很早之前就想写下关于Volley的源码解析。一开始学android网络访问都是使用HttpClient,刚接触么Volley的时候就瞬间爱不释手,虽说现在项目中使用OkHttp多些(Volley更新慢),但是作为google自家推出的网络框架,Volley还是有很多值得学习的地方。这篇博客是我对Volley源码分析后的一个总结。
### Volley的使用
Volley的使用非常简单,相信大家都很熟悉。首先需要获取到一个RequestQueue对象。
~~~
RequestQueue mQueue = Volley.newRequestQueue(context);
~~~
如果想通过网络获取json,如下:
~~~
StringRequest stringRequest = new StringRequest("http://www.baidu.com",
new Response.Listener<String>() {
@Override
public void onResponse(String response) {
Log.d("TAG", response);
}
}, new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
Log.e("TAG", error.getMessage(), error);
}
});
~~~
只要在onResponse中处理返回的response即可。如果访问出错,则会调用onErrorResonse方法。 注意Volley是异步,是在子线程中进行网络访问,而onResponse里的代码是在主线程中执行。所以使用Volley的地方切记不要把它当成单线程,这是初学者经常犯错的地方。最后,将这个StringRequest对象添加到RequestQueue里面就可以了。
~~~
mQueue.add(stringRequest);
~~~
如果要加载图片,则首先要定义一个ImageCache,用于定义图片的缓存。通过ImageLoader来加载图片,ImageListener则用于指定ImageView以及加载失败和加载过程中默认图片 :
~~~
private final LruCache<String, Bitmap> mLruCache = new LruCache<String, Bitmap>(
(int) (Runtime.getRuntime().maxMemory() / 10))
{
@Override
protected int sizeOf(String key, Bitmap value)
{
return value.getRowBytes() * value.getHeight();
}
};
@Override
public void putBitmap(String url, Bitmap bitmap)
{
mLruCache.put(url, bitmap);
}
@Override
public Bitmap getBitmap(String url)
{
return mLruCache.get(url);
}
});
ImageListener listener = ImageLoader.getImageListener(imageView,
R.drawable.default, R.drawable.failed);
imageLoader.get(imageurl, listener);
~~~
介绍完简单用法之后,就来分析源代码了。
### Volley源码分析
先看下官网给出的介绍图:
![](https://box.kancloud.cn/2016-04-08_570771b75a47d.jpg)
这里我们先有个大概的介绍,蓝色是主线程,绿色是CacheDispatcher(硬盘缓存)线程,红色是NetworkDispatcher(网络请求线程)。我们在主线程中调用RequestQueue的add()方法来添加一条网络请求,这条请求会先被加入到缓存队列当中,如果发现可以找到相应的缓存结果就直接读取缓存并解析,然后回调给主线程。如果在缓存中没有找到结果,则将这条请求加入到网络请求队列中,然后处理发送HTTP请求,解析响应结果,写入缓存,并回调主线程。接下来详细的进行分析。
不用说,入口肯定是Volley.newRequestQueue(context)。先看下newRequestQueue的代码:
~~~
public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info. versionCode;
} catch (NameNotFoundException e) {
}
if (stack == null) {
if (Build.VERSION. SDK_INT >= 9) {
stack = new HurlStack();
} else {
// Prior to Gingerbread, HttpUrlConnection was unreliable.
// See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
stack = new HttpClientStack(AndroidHttpClient. newInstance(userAgent));
}
}
Network network = new BasicNetwork(stack);
RequestQueue queue = new RequestQueue( new DiskBasedCache(cacheDir), network);
queue.start();
return queue;
}
~~~
首先封装得到userAgent,User-Agent 字段设置为 App 的packageName/{versionCode},如果异常则使用 “volley/0”。上面代码主要是实例化stack ,如果SDK版本大于9,使用HurlStack,否则使用HttpClientStack。实际上HurlStack的内部就是使用HttpURLConnection进行网络通讯的,而HttpClientStack的内部则是使用HttpClient进行网络通讯的。也就是说android2.2以上的都是使用HttpURLConnection,否则使用HttpClient。接着new了一个RequestQueue,并调用它的start方法。来看下它的RequestQueue构造方法:
~~~
/** Number of network request dispatcher threads to start. */
private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;
/** Cache interface for retrieving and storing responses. */
private final Cache mCache;
/** Network interface for performing requests. */
private final Network mNetwork;
/** Response delivery mechanism. */
private final ResponseDelivery mDelivery;
/** The network dispatchers. */
private NetworkDispatcher[] mDispatchers;
public RequestQueue(Cache cache, Network network, int threadPoolSize,
ResponseDelivery delivery) {
mCache = cache;
mNetwork = network;
mDispatchers = new NetworkDispatcher[threadPoolSize];
mDelivery = delivery;
}
~~~
初始化主要就是4个参数:mCache、mNetwork、mDispatchers、mDelivery。第一个是硬盘缓存;第二个主要用于Http相关操作;第三个用于转发请求的;第四个参数用于把结果转发到UI线程,通过它来对外声明接口。接下来看下start方法。
~~~
private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;
/** Cache interface for retrieving and storing responses. */
private final Cache mCache;
/** Network interface for performing requests. */
private final Network mNetwork;
/** Response delivery mechanism. */
private final ResponseDelivery mDelivery;
/** The network dispatchers. */
private NetworkDispatcher[] mDispatchers;
/**
* Starts the dispatchers in this queue.
