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[TOC] # 19. Maps and Sets ## 19.1 概述 下面四个数据结构是ECMAScript 6中新增的:`Map`, `WeakMap`, `Set` and `WeakSet`. ### 19.1.1 Maps Map 的键可以是任意值: ``` > const map = new Map(); // create an empty Map > const KEY = {}; > map.set(KEY, 123); > map.get(KEY) 123 > map.has(KEY) true > map.delete(KEY); true > map.has(KEY) false ``` You can use an Array (or any iterable) with \[key, value\] pairs to set up the initial data in the Map: ```const` `map` `=` `new` `Map``([` `[` `1``,` `'one'` `],` `[` `2``,` `'two'` `],` `[` `3``,` `'three'` `],` `// trailing comma is ignored` `]);` ### 19.1.2 Sets A Set is a collection of unique elements: ``` ``const arr = [5, 1, 5, 7, 7, 5]; const unique = [...new Set(arr)]; // [ 5, 1, 7 ] ``` As you can see, you can initialize a Set with elements if you hand the constructor an iterable (`arr` in the example) over those elements. ### 19.1.3 WeakMaps A WeakMap is a Map that doesn’t prevent its keys from being garbage-collected. That means that you can associate data with objects without having to worry about memory leaks. For example: ```//----- Manage listeners` `const` `_objToListeners` `=` `new` `WeakMap``();` `function` `addListener``(``obj``,` `listener``)` `{` `if` `(``!` `_objToListeners``.``has``(``obj``))` `{` `_objToListeners``.``set``(``obj``,` `new` `Set``());` `}` `_objToListeners``.``get``(``obj``).``add``(``listener``);` `}` `function` `triggerListeners``(``obj``)` `{` `const` `listeners` `=` `_objToListeners``.``get``(``obj``);` `if` `(``listeners``)` `{` `for` `(``const` `listener` `of` `listeners``)` `{` `listener``();` `}` `}` `}` `//----- Example: attach listeners to an object` `const` `obj` `=` `{};` `addListener``(``obj``,` `()` `=>` `console``.``log``(``'hello'``));` `addListener``(``obj``,` `()` `=>` `console``.``log``(``'world'``));` `//----- Example: trigger listeners` `triggerListeners``(``obj``);` `// Output:` `// hello` `// world` ## 19.2 Map JavaScript has always had a very spartan standard library. Sorely missing was a data structure for mapping values to values. The best you can get in ECMAScript 5 is a Map from strings to arbitrary values, by abusing objects. Even then there are [several pitfalls](http://speakingjs.com/es5/ch17.html#_pitfalls_using_an_object_as_a_map) that can trip you up. The `Map` data structure in ECMAScript 6 lets you use arbitrary values as keys and is highly welcome. ### 19.2.1 Basic operations Working with single entries: ``` ``> const map = new Map(); > map.set('foo', 123); > map.get('foo') 123 > map.has('foo') true > map.delete('foo') true > map.has('foo') false ``` Determining the size of a Map and clearing it: ``` ``> const map = new Map(); > map.set('foo', true); > map.set('bar', false); > map.size 2 > map.clear(); > map.size 0 ``` ### 19.2.2 Setting up a Map You can set up a Map via an iterable over key-value “pairs” (Arrays with 2 elements). One possibility is to use an Array (which is iterable): ```const` `map` `=` `new` `Map``([` `[` `1``,` `'one'` `],` `[` `2``,` `'two'` `],` `[` `3``,` `'three'` `],` `// trailing comma is ignored` `]);` Alternatively, the `set()` method is chainable: ```const` `map` `=` `new` `Map``()` `.``set``(``1``,` `'one'``)` `.``set``(``2``,` `'two'``)` `.``set``(``3``,` `'three'``);` ### 19.2.3 Keys Any value can be a key, even an object: ```const` `map` `=` `new` `Map``();` `const` `KEY1` `=` `{};` `map``.``set``(``KEY1``,` `'hello'``);` `console``.``log``(``map``.``get``(``KEY1``));` `// hello` `const` `KEY2` `=` `{};` `map``.``set``(``KEY2``,` `'world'``);` `console``.``log``(``map``.