[TOC]
# 4. Core ES6 features
This chapter describes the core ES6 features. These features are easy to adopt; the remaining features are mainly of interest to library authors. I explain each feature via the corresponding ES5 code.
## 4.1 From `var` to `let`/`const`
In ES5, you declare variables via `var`. Such variables are *function-scoped*, their scopes are the innermost enclosing functions. The behavior of `var` is occasionally confusing. This is an example:
```var` `x` `=` `3``;`
`function` `func``(``randomize``)` `{`
`if` `(``randomize``)` `{`
`var` `x` `=` `Math``.``random``();` `// (A) scope: whole function`
`return` `x``;`
`}`
`return` `x``;` `// accesses the x from line A`
`}`
`func``(``false``);` `// undefined`
That `func()` returns `undefined` may be surprising. You can see why if you rewrite the code so that it more closely reflects what is actually going on:
```var` `x` `=` `3``;`
`function` `func``(``randomize``)` `{`
`var` `x``;`
`if` `(``randomize``)` `{`
`x` `=` `Math``.``random``();`
`return` `x``;`
`}`
`return` `x``;`
`}`
`func``(``false``);` `// undefined`
In ES6, you can additionally declare variables via `let` and `const`. Such variables are *block-scoped*, their scopes are the innermost enclosing blocks. `let` is roughly a block-scoped version of `var`. `const` works like `let`, but creates variables whose values can’t be changed.
`let` and `const` behave more strictly and throw more exceptions (e.g. when you access their variables inside their scope before they are declared). Block-scoping helps with keeping the effects of code fragments more local (see the next section for a demonstration). And it’s more mainstream than function-scoping, which eases moving between JavaScript and other programming languages.
If you replace `var` with `let` in the initial version, you get different behavior:
```let` `x` `=` `3``;`
`function` `func``(``randomize``)` `{`
`if` `(``randomize``)` `{`
`let` `x` `=` `Math``.``random``();`
`return` `x``;`
`}`
`return` `x``;`
`}`
`func``(``false``);` `// 3`
That means that you can’t blindly replace `var` with `let` or `const` in existing code; you have to be careful during refactoring.
My advice is:
- Prefer `const`. You can use it for all variables whose values never change.
- Otherwise, use `let` – for variables whose values do change.
- Avoid `var`.
**More information:** chapter “[Variables and scoping](ch_variables.html#ch_variables)”.
## 4.2 From IIFEs to blocks
In ES5, you had to use a pattern called IIFE (Immediately-Invoked Function Expression) if you wanted to restrict the scope of a variable `tmp` to a block:
```(``function` `()` `{` `// open IIFE`
`var` `tmp` `=` `···``;`
`···`
`}());` `// close IIFE`
`console``.``log``(``tmp``);` `// ReferenceError`
In ECMAScript 6, you can simply use a block and a `let` declaration (or a `const` declaration):
```{` `// open block`
`let` `tmp` `=` `···``;`
`···`
`}` `// close block`
`console``.``log``(``tmp``);` `// ReferenceError`
**More information:** section “[Avoid IIFEs in ES6](ch_callables.html#sec_iifes-in-es6)”.
## 4.3 From concatenating strings to template literals
With ES6, JavaScript finally gets literals for string interpolation and multi-line strings.
### 4.3.1 String interpolation
In ES5, you put values into strings by concatenating those values and string fragments:
```function` `printCoord``(``x``,` `y``)` `{`
`console``.``log``(``'('``+``x``+``', '``+``y``+``')'``);`
`}`
In ES6 you can use string interpolation via template literals:
```function` `printCoord``(``x``,` `y``)` `{`
`console``.``log``(```(``${``x``}``, ``${``y``}``)```);`
`}`
### 4.3.2 Multi-line strings
Template literals also help with representing multi-line strings.
