同造成的频繁冲突的情况。
* `hashCode()`,默认情况下,`Object`中的`hashCode()` 返回对象的32位jvm内存地址。也就是说如果对象不重写该方法,则返回相应对象的32为JVM内存地址。
```
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
```
<br/>
> ### `put`
* onlyIfAbsent参数如果为true,那么对于已经存在的key,将不替换其值 。
* `transient`修饰的变量在类实例被序列化时不会被序列化。
* table即HashMap进行数据存储的核心变量:`transient Node<K,V>[] table;`
```
final V putVal(int hash, K key, V value, boolean onlyIfAbsent, boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
//1.初始化
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length; // Initializes (16) or doubles table size
//2.bin为null,初始化第一个节点,通过(n - 1) & hash定位在数组中的位置
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash && ((k = p.key) == key || (key != null && key.equals(k))))
//指定key的值已存在,那么记录下原先的值
e = p;
else if (p instanceof TreeNode)
//红黑树
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
//bin不为空,且与链表头不相同(==或equals)
//3.
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
//达到临界值(8)转为红黑树
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
//空实现,为LinkedHashMap预留
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
//4.
if (++size > threshold)
resize();
//空实现,为LinkedHashMap预留
afterNodeInsertion(evict);
return null;
}
```
<br/>
> ### `resize()`
*
```
final Node<K,V>[] resize() {
Node<K,V>[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
int oldThr = threshold;
int newCap, newThr = 0;
//原table不为null,
if (oldCap > 0) {
//MAXIMUM_CAPACITY取1 << 30,即table数组的大小,如果已到达此值,那么无需扩容
if (oldCap >= MAXIMUM_CAPACITY) {
//threshold,CAPACITY乘以负载因子即扩容的临界值
threshold = Integer.MAX_VALUE;
return oldTab;
}
//没有达到最大值,两倍扩容
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
newThr = oldThr << 1; // double threshold
}
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else {
//初始化,默认大小为16
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr;
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
table = newTab;
if (oldTab != null) {
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
if ((e = oldTab[j]) != null) {
//数组的此位置含有元素
oldTab[j] = null;
if (e.next == null)
//如果桶位中只有一个元素=>直接设置
newTab[e.hash & (newCap - 1)] = e;
else if (e instanceof TreeNode)
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else { // preserve order
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
}
```
<br/>
<br/>
***
参考:
[HashMap](https://github.com/seaswalker/JDK/blob/master/note/HashMap/hashmap.md)
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