``get``(``KEY2``));` `// world` #### 19.2.3.1 What keys are considered equal? Most Map operations need to check whether a value is equal to one of the keys. They do so via the internal operation [SameValueZero](http://www.ecma-international.org/ecma-262/6.0/#sec-samevaluezero), which works like `===`, but considers `NaN` to be equal to itself. Let’s first see how `===` handles `NaN`: ``` ``> NaN === NaN false ``` Conversely, you can use `NaN` as a key in Maps, just like any other value: ``` ``> const map = new Map(); > map.set(NaN, 123); > map.get(NaN) 123 ``` Like `===`, `-0` and `+0` are considered the same value. That is normally the best way to handle the two zeros ([details are explained in “Speaking JavaScript”](http://speakingjs.com/es5/ch11.html#two_zeros)). ``` ``> map.set(-0, 123); > map.get(+0) 123 ``` Different objects are always considered different. That is something that can’t be configured (yet), [as explained later, in the FAQ](ch_maps-sets.html#sec_configuring-comparison-maps-sets). ``` ``> new Map().set({}, 1).set({}, 2).size 2 ``` Getting an unknown key produces `undefined`: ``` ``> new Map().get('asfddfsasadf') undefined ``` ### 19.2.4 Iterating over Maps Let’s set up a Map to demonstrate how one can iterate over it. ```const` `map` `=` `new` `Map``([` `[``false``,` `'no'``],` `[``true``,` `'yes'``],` `]);` Maps record the order in which elements are inserted and honor that order when iterating over keys, values or entries. #### 19.2.4.1 Iterables for keys and values `keys()` returns an [iterable](ch_iteration.html#ch_iteration) over the keys in the Map: ```for` `(``const` `key` `of` `map``.``keys``())` `{` `console``.``log``(``key``);` `}` `// Output:` `// false` `// true` `values()` returns an iterable over the values in the Map: ```for` `(``const` `value` `of` `map``.``values``())` `{` `console``.``log``(``value``);` `}` `// Output:` `// no` `// yes` #### 19.2.4.2 Iterables for entries `entries()` returns the entries of the Map as an iterable over \[key,value\] pairs (Arrays). ```for` `(``const` `entry` `of` `map``.``entries``())` `{` `console``.``log``(``entry``[``0``],` `entry``[``1``]);` `}` `// Output:` `// false no` `// true yes` Destructuring enables you to access the keys and values directly: ```for` `(``const` `[``key``,` `value``]` `of` `map``.``entries``())` `{` `console``.``log``(``key``,` `value``);` `}` The default way of iterating over a Map is `entries()`: ``` ``> map[Symbol.iterator] === map.entries true ``` Thus, you can make the previous code snippet even shorter: ```for` `(``const` `[``key``,` `value``]` `of` `map``)` `{` `console``.``log``(``key``,` `value``);` `}` #### 19.2.4.3 Converting iterables (incl. Maps) to Arrays [The spread operator (`...`)](ch_parameter-handling.html#sec_spread-operator) can turn an iterable into an Array. That lets us convert the result of `Map.prototype.keys()` (an iterable) into an Array: ``` ``> const map = new Map().set(false, 'no').set(true, 'yes'); > [...map.keys()] [ false, true ] ``` Maps are also iterable, which means that the spread operator can turn Maps into Arrays: ``` ``> const map = new Map().set(false, 'no').set(true, 'yes'); > [...map] [ [ false, 'no' ], [ true, 'yes' ] ] ``` ### 19.2.5 Looping over Map entries The `Map` method `forEach` has the following signature: ```Map``.``prototype``.``forEach``((``value``,` `key``,` `map``)` `=>` `void``,` `thisArg``?``)` `:` `void` The signature of the first parameter mirrors the signature of the callback of `Array.prototype.forEach`, which is why the value comes first. ```const` `map` `=` `new` `Map``([` `[``false``,` `'no'``],` `[``true``,` `'yes'``],` `]);` `map``.``forEach``((``value``,` `key``)` `=>` `{` `console``.``log``(``key``,` `value``);` `});` `// Output:` `// false no` `// true yes` ### 19.2.6 Mapping and filtering Maps You can `map()` and `filter()` Arrays, but there are no such operations for Maps. The solution is: 1. Convert the Map into an Array of \[key,value\] pairs. 2. Map or filter the Array. 3. Convert the result back to a Map. I’ll use the following Map to demonstrate how that works. ```const` `originalMap` `=` `new` `Map``()` `.``set``(``1``,` `'a'``)` `.``set``(``2``,` `'b'``)` `.``set``(``3``,` `'c'``);` Mapping `originalMap`: ```const` `mappedMap` `=` `new` `Map``(` `// step 3` `[...``originalMap``]` `// step 1` `.