For example, this is what you have to do to represent one in ES5:
```var` `HTML5_SKELETON` `=`
`'<!doctype html>\n'` `+`
`'<html>\n'` `+`
`'<head>\n'` `+`
`' <meta charset="UTF-8">\n'` `+`
`' <title></title>\n'` `+`
`'</head>\n'` `+`
`'<body>\n'` `+`
`'</body>\n'` `+`
`'</html>\n'``;`
If you escape the newlines via backslashes, things look a bit nicer (but you still have to explicitly add newlines):
```var` `HTML5_SKELETON` `=` `'\`
` <!doctype html>\n\`
` <html>\n\`
` <head>\n\`
` <meta charset="UTF-8">\n\`
` <title></title>\n\`
` </head>\n\`
` <body>\n\`
` </body>\n\`
` </html>'``;`
ES6 template literals can span multiple lines:
```const` `HTML5_SKELETON` `=` ```
` <!doctype html>`
` <html>`
` <head>`
` <meta charset="UTF-8">`
` <title></title>`
` </head>`
` <body>`
` </body>`
` </html>```;`
(The examples differ in how much whitespace is included, but that doesn’t matter in this case.)
**More information:** chapter “[Template literals and tagged templates](ch_template-literals.html#ch_template-literals)”.
## 4.4 From function expressions to arrow functions
In current ES5 code, you have to be careful with `this` whenever you are using function expressions. In the following example, I create the helper variable `_this` (line A) so that the `this` of `UiComponent` can be accessed in line B.
```function` `UiComponent``()` `{`
`var` `_this` `=` `this``;` `// (A)`
`var` `button` `=` `document``.``getElementById``(``'myButton'``);`
`button``.``addEventListener``(``'click'``,` `function` `()` `{`
`console``.``log``(``'CLICK'``);`
`_this``.``handleClick``();` `// (B)`
`});`
`}`
`UiComponent``.``prototype``.``handleClick` `=` `function` `()` `{`
`···`
`};`
In ES6, you can use arrow functions, which don’t shadow `this` (line A):
```function` `UiComponent``()` `{`
`var` `button` `=` `document``.``getElementById``(``'myButton'``);`
`button``.``addEventListener``(``'click'``,` `()` `=>` `{`
`console``.``log``(``'CLICK'``);`
`this``.``handleClick``();` `// (A)`
`});`
`}`
(In ES6, you also have the option of using a class instead of a constructor function. That is explored later.)
Arrow functions are especially handy for short callbacks that only return results of expressions.
In ES5, such callbacks are relatively verbose:
```var` `arr` `=` `[``1``,` `2``,` `3``];`
`var` `squares` `=` `arr``.``map``(``function` `(``x``)` `{` `return` `x` `*` `x` `});`
In ES6, arrow functions are much more concise:
```const` `arr` `=` `[``1``,` `2``,` `3``];`
`const` `squares` `=` `arr``.``map``(``x` `=>` `x` `*` `x``);`
When defining parameters, you can even omit parentheses if the parameters are just a single identifier. Thus: `(x) => x * x` and `x => x * x` are both allowed.
**More information:** chapter “[Arrow functions](ch_arrow-functions.html#ch_arrow-functions)”.
## 4.5 Handling multiple return values
Some functions or methods return multiple values via arrays or objects. In ES5, you always need to create intermediate variables if you want to access those values. In ES6, you can avoid intermediate variables via destructuring.
### 4.5.1 Multiple return values via arrays
`exec()` returns captured groups via an Array-like object. In ES5, you need an intermediate variable (`matchObj` in the example below), even if you are only interested in the groups:
```var` `matchObj` `=`
`/^(\d\d\d\d)-(\d\d)-(\d\d)$/`
`.``exec``(``'2999-12-31'``);`
`var` `year` `=` `matchObj``[``1``];`
`var` `month` `=` `matchObj``[``2``];`
`var` `day` `=` `matchObj``[``3``];`
In ES6, destructuring makes this code simpler:
```const` `[,` `year``,` `month``,` `day``]` `=`
`/^(\d\d\d\d)-(\d\d)-(\d\d)$/`
`.``exec``(``'2999-12-31'``);`
The empty slot at the beginning of the Array pattern skips the Array element at index zero.