*/
public void start() {
stop(); // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}
/**
* Stops the cache and network dispatchers.
*/
public void stop() {
if (mCacheDispatcher != null) {
mCacheDispatcher.quit();
}
for (int i = 0; i < mDispatchers.length; i++) {
if (mDispatchers[i] != null) {
mDispatchers[i].quit();
}
}
}
~~~
首先调用stop()方法,确保此时所有转发器都处于停止状态。接下来就new了一个CacheDispatcher转发器,它其实就是一个线程,用于硬盘缓存。再new了四个NetworkDispatcher转发器,用于网络请求。并分别调用这些线程的start()方法。如果是加载图片,我们还需定义一个imageLoader,来看看Volley中为我们定义的ImageLoader,主要看它的get方法:
~~~
public ImageContainer get(String requestUrl, ImageListener imageListener,
int maxWidth, int maxHeight) {
// only fulfill requests that were initiated from the main thread.
throwIfNotOnMainThread();
final String cacheKey = getCacheKey(requestUrl, maxWidth, maxHeight);
// Try to look up the request in the cache of remote images.
Bitmap cachedBitmap = mCache.getBitmap(cacheKey);
if (cachedBitmap != null) {
// Return the cached bitmap.
ImageContainer container = new ImageContainer(cachedBitmap, requestUrl, null, null);
imageListener.onResponse(container, true);
return container;
}
// The bitmap did not exist in the cache, fetch it!
ImageContainer imageContainer =
new ImageContainer(null, requestUrl, cacheKey, imageListener);
// Update the caller to let them know that they should use the default bitmap.
imageListener.onResponse(imageContainer, true);
// Check to see if a request is already in-flight.
BatchedImageRequest request = mInFlightRequests.get(cacheKey);
if (request != null) {
// If it is, add this request to the list of listeners.
request.addContainer(imageContainer);
return imageContainer;
}
// The request is not already in flight. Send the new request to the network and
// track it.
Request<?> newRequest =
new ImageRequest(requestUrl, new Listener<Bitmap>() {
@Override
public void onResponse(Bitmap response) {
onGetImageSuccess(cacheKey, response);
}
}, maxWidth, maxHeight,
Config.RGB_565, new ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
onGetImageError(cacheKey, error);
}
});
mRequestQueue.add(newRequest);
mInFlightRequests.put(cacheKey,
new BatchedImageRequest(newRequest, imageContainer));
return imageContainer;
}
~~~
上面代码具体流程是这样,首先通过throwIfNotOnMainThread()方法限制必须在UI线程调用;然后根据传入的参数计算cacheKey,获取缓存;如果存在cache,直接将返回结果封装为一个ImageContainer,然后直接回调imageListener.onResponse(container, true);这时我们就可以设置图片了。如果不存在,那就初始化一个ImageContainer,然后直接回调imageListener.onResponse(imageContainer, true),这里是为了让我们设置默认图片。所以,在实现listener的时候,要先判断resp.getBitmap()是否为null;接下来检查该url是否早已加入了请求对了,如果已加入,则将刚初始化的ImageContainer加入BatchedImageRequest。这就是加载图片时的内存缓存。
然后调用RequestQueue的add()方法将Request传入就可以完成网络请求操作了,让我们来看看add方法中到底做了什么事。
~~~
private final Map<String, Queue< Request<?>>> mWaitingRequests =
new HashMap<String, Queue< Request<?>>>();
/**
* The set of all requests currently being processed by this RequestQueue. A Request
* will be in this set if it is waiting in any queue or currently being processed by
* any dispatcher.
*/
private final Set<Request <?>> mCurrentRequests = new HashSet<Request<?>>();
/** The cache triage queue. */
private final PriorityBlockingQueue< Request<?>> mCacheQueue =
new PriorityBlockingQueue< Request<?>>();
/** The queue of requests that are actually going out to the network. */
private final PriorityBlockingQueue< Request<?>> mNetworkQueue =
new PriorityBlockingQueue< Request<?>>();
/**
* Adds a Request to the dispatch queue.