``map``(([``k``,` `v``])` `=>` `[``k` `*` `2``,` `'_'` `+` `v``])` `// step 2` `);` `// Resulting Map: {2 => '_a', 4 => '_b', 6 => '_c'}` Filtering `originalMap`: ```const` `filteredMap` `=` `new` `Map``(` `// step 3` `[...``originalMap``]` `// step 1` `.``filter``(([``k``,` `v``])` `=>` `k` `<` `3``)` `// step 2` `);` `// Resulting Map: {1 => 'a', 2 => 'b'}` Step 1 is performed by the spread operator (`...`) which [I have explained previously](ch_maps-sets.html#sec_spreading-maps). ### 19.2.7 Combining Maps There are no methods for combining Maps, which is why the approach from the previous section must be used to do so. Let’s combine the following two Maps: ```const` `map1` `=` `new` `Map``()` `.``set``(``1``,` `'a1'``)` `.``set``(``2``,` `'b1'``)` `.``set``(``3``,` `'c1'``);` `const` `map2` `=` `new` `Map``()` `.``set``(``2``,` `'b2'``)` `.``set``(``3``,` `'c2'``)` `.``set``(``4``,` `'d2'``);` To combine `map1` and `map2`, I turn them into Arrays via the spread operator (`...`) and concatenate those Arrays. Afterwards, I convert the result back to a Map. All of that is done in the first line. ``` ``> const combinedMap = new Map([...map1, ...map2]) > [...combinedMap] // convert to Array to display [ [ 1, 'a1' ], [ 2, 'b2' ], [ 3, 'c2' ], [ 4, 'd2' ] ] ``` ### 19.2.8 Arbitrary Maps as JSON via Arrays of pairs If a Map contains arbitrary (JSON-compatible) data, we can convert it to JSON by encoding it as an Array of key-value pairs (2-element Arrays). Let’s examine first how to achieve that encoding. #### 19.2.8.1 Converting Maps to and from Arrays of pairs [The spread operator](ch_parameter-handling.html#sec_spread-operator) lets you convert a Map to an Array of pairs: ```>` `const` `myMap` `=` `new` `Map``()``.set``(``true``,` `7``)``.set``(``{``foo``:` `3``}``,` `[``'abc'``]``);` `>` `[``...myMap``]` `[` `[` `true``,` `7` `]``,` `[` `{` `foo``:` `3` `},` `[` `'abc'` `]` `]` `]` The `Map` constructor lets you convert an Array of pairs to a Map: ``` ``> new Map([[true, 7], [{foo: 3}, ['abc']]]) Map {true => 7, Object {foo: 3} => ['abc']} ``` #### 19.2.8.2 The conversion to and from JSON Let’s use this knowledge to convert any Map with JSON-compatible data to JSON and back: ```function` `mapToJson``(``map``)` `{` `return` `JSON``.``stringify``([...``map``]);` `}` `function` `jsonToMap``(``jsonStr``)` `{` `return` `new` `Map``(``JSON``.``parse``(``jsonStr``));` `}` The following interaction demonstrates how these functions are used: ```>` `const` `myMap` `=` `new` `Map``()``.set``(``true``,` `7``)``.set``(``{``foo``:` `3``}``,` `[``'abc'``]``);` `>` `mapToJson``(``myMap``)` `'``[``[``true``,``7``]``,``[``{``"foo"``:``3``},``[``"abc"``]``]]'` `>` `jsonToMap``(``'``[``[``true``,``7``]``,``[``{``"foo"``:``3``},``[``"abc"``]``]]'``)` `Map` `{``true` `=>` `7``,` `Object` `{``foo``:` `3``}` `=>` `[``'abc'``]``}` ### 19.2.9 String Maps as JSON via objects Whenever a Map only has strings as keys, you can convert it to JSON by encoding it as an object. Let’s examine first how to achieve that encoding. #### 19.2.9.1 Converting a string Map to and from an object The following two function convert string Maps to and from objects: ```function` `strMapToObj``(``strMap``)` `{` `const` `obj` `=` `Object``.``create``(``null``);` `for` `(``const` `[``k``,``v``]` `of` `strMap``)` `{` `// We don’t escape the key '__proto__'` `// which can cause problems on older engines` `obj``[``k``]` `=` `v``;` `}` `return` `obj``;` `}` `function` `objToStrMap``(``obj``)` `{` `const` `strMap` `=` `new` `Map``();` `for` `(``const` `k` `of` `Object``.``keys``(``obj``))` `{` `strMap``.``set``(``k``,` `obj``[``k``]);` `}` `return` `strMap``;` `}` Let’s use these two functions: ``` ``> const myMap = new Map().set('yes', true).set('no', false); > strMapToObj(myMap) { yes: true, no: false } > objToStrMap({yes: true, no: false}) [ [ 'yes', true ], [ 'no', false ] ] ``` #### 19.2.9.2 The conversion to and from JSON With these helper functions, the conversion to JSON works as follows: ```function` `strMapToJson``(``strMap``)` `{` `return` `JSON``.