### 4.5.2 Multiple return values via objects
The method `Object.getOwnPropertyDescriptor()` returns a *property descriptor*, an object that holds multiple values in its properties.
In ES5, even if you are only interested in the properties of an object, you still need an intermediate variable (`propDesc` in the example below):
```var` `obj` `=` `{` `foo``:` `123` `};`
`var` `propDesc` `=` `Object``.``getOwnPropertyDescriptor``(``obj``,` `'foo'``);`
`var` `writable` `=` `propDesc``.``writable``;`
`var` `configurable` `=` `propDesc``.``configurable``;`
`console``.``log``(``writable``,` `configurable``);` `// true true`
In ES6, you can use destructuring:
```const` `obj` `=` `{` `foo``:` `123` `};`
`const` `{``writable``,` `configurable``}` `=`
`Object``.``getOwnPropertyDescriptor``(``obj``,` `'foo'``);`
`console``.``log``(``writable``,` `configurable``);` `// true true`
`{writable, configurable}` is an abbreviation for:
```{` `writable``:` `writable``,` `configurable``:` `configurable` `}`
**More information:** chapter “[Destructuring](ch_destructuring.html#ch_destructuring)”.
## 4.6 From `for` to `forEach()` to `for-of`
Prior to ES5, you iterated over Arrays as follows:
```var` `arr` `=` `[``'a'``,` `'b'``,` `'c'``];`
`for` `(``var` `i``=``0``;` `i``<``arr``.``length``;` `i``++``)` `{`
`var` `elem` `=` `arr``[``i``];`
`console``.``log``(``elem``);`
`}`
In ES5, you have the option of using the Array method `forEach()`:
```arr``.``forEach``(``function` `(``elem``)` `{`
`console``.``log``(``elem``);`
`});`
A `for` loop has the advantage that you can break from it, `forEach()` has the advantage of conciseness.
In ES6, the `for-of` loop combines both advantages:
```const` `arr` `=` `[``'a'``,` `'b'``,` `'c'``];`
`for` `(``const` `elem` `of` `arr``)` `{`
`console``.``log``(``elem``);`
`}`
If you want both index and value of each array element, `for-of` has got you covered, too, via the new Array method `entries()` and destructuring:
```for` `(``const` `[``index``,` `elem``]` `of` `arr``.``entries``())` `{`
`console``.``log``(``index``+``'. '``+``elem``);`
`}`
**More information:** Chap. “[The `for-of` loop](ch_for-of.html#ch_for-of)”.
## 4.7 Handling parameter default values
In ES5, you specify default values for parameters like this:
```function` `foo``(``x``,` `y``)` `{`
`x` `=` `x` `||` `0``;`
`y` `=` `y` `||` `0``;`
`···`
`}`
ES6 has nicer syntax:
```function` `foo``(``x``=``0``,` `y``=``0``)` `{`
`···`
`}`
An added benefit is that in ES6, a parameter default value is only triggered by `undefined`, while it is triggered by any falsy value in the previous ES5 code.
**More information:** section “[Parameter default values](ch_parameter-handling.html#sec_parameter-default-values)”.
## 4.8 Handling named parameters
A common way of naming parameters in JavaScript is via object literals (the so-called *options object pattern*):
```selectEntries``({` `start``:` `0``,` `end``:` `-``1` `});`
Two advantages of this approach are: Code becomes more self-descriptive and it is easier to omit arbitrary parameters.