``stringify``(``strMapToObj``(``strMap``));` `}` `function` `jsonToStrMap``(``jsonStr``)` `{` `return` `objToStrMap``(``JSON``.``parse``(``jsonStr``));` `}` This is an example of using these functions: ``` ``> const myMap = new Map().set('yes', true).set('no', false); > strMapToJson(myMap) '{"yes":true,"no":false}' > jsonToStrMap('{"yes":true,"no":false}'); Map {'yes' => true, 'no' => false} ``` ### 19.2.10 Map API **Constructor:** - `new Map(entries? : Iterable<[any,any]>)` If you don’t provide the parameter `iterable` then an empty Map is created. If you do provide an iterable over \[key, value\] pairs then those pairs are used to add entries to the Map. For example: `` `const` `map` `=` `new` `Map``([` `[` `1``,` `'one'` `],` `[` `2``,` `'two'` `],` `[` `3``,` `'three'` `],` `// trailing comma is ignored` `]);` **Handling single entries:** - `Map.prototype.get(key) : any` Returns the `value` that `key` is mapped to in this Map. If there is no key `key` in this Map, `undefined` is returned. - `Map.prototype.set(key, value) : this` Maps the given key to the given value. If there is already an entry whose key is `key`, it is updated. Otherwise, a new entry is created. This method returns `this`, which means that you can chain it. - `Map.prototype.has(key) : boolean` Returns whether the given key exists in this Map. - `Map.prototype.delete(key) : boolean` If there is an entry whose key is `key`, it is removed and `true` is returned. Otherwise, nothing happens and `false` is returned. **Handling all entries:** - `get Map.prototype.size : number` Returns how many entries there are in this Map. - `Map.prototype.clear() : void` Removes all entries from this Map. **Iterating and looping:** happens in the order in which entries were added to a Map. - `Map.prototype.entries() : Iterable<[any,any]>` Returns an iterable with one \[key,value\] pair for each entry in this Map. The pairs are Arrays of length 2. - `Map.prototype.forEach((value, key, collection) => void, thisArg?) : void` The first parameter is a callback that is invoked once for each entry in this Map. If `thisArg` is provided, `this` is set to it for each invocation. Otherwise, `this` is set to `undefined`. - `Map.prototype.keys() : Iterable<any>` Returns an iterable over all keys in this Map. - `Map.prototype.values() : Iterable<any>` Returns an iterable over all values in this Map. - `Map.prototype[Symbol.iterator]() : Iterable<[any,any]>` The default way of iterating over Maps. Refers to `Map.prototype.entries`. ## 19.3 WeakMap WeakMaps work mostly like Maps, with the following differences: - WeakMap keys are objects (values can be arbitrary values) - WeakMap keys are weakly held - You can’t get an overview of the contents of a WeakMap - You can’t clear a WeakMap The following sections explain each of these differences. ### 19.3.1 WeakMap keys are objects If you add an entry to a WeakMap then the key must be an object: ```const` `wm` `=` `new` `WeakMap``()` `wm``.``set``(``'abc'``,` `123``);` `// TypeError` `wm``.``set``({},` `123``);` `// OK` ### 19.3.2 WeakMap keys are weakly held The keys in a WeakMap are *weakly held*: Normally, an object that isn’t referred to by any storage location (variable, property, etc.) can be garbage-collected. WeakMap keys do not count as storage locations in that sense. In other words: an object being a key in a WeakMap does not prevent the object being garbage-collected. Additionally, once a key is gone, its entry will also disappear (eventually, but there is no way to detect when, anyway). ### 19.3.3 You can’t get an overview of a WeakMap or clear it It is impossible to inspect the innards of a WeakMap, to get an overview of them. That includes not being able to iterate over keys, values or entries. Put differently: to get content out of a WeakMap, you need a key. There is no way to clear a WeakMap, either (as a work-around, you can create a completely new instance). These restrictions enable a security property. Quoting [Mark Miller](https://github.com/rwaldron/tc39-notes/blob/master/es6/2014-11/nov-19.md#412-should-weakmapweakset-have-a-clear-method-markm): “The mapping from weakmap/key pair value can only be observed or affected by someone who has both the weakmap and the key. With `clear()`, someone with only the WeakMap would’ve been able to affect the WeakMap-and-key-to-value mapping.” Additionally, iteration would be difficult to implement, because you’d have to guarantee that keys remain weakly held. ### 19.3.4 Use cases for WeakMaps WeakMaps are useful for associating data with objects whose life cycle you can’t (or don’t want to) control. In this section, we look at two examples: - Caching computed results - Managing listeners - Keeping private data #### 19.3.4.1 Caching computed results via WeakMaps With WeakMaps, you can associate previously computed results with objects, without having to worry about memory management. The following function `countOwnKeys` is an example: it caches previous results in the WeakMap `cache`. ```const` `cache` `=` `new` `WeakMap``();` `function` `countOwnKeys``(``obj``)` `{` `if` `(``cache``.``has``(``obj``))` `{` `console``.``log``(``'Cached'``);` `return` `cache``.``get``(``obj``);` `}` `else` `{` `console``.``log``(``'Computed'``);` `const` `count` `=` `Object``.``keys``(``obj``).``length``;` `cache``.``set``(``obj``,` `count``);` `return` `count``;` `}` `}` If we use this function with an object `obj`, you can see that the result is only computed for the first invocation, while a cached value is used for the second invocation: ```>` `const` `obj` `=` `{` `foo``:` `1``,` `bar``:` `2``}``;` `>` `countOwnKeys``(``obj``)` `Computed` `2` `>` `countOwnKeys``(``obj``)` `Cached` `2` #### 19.3.4.2 Managing listeners Let’s say we want to attach listeners to objects without changing the objects. You’d be able to add listeners to an object `obj`: ```const` `obj` `=` `{};` `addListener``(``obj``,` `()` `=>` `console``.``log``(``'hello'``));` `addListener``(``obj``,` `()` `=>` `console``.``log``(``'world'``));` And you’d be able to trigger the listeners: ```triggerListeners``(``obj``);` `// Output:` `// hello` `// world` The two functions `addListener()` and `triggerListeners()` can be implemented as follows. ```const` `_objToListeners` `=` `new` `WeakMap``();` `function` `addListener``(``obj``,` `listener``)` `{` `if` `(``!` `_objToListeners``.``has``(``obj``))` `{` `_objToListeners``.``set``(``obj``,` `new` `Set``());` `}` `_objToListeners``.``get``(``obj``).``add``(``listener``);` `}` `function` `triggerListeners``(``obj``)` `{` `const` `listeners` `=` `_objToListeners``.``get``(``obj``);` `if` `(``listeners``)` `{` `for` `(``const` `listener` `of` `listeners``)` `{` `listener``();` `}` `}` `}` The advantage of using a WeakMap here is that, once an object is garbage-collected, its listeners will be garbage-collected, too. In other words: there won’t be any memory leaks. #### 19.3.4.3 Keeping private data via WeakMaps In the following code, the WeakMaps `_counter` and `_action` are used to store the data of virtual properties of instances of `Countdown`: ```const` `_counter` `=` `new` `WeakMap``();` `const` `_action` `=` `new` `WeakMap``();` `class` `Countdown` `{` `constructor``(``counter``,` `action``)` `{` `_counter``.``set``(``this``,` `counter``);` `_action``.``set``(``this``,` `action``);` `}` `dec``()` `{` `let` `counter` `=` `_counter``.``get``(``this``);` `if` `(``counter` `<` `1``)` `return``;` `counter``--``;` `_counter``.``set``(``this``,` `counter``);` `if` `(``counter` `===` `0``)` `{` `_action``.``get``(``this``)();` `}` `}` `}` More information on this technique is given in [the chapter on classes](ch_classes.html#sec_private-data-via-weakmaps). ### 19.3.5 WeakMap API The constructor and the four methods of `WeakMap` work the same as their `Map` equivalents: ```new` `WeakMap``(``entries``?` `:` `Iterable``<``[``any``,``any``]``>``)` `WeakMap``.``prototype``.``get``(``key``)` `:` `any` `WeakMap``.``prototype``.``set``(``key``,` `value``)` `:` `this` `WeakMap``.``prototype``.``has``(``key``)` `:` `boolean` `WeakMap``.