In ES5, you can implement `selectEntries()` as follows:
```function` `selectEntries``(``options``)` `{`
`var` `start` `=` `options``.``start` `||` `0``;`
`var` `end` `=` `options``.``end` `||` `-``1``;`
`var` `step` `=` `options``.``step` `||` `1``;`
`···`
`}`
In ES6, you can use destructuring in parameter definitions and the code becomes simpler:
```function` `selectEntries``({` `start``=``0``,` `end``=-``1``,` `step``=``1` `})` `{`
`···`
`}`
### 4.8.1 Making the parameter optional
To make the parameter `options` optional in ES5, you’d add line A to the code:
```function` `selectEntries``(``options``)` `{`
`options` `=` `options` `||` `{};` `// (A)`
`var` `start` `=` `options``.``start` `||` `0``;`
`var` `end` `=` `options``.``end` `||` `-``1``;`
`var` `step` `=` `options``.``step` `||` `1``;`
`···`
`}`
In ES6 you can specify `{}` as a parameter default value:
```function` `selectEntries``({` `start``=``0``,` `end``=-``1``,` `step``=``1` `}` `=` `{})` `{`
`···`
`}`
**More information:** section “[Simulating named parameters](ch_parameter-handling.html#sec_named-parameters)”.
## 4.9 From `arguments` to rest parameters
In ES5, if you want a function (or method) to accept an arbitrary number of arguments, you must use the special variable `arguments`:
```function` `logAllArguments``()` `{`
`for` `(``var` `i``=``0``;` `i` `<` `arguments``.``length``;` `i``++``)` `{`
`console``.``log``(``arguments``[``i``]);`
`}`
`}`
In ES6, you can declare a rest parameter (`args` in the example below) via the `...` operator:
```function` `logAllArguments``(...``args``)` `{`
`for` `(``const` `arg` `of` `args``)` `{`
`console``.``log``(``arg``);`
`}`
`}`
Rest parameters are even nicer if you are only interested in trailing parameters:
```function` `format``(``pattern``,` `...``args``)` `{`
`···`
`}`
Handling this case in ES5 is clumsy:
```function` `format``(``pattern``)` `{`
`var` `args` `=` `[].``slice``.``call``(``arguments``,` `1``);`
`···`
`}`
Rest parameters make code easier to read: You can tell that a function has a variable number of parameters just by looking at its parameter definitions.
**More information:** section “[Rest parameters](ch_parameter-handling.html#sec_rest-parameters)”.
## 4.10 From `apply()` to the spread operator (`...`)
In ES5, you turn arrays into parameters via `apply()`. ES6 has the spread operator for this purpose.
### 4.10.1 `Math.max()`
`Math.max()` returns the numerically greatest of its arguments. It works for an arbitrary number of arguments, but not for Arrays.
ES5 – `apply()`:
```
``> Math.max.apply(Math, [-1, 5, 11, 3])
11
```
ES6 – spread operator:
```
``> Math.max(...[-1, 5, 11, 3])
11
```
### 4.10.2 `Array.prototype.push()`
`Array.prototype.push()` appends all of its arguments as elements to its receiver. There is no method that destructively appends an Array to another one.
ES5 – `apply()`:
```var` `arr1` `=` `[``'a'``,` `'b'``];`
`var` `arr2` `=` `[``'c'``,` `'d'``];`
`arr1``.``push``.``apply``(``arr1``,` `arr2``);`
`// arr1 is now ['a', 'b', 'c', 'd']`
ES6 – spread operator:
```const` `arr1` `=` `[``'a'``,` `'b'``];`
`const` `arr2` `=` `[``'c'``,` `'d'``];`
`arr1``.``push``(...``arr2``);`
`// arr1 is now ['a', 'b', 'c', 'd']`
**More information:** section “[The spread operator (`...`)](ch_parameter-handling.html#sec_spread-operator)”.
## 4.11 From `concat()` to the spread operator (`...`)
The spread operator can also (non-destructively) turn the contents of its operand into Array elements. That means that it becomes an alternative to the Array method `concat()`.