``prototype``.``delete``(``key``)` `:` `boolean` ## 19.4 Set ECMAScript 5 doesn’t have a Set data structure, either. There are two possible work-arounds: - Use the keys of an object to store the elements of a set of strings. - Store (arbitrary) set elements in an Array: Check whether it contains an element via `indexOf()`, remove elements via `filter()`, etc. This is not a very fast solution, but it’s easy to implement. One issue to be aware of is that `indexOf()` can’t find the value `NaN`. ECMAScript 6 has the data structure `Set` which works for arbitrary values, is fast and handles `NaN` correctly. ### 19.4.1 Basic operations Managing single elements: ``` ``> const set = new Set(); > set.add('red') > set.has('red') true > set.delete('red') true > set.has('red') false ``` Determining the size of a Set and clearing it: ``` ``> const set = new Set(); > set.add('red') > set.add('green') > set.size 2 > set.clear(); > set.size 0 ``` ### 19.4.2 Setting up a Set You can set up a Set via an iterable over the elements that make up the Set. For example, via an Array: ```const` `set` `=` `new` `Set``([``'red'``,` `'green'``,` `'blue'``]);` Alternatively, the `add` method is chainable: ```const` `set` `=` `new` `Set``().``add``(``'red'``).``add``(``'green'``).``add``(``'blue'``);` #### 19.4.2.1 Pitfall: `new Set()` has at most one argument The `Set` constructor has zero or one arguments: - Zero arguments: an empty Set is created. - One argument: the argument needs to be iterable; the iterated items define the elements of the Set. Further arguments are ignored, which may lead to unexpected results: ``` ``> Array.from(new Set(['foo', 'bar'])) [ 'foo', 'bar' ] > Array.from(new Set('foo', 'bar')) [ 'f', 'o' ] ``` For the second Set, only `'foo'` is used (which is iterable) to define the Set. ### 19.4.3 Comparing Set elements As with Maps, elements are compared similarly to `===`, with the exception of `NaN` being like any other value. ``` ``> const set = new Set([NaN]); > set.size 1 > set.has(NaN) true ``` Adding an element a second time has no effect: ``` ``> const set = new Set(); > set.add('foo'); > set.size 1 > set.add('foo'); > set.size 1 ``` Similarly to `===`, two different objects are never considered equal (which can’t currently be customized, [as explained later, in the FAQ](ch_maps-sets.html#sec_configuring-comparison-maps-sets), later): ``` ``> const set = new Set(); > set.add({}); > set.size 1 > set.add({}); > set.size 2 ``` ### 19.4.4 Iterating Sets are iterable and the `for-of` loop works as you’d expect: ```const` `set` `=` `new` `Set``([``'red'``,` `'green'``,` `'blue'``]);` `for` `(``const` `x` `of` `set``)` `{` `console``.``log``(``x``);` `}` `// Output:` `// red` `// green` `// blue` As you can see, Sets preserve iteration order. That is, elements are always iterated over in the order in which they were inserted. [The previously explained spread operator (`...`)](ch_maps-sets.html#sec_spreading-maps) works with iterables and thus lets you convert a Set to an Array: ```const` `set` `=` `new` `Set``([``'red'``,` `'green'``,` `'blue'``]);` `const` `arr` `=` `[...``set``];` `// ['red', 'green', 'blue']` We now have a concise way to convert an Array to a Set and back, which has the effect of eliminating duplicates from the Array: ```const` `arr` `=` `[``3``,` `5``,` `2``,` `2``,` `5``,` `5``];` `const` `unique` `=` `[...``new` `Set``(``arr``)];` `// [3, 5, 2]` ### 19.4.5 Mapping and filtering In contrast to Arrays, Sets don’t have the methods `map()` and `filter()`. A work-around is to convert them to Arrays and back. Mapping: ```const` `set` `=` `new` `Set``([``1``,` `2``,` `3``]);` `set` `=` `new` `Set``([...``set``].``map``(``x` `=>` `x` `*` `2``));` `// Resulting Set: {2, 4, 6}` Filtering: ```const` `set` `=` `new` `Set``([``1``,` `2``,` `3``,` `4``,` `5``]);` `set` `=` `new` `Set``([...``set``].``filter``(``x` `=>` `(``x` `%` `2``)` `==` `0``));` `// Resulting Set: {2, 4}` ### 19.4.6 Union, intersection, difference ECMAScript 6 Sets have no methods for computing the union (e.g. `addAll`), intersection (e.g. `retainAll`) or difference (e.g. `removeAll`). This section explains how to work around that limitation. #### 19.4.6.1 Union Union (`a` ∪ `b`): create a Set that contains the elements of both Set `a` and Set `b`. ```const` `a` `=` `new` `Set``([``1``,``2``,``3``]);` `const` `b` `=` `new` `Set``([``4``,``3``,``2``]);` `const` `union` `=` `new` `Set``([...``a``,` `...``b``]);` `// {1,2,3,4}` The pattern is always the same: - Convert one or both Sets to Arrays. - Perform the operation. - Convert the result back to a Set. [The spread operator (`...`)](ch_parameter-handling.html#sec_spread-operator) inserts the elements of something iterable (such as a Set) into an Array. Therefore, `[...a, ...b]` means that `a` and `b` are converted to Arrays and concatenated. It is equivalent to `[...a].concat([...b])`. #### 19.4.6.2 Intersection Intersection (`a` ∩ `b`): create a Set that contains those elements of Set `a` that are also in Set `b`. ```const` `a` `=` `new` `Set``([``1``,``2``,``3``]);` `const` `b` `=` `new` `Set``([``4``,``3``,``2``]);` `const` `intersection` `=` `new` `Set``(` `[...``a``].``filter``(``x` `=>` `b``.``has``(``x``)));` `// {2,3}` Steps: Convert `a` to an Array, filter the elements, convert the result to a Set. #### 19.4.6.3 Difference Difference (`a` \\ `b`): create a Set that contains those elements of Set `a` that are not in Set `b`. This operation is also sometimes called *minus* (`-`). ```const` `a` `=` `new` `Set``([``1``,``2``,``3``]);` `const` `b` `=` `new` `Set``([``4``,``3``,``2``]);` `const` `difference` `=` `new` `Set``(` `[...``a``].``filter``(``x` `=>` `!``b``.``has``(``x``)));` `// {1}` ### 19.4.7 Set API **Constructor:** - `new Set(elements? : Iterable<any>)` If you don’t provide the parameter `iterable` then an empty Set is created. If you do then the iterated values are added as elements to the Set. For example: `` `const` `set` `=` `new` `Set``([``'red'``,` `'green'``,` `'blue'``]);` **Single Set elements:** - `Set.prototype.add(value) : this` Adds `value` to this Set. This method returns `this`, which means that it can be chained. - `Set.prototype.has(value) : boolean` Checks whether `value` is in this Set. - `Set.prototype.delete(value) : boolean` Removes `value` from this Set. **All Set elements:** - `get Set.prototype.size : number` Returns how many elements there are in this Set. - `Set.prototype.clear() : void` Removes all elements from this Set. **Iterating and looping:** - `Set.prototype.values() : Iterable<any>` Returns an iterable over all elements of this Set. - `Set.prototype[Symbol.iterator]() : Iterable<any>` The default way of iterating over Sets. Points to `Set.prototype.values`. - `Set.prototype.forEach((value, key, collection) => void, thisArg?)` Loops over the elements of this Set and invokes the callback (first parameter) for each one. `value` and `key` are both set to the element, so that this method works similarly to `Map.prototype.forEach`. If `thisArg` is provided, `this` is set to it for each call. Otherwise, `this` is set to `undefined`. **Symmetry with `Map`:** The following two methods only exist so that the interface of Sets is similar to the interface of Maps. Each Set element is handled as if it were a Map entry whose key and value are the element. - `Set.prototype.entries() : Iterable<[any,any]>` - `Set.prototype.keys() : Iterable<any>` `entries()` allows you to convert a Set to a Map: ```const` `set` `=` `new` `Set``([``'a'``,` `'b'``,` `'c'``]);` `const` `map` `=` `new` `Map``(``set``.``entries``());` `// Map { 'a' => 'a', 'b' => 'b', 'c' => 'c' }` ## 19.5 WeakSet A `WeakSet` is a Set that doesn’t prevent its elements from being garbage-collected. Consult the section on `WeakMap` for an explanation of why WeakSets don’t allow iteration, looping and clearing. ### 19.5.1 Use cases for WeakSets Given that you can’t iterate over their elements, there are not that many use cases for WeakSets. They do enable you to mark objects. #### 19.5.1.1 Marking objects created by a factory function For example, if you have a factory function for proxies, you can use a WeakSet to record which objects were created by that factory: ```const` `_proxies` `=` `new` `WeakSet``();` `function` `createProxy``(``obj``)` `{` `const` `proxy` `=` `···``;` `_proxies``.