ES5 – `concat()`:
```var` `arr1` `=` `[``'a'``,` `'b'``];`
`var` `arr2` `=` `[``'c'``];`
`var` `arr3` `=` `[``'d'``,` `'e'``];`
`console``.``log``(``arr1``.``concat``(``arr2``,` `arr3``));`
`// [ 'a', 'b', 'c', 'd', 'e' ]`
ES6 – spread operator:
```const` `arr1` `=` `[``'a'``,` `'b'``];`
`const` `arr2` `=` `[``'c'``];`
`const` `arr3` `=` `[``'d'``,` `'e'``];`
`console``.``log``([...``arr1``,` `...``arr2``,` `...``arr3``]);`
`// [ 'a', 'b', 'c', 'd', 'e' ]`
**More information:** section “[The spread operator (`...`)](ch_parameter-handling.html#sec_spread-operator)”.
## 4.12 From function expressions in object literals to method definitions
In JavaScript, methods are properties whose values are functions.
In ES5 object literals, methods are created like other properties. The property values are provided via function expressions.
```var` `obj` `=` `{`
`foo``:` `function` `()` `{`
`···`
`},`
`bar``:` `function` `()` `{`
`this``.``foo``();`
`},` `// trailing comma is legal in ES5`
`}`
ES6 has *method definitions*, special syntax for creating methods:
```const` `obj` `=` `{`
`foo``()` `{`
`···`
`},`
`bar``()` `{`
`this``.``foo``();`
`},`
`}`
**More information:** section “[Method definitions](ch_oop-besides-classes.html#object-literal-method-definitions)”.
## 4.13 From constructors to classes
ES6 classes are mostly just more convenient syntax for constructor functions.
### 4.13.1 Base classes
In ES5, you implement constructor functions directly:
```function` `Person``(``name``)` `{`
`this``.``name` `=` `name``;`
`}`
`Person``.``prototype``.``describe` `=` `function` `()` `{`
`return` `'Person called '``+``this``.``name``;`
`};`
In ES6, classes provide slightly more convenient syntax for constructor functions:
```class` `Person` `{`
`constructor``(``name``)` `{`
`this``.``name` `=` `name``;`
`}`
`describe``()` `{`
`return` `'Person called '``+``this``.``name``;`
`}`
`}`
Note the compact syntax for method definitions – no keyword `function` needed. Also note that there are no commas between the parts of a class.
### 4.13.2 Derived classes
Subclassing is complicated in ES5, especially referring to super-constructors and super-properties. This is the canonical way of creating a sub-constructor `Employee` of `Person`:
```function` `Employee``(``name``,` `title``)` `{`
`Person``.``call``(``this``,` `name``);` `// super(name)`
`this``.``title` `=` `title``;`
`}`
`Employee``.``prototype` `=` `Object``.``create``(``Person``.``prototype``);`
`Employee``.``prototype``.``constructor` `=` `Employee``;`
`Employee``.``prototype``.``describe` `=` `function` `()` `{`
`return` `Person``.``prototype``.``describe``.``call``(``this``)` `// super.describe()`
`+` `' ('` `+` `this``.``title` `+` `')'``;`
`};`
ES6 has built-in support for subclassing, via the `extends` clause:
```class` `Employee` `extends` `Person` `{`
`constructor``(``name``,` `title``)` `{`
`super``(``name``);`
`this``.``title` `=` `title``;`
`}`
`describe``()` `{`
`return` `super``.``describe``()` `+` `' ('` `+` `this``.``title` `+` `')'``;`
`}`
`}`
**More information:** chapter “[Classes](ch_classes.html#ch_classes)”.
## 4.14 From custom error constructors to subclasses of `Error`
In ES5, it is impossible to subclass the built-in constructor for exceptions, `Error`. The following code shows a work-around that gives the constructor `MyError` important features such as a stack trace:
```function` `MyError``()` `{`
`// Use Error as a function`
`var` `superInstance` `=` `Error``.``apply``(``null``,` `arguments``);`
`copyOwnPropertiesFrom``(``this``,` `superInstance``);`
`}`
`MyError``.``prototype` `=` `Object``.``create``(``Error``.``prototype``);`
`MyError``.``prototype``.``constructor` `=` `MyError``;`
`function` `copyOwnPropertiesFrom``(``target``,` `source``)` `{`
`Object``.``getOwnPropertyNames``(``source``)`
`.``forEach``(``function``(``propKey``)` `{`
`var` `desc` `=` `Object``.``getOwnPropertyDescriptor``(``source``,` `propKey``);`
`Object``.``defineProperty``(``target``,` `propKey``,` `desc``);`
`});`
`return` `target``;`
`};`
In ES6, all built-in constructors can be subclassed, which is why the following code achieves what the ES5 code can only simulate:
```class` `MyError` `extends` `Error` `{`
`}`
**More information:** section “[Subclassing built-in constructors](ch_classes.html#subclassing-builtin-constructors)”.
## 4.15 From objects to Maps
Using the language construct *object* as a map from strings to arbitrary values (a data structure) has always been a makeshift solution in JavaScript. The safest way to do so is by creating an object whose prototype is `null`. Then you still have to ensure that no key is ever the string `'__proto__'`, because that property key triggers special functionality in many JavaScript engines.
The following ES5 code contains the function `countWords` that uses the object `dict` as a map:
```var` `dict` `=` `Object``.``create``(``null``);`
`function` `countWords``(``word``)` `{`
`var` `escapedWord` `=` `escapeKey``(``word``);`
`if` `(``escapedWord` `in` `dict``)` `{`
`dict``[``escapedWord``]``++``;`
`}` `else` `{`
`dict``[``escapedWord``]` `=` `1``;`
`}`
`}`
`function` `escapeKey``(``key``)` `{`
`if` `(``key``.``indexOf``(``'__proto__'``)` `===` `0``)` `{`
`return` `key``+``'%'``;`
`}` `else` `{`
`return` `key``;`
`}`
`}`
In ES6, you can use the built-in data structure `Map` and don’t have to escape keys. As a downside, incrementing values inside Maps is less convenient.
```const` `map` `=` `new` `Map``();`
`function` `countWords``(``word``)` `{`
`const` `count` `=` `map``.``get``(``word``)` `||` `0``;`
`map``.``set``(``word``,` `count` `+` `1``);`
`}`
Another benefit of Maps is that you can use arbitrary values as keys, not just strings.
**More information:**
- Section “[The dict Pattern: Objects Without Prototypes Are Better Maps](http://speakingjs.com/es5/ch17.html#dict_pattern)” in “Speaking JavaScript”
- Chapter “[Maps and Sets](ch_maps-sets.html#ch_maps-sets)”
## 4.16 New string methods
The ECMAScript 6 standard library provides several new methods for strings.
From `indexOf` to `startsWith`:
```if` `(``str``.``indexOf``(``'x'``)` `===` `0``)` `{}` `// ES5`
`if` `(``str``.``startsWith``(``'x'``))` `{}` `// ES6`
From `indexOf` to `endsWith`:
```function` `endsWith``(``str``,` `suffix``)` `{` `// ES5`
`var` `index` `=` `str``.``indexOf``(``suffix``);`
`return` `index` `>=` `0`
`&&` `index` `===` `str``.``length``-``suffix``.``length``;`
`}`
`str``.``endsWith``(``suffix``);` `// ES6`
From `indexOf` to `includes`:
```if` `(``str``.``indexOf``(``'x'``)` `>=` `0``)` `{}` `// ES5`
`if` `(``str``.``includes``(``'x'``))` `{}` `// ES6`
From `join` to `repeat` (the ES5 way of repeating a string is more of a hack):
```new` `Array``(``3``+``1``).``join``(``'#'``)` `// ES5`
`'#'``.``repeat``(``3``)` `// ES6`
**More information:** Chapter “[New string features](ch_strings.html#ch_strings)”
## 4.17 New Array methods
There are also several new Array methods in ES6.
### 4.17.1 From `Array.prototype.indexOf` to `Array.prototype.findIndex`
The latter can be used to find `NaN`, which the former can’t detect:
```const` `arr` `=` `[``'a'``,` `NaN``];`
`arr``.``indexOf``(``NaN``);` `// -1`
`arr``.``findIndex``(``x` `=>` `Number``.``isNaN``(``x``));` `// 1`
As an aside, the new `Number.isNaN()` provides a safe way to detect `NaN` (because it doesn’t coerce non-numbers to numbers):
```
``> isNaN('abc')
true
> Number.isNaN('abc')
false
```
### 4.17.2 From `Array.prototype.slice()` to `Array.from()` or the spread operator
In ES5, `Array.prototype.slice()` was used to convert Array-like objects to Arrays. In ES6, you have `Array.from()`:
```var` `arr1` `=` `Array``.``prototype``.``slice``.``call``(``arguments``);` `// ES5`
`const` `arr2` `=` `Array``.``from``(``arguments``);` `// ES6`
If a value is iterable (as all Array-like DOM data structure are by now), you can also use the spread operator (`...`) to convert it to an Array:
```const` `arr1` `=` `[...``'abc'``];`
`// ['a', 'b', 'c']`
`const` `arr2` `=` `[...``new` `Set``().``add``(``'a'``).``add``(``'b'``)];`
`// ['a', 'b']`
### 4.17.3 From `apply()` to `Array.prototype.fill()`
In ES5, you can use `apply()`, as a hack, to create in Array of arbitrary length that is filled with `undefined`:
```// Same as Array(undefined, undefined)`
`var` `arr1` `=` `Array``.``apply``(``null``,` `new` `Array``(``2``));`
`// [undefined, undefined]`
In ES6, `fill()` is a simpler alternative:
```const` `arr2` `=` `new` `Array``(``2``).``fill``(``undefined``);`
`// [undefined, undefined]`
`fill()` is even more convenient if you want to create an Array that is filled with an arbitrary value:
```// ES5`
`var` `arr3` `=` `Array``.``apply``(``null``,` `new` `Array``(``2``))`
`.``map``(``function` `(``x``)` `{` `return` `'x'` `});`
`// ['x', 'x']`
`// ES6`
`const` `arr4` `=` `new` `Array``(``2``).``fill``(``'x'``);`
`// ['x', 'x']`
`fill()` replaces all Array elements with the given value. Holes are treated as if they were elements.
**More information:** Sect. “[Creating Arrays filled with values](ch_arrays.html#sec_creating-filled-arrays)”
## 4.18 From CommonJS modules to ES6 modules
Even in ES5, module systems based on either AMD syntax or CommonJS syntax have mostly replaced hand-written solutions such as [the revealing module pattern](http://christianheilmann.com/2007/08/22/again-with-the-module-pattern-reveal-something-to-the-world/).
ES6 has built-in support for modules. Alas, no JavaScript engine supports them natively, yet. But tools such as browserify, webpack or jspm let you use ES6 syntax to create modules, making the code you write future-proof.