``add``(``proxy``);` `return` `proxy``;` `}` `function` `isProxy``(``obj``)` `{` `return` `_proxies``.``has``(``obj``);` `}` The complete example is shown in [the chapter on proxies](ch_proxies.html#sec_detect-proxies). `_proxies` must be a WeakSet, because a normal Set would prevent a proxy from being garbage-collected once it isn’t referred to, anymore. #### 19.5.1.2 Marking objects as safe to use with a method [Domenic Denicola shows](https://mail.mozilla.org/pipermail/es-discuss/2015-June/043027.html) how a class `Foo` can ensure that its methods are only applied to instances that were created by it: ```const` `foos` `=` `new` `WeakSet``();` `class` `Foo` `{` `constructor``()` `{` `foos``.``add``(``this``);` `}` `method``()` `{` `if` `(``!``foos``.``has``(``this``))` `{` `throw` `new` `TypeError``(``'Incompatible object!'``);` `}` `}` `}` ### 19.5.2 WeakSet API The constructor and the three methods of `WeakSet` work the same as their `Set` equivalents: ```new` `WeakSet``(``elements``?` `:` `Iterable``<``any``>``)` `WeakSet``.``prototype``.``add``(``value``)` `WeakSet``.``prototype``.``has``(``value``)` `WeakSet``.``prototype``.``delete``(``value``)` ## 19.6 FAQ: Maps and Sets ### 19.6.1 Why do Maps and Sets have the property `size` and not `length`? Arrays have the property `length` to count the number of entries. Maps and Sets have a different property, `size`. The reason for this difference is that `length` is for sequences, data structures that are indexable – like Arrays. `size` is for collections that are primarily unordered – like Maps and Sets. ### 19.6.2 Why can’t I configure how Maps and Sets compare keys and values? It would be nice if there were a way to configure what Map keys and what Set elements are considered equal. But that feature has been postponed, as it is difficult to implement properly and efficiently. ### 19.6.3 Is there a way to specify a default value when getting something out of a Map? If you use a key to get something out of a Map, you’d occasionally like to specify a default value that is returned if the key is not in the Map. ES6 Maps don’t let you do this directly. But you can use the `Or` operator (`||`), as demonstrated in the following code. `countChars` returns a Map that maps characters to numbers of occurrences. ```function` `countChars``(``chars``)` `{` `const` `charCounts` `=` `new` `Map``();` `for` `(``const` `ch` `of` `chars``)` `{` `ch` `=` `ch``.``toLowerCase``();` `const` `prevCount` `=` `charCounts``.``get``(``ch``)` `||` `0``;` `// (A)` `charCounts``.``set``(``ch``,` `prevCount``+``1``);` `}` `return` `charCounts``;` `}` In line A, the default `0` is used if `ch` is not in the `charCounts` and `get()` returns `undefined`. ### 19.6.4 When should I use a Map, when an object? If you map anything other than strings to any kind of data, you have no choice: you must use a Map. If, however, you are mapping strings to arbitrary data, you must decide whether or not to use an object. A rough general guideline is: - Is there a fixed set of keys (known at development time)? Then use an object and access the values via fixed keys: `obj.key` - Can the set of keys change at runtime? Then use a Map and access the values via keys stored in variables: `map.get(theKey)` ### 19.6.5 When would I use an object as a key in a Map? Map keys mainly make sense if they are compared by value (the same “content” means that two values are considered equal, not the same identity). That excludes objects. There is one use case – externally attaching data to objects, but that use case is better served by WeakMaps where an entry goes away when the key disappears. Next: [20. Typed Arrays](ch_typed-arrays.html)