### 4.18.1 Multiple exports
#### 4.18.1.1 Multiple exports in CommonJS
In CommonJS, you export multiple entities as follows:
```//------ lib.js ------`
`var` `sqrt` `=` `Math``.``sqrt``;`
`function` `square``(``x``)` `{`
`return` `x` `*` `x``;`
`}`
`function` `diag``(``x``,` `y``)` `{`
`return` `sqrt``(``square``(``x``)` `+` `square``(``y``));`
`}`
`module``.``exports` `=` `{`
`sqrt``:` `sqrt``,`
`square``:` `square``,`
`diag``:` `diag``,`
`};`
`//------ main1.js ------`
`var` `square` `=` `require``(``'lib'``).``square``;`
`var` `diag` `=` `require``(``'lib'``).``diag``;`
`console``.``log``(``square``(``11``));` `// 121`
`console``.``log``(``diag``(``4``,` `3``));` `// 5`
Alternatively, you can import the whole module as an object and access `square` and `diag` via it:
```//------ main2.js ------`
`var` `lib` `=` `require``(``'lib'``);`
`console``.``log``(``lib``.``square``(``11``));` `// 121`
`console``.``log``(``lib``.``diag``(``4``,` `3``));` `// 5`
#### 4.18.1.2 Multiple exports in ES6
In ES6, multiple exports are called *named exports* and handled like this:
```//------ lib.js ------`
`export` `const` `sqrt` `=` `Math``.``sqrt``;`
`export` `function` `square``(``x``)` `{`
`return` `x` `*` `x``;`
`}`
`export` `function` `diag``(``x``,` `y``)` `{`
`return` `sqrt``(``square``(``x``)` `+` `square``(``y``));`
`}`
`//------ main1.js ------`
`import` `{` `square``,` `diag` `}` `from` `'lib'``;`
`console``.``log``(``square``(``11``));` `// 121`
`console``.``log``(``diag``(``4``,` `3``));` `// 5`
The syntax for importing modules as objects looks as follows (line A):
```//------ main2.js ------`
`import` `*` `as` `lib` `from` `'lib'``;` `// (A)`
`console``.``log``(``lib``.``square``(``11``));` `// 121`
`console``.``log``(``lib``.``diag``(``4``,` `3``));` `// 5`
### 4.18.2 Single exports
#### 4.18.2.1 Single exports in CommonJS
Node.js extends CommonJS and lets you export single values from modules, via `module.exports`:
```//------ myFunc.js ------`
`module``.``exports` `=` `function` `()` `{` `···` `};`
`//------ main1.js ------`
`var` `myFunc` `=` `require``(``'myFunc'``);`
`myFunc``();`
#### 4.18.2.2 Single exports in ES6
In ES6, the same thing is done via a so-called *default export* (declared via `export default`):
```//------ myFunc.js ------`
`export` `default` `function` `()` `{` `···` `}` `// no semicolon!`
`//------ main1.js ------`
`import` `myFunc` `from` `'myFunc'``;`
`myFunc``();`
**More information:** chapter “[Modules](ch_modules.html#ch_modules)”.
## 4.19 What to do next
Now that you got a first taste of ES6, you can continue your exploration by browsing the chapters: Each chapter covers a feature or a set of related features and starts with an overview. [The last chapter](ch_overviews.html#ch_overviews) collects all of these overview sections in a single location.
Next: [II Data](pt_data.html)
- 关于本书
- 目录简介
- 关于这本书你需要知道的
- 序
- 前言
- I 背景
- 1. About ECMAScript 6 (ES6)
- 2. 常见问题:ECMAScript 6
- 3. 一个JavaScript:在 ECMAScript 6 中避免版本化
- 4. 核心ES6特性
- II 数据
- 5. New number and Math features
- 6. 新的字符串特性
- 7. Symbol
- 8. Template literals
- 第9章 变量与作用域
- 第10章 解构
- 第11章 参数处理
- III 模块化
- 12. ECMAScript 6中的可调用实体
- 13. 箭头函数
- 14. 除了类之外的新OOP特性
- 15. 类
- 16. 模块
- IV 集合
- 17. The for-of loop
- 18. New Array features
- 19. Maps and Sets
- 20. 类型化数组
- 21. 可迭代对象和迭代器
- 22. 生成器( Generator )
- V 标准库
- 23. 新的正则表达式特性
- 24. 异步编程 (基础知识)
- 25. 异步编程的Promise
- VI 杂项
- 26. Unicode in ES6
- 27. 尾部调用优化
- 28 用 Proxy 实现元编程
- 29. Coding style tips for ECMAScript 6
- 30. 概述ES6中的新内容
- 注释
- ES5过时了吗?
- ==个人笔记==