* @param request The request to service
* @return The passed -in request
*/
public <T> Request<T> add(Request<T> request) {
// Tag the request as belonging to this queue and add it to the set of current requests.
request.setRequestQueue( this);
synchronized ( mCurrentRequests) {
mCurrentRequests.add(request);
}
// Process requests in the order they are added.
request.setSequence(getSequenceNumber());
request.addMarker( "add-to-queue");
// If the request is uncacheable, skip the cache queue and go straight to the network.
if (!request.shouldCache()) {
mNetworkQueue.add(request);
return request;
}
// Insert request into stage if there's already a request with the same cache key in flight.
synchronized ( mWaitingRequests) {
String cacheKey = request.getCacheKey();
if ( mWaitingRequests.containsKey(cacheKey)) {
// There is already a request in flight. Queue up.
Queue<Request<?>> stagedRequests = mWaitingRequests .get(cacheKey);
if (stagedRequests == null) {
stagedRequests = new LinkedList<Request<?>>();
}
stagedRequests.add(request);
mWaitingRequests.put(cacheKey, stagedRequests);
if (VolleyLog. DEBUG) {
VolleyLog. v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
}
} else {
// Insert 'null' queue for this cacheKey, indicating there is now a request in
// flight.
mWaitingRequests.put(cacheKey, null);
mCacheQueue.add(request);
}
return request;
}
}
~~~
这里首先将请求加入mCurrentRequests,这个mCurrentRequests是一个HashSet,它保存了所有需要处理的Request,主要为了提供cancel的入口。如果该请求不应该被缓存则直接加入mNetworkQueue,然后返回。request.shouldCache()在默认情况下,每条请求都是可以缓存的,当然我们也可以调用Request的setShouldCache(false)方法来改变这一默认行为。
接下来判断该请求是否有相同的请求正在被处理,如果有则加入mWaitingRequests;如果没有,则加入mWaitingRequests.put(cacheKey, null),并将request加入到CacheQueue中。
有了队列,我们就来看看线程是如何执行的。先看CacheDispatcher。
~~~
public class CacheDispatcher extends Thread {
private static final boolean DEBUG = VolleyLog.DEBUG;
/** The queue of requests coming in for triage. */
private final BlockingQueue<Request<?>> mCacheQueue;
/** The queue of requests going out to the network. */
private final BlockingQueue<Request<?>> mNetworkQueue;
/** The cache to read from. */
private final Cache mCache;
/** For posting responses. */
private final ResponseDelivery mDelivery;
/** Used for telling us to die. */
private volatile boolean mQuit = false;
/**
* Creates a new cache triage dispatcher thread. You must call {@link #start()}
* in order to begin processing.
*
* @param cacheQueue Queue of incoming requests for triage
* @param networkQueue Queue to post requests that require network to
* @param cache Cache interface to use for resolution
* @param delivery Delivery interface to use for posting responses
*/
public CacheDispatcher(
BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue,
Cache cache, ResponseDelivery delivery) {
mCacheQueue = cacheQueue;
mNetworkQueue = networkQueue;
mCache = cache;
mDelivery = delivery;
}
/**
* Forces this dispatcher to quit immediately. If any requests are still in
* the queue, they are not guaranteed to be processed.
*/
public void quit() {
mQuit = true;
interrupt();
}
@Override
public void run() {
if (DEBUG) VolleyLog.v("start new dispatcher");
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
// Make a blocking call to initialize the cache.
mCache.initialize();
while (true) {
try {
// Get a request from the cache triage queue, blocking until
// at least one is available.
final Request<?> request = mCacheQueue.take();
request.addMarker("cache-queue-take");
// If the request has been canceled, don't bother dispatching it.
if (request.isCanceled()) {
request.finish("cache-discard-canceled");
continue;
}
// Attempt to retrieve this item from cache.
Cache.Entry entry = mCache.get(request.getCacheKey());
if (entry == null) {
request.addMarker("cache-miss");
// Cache miss; send off to the network dispatcher.
mNetworkQueue.put(request);
continue;
}
// If it is completely expired, just send it to the network.
if (entry.isExpired()) {
request.addMarker("cache-hit-expired");
request.setCacheEntry(entry);
mNetworkQueue.put(request);
continue;
}
// We have a cache hit; parse its data for delivery back to the request.
request.addMarker("cache-hit");
Response<?> response = request.parseNetworkResponse(
new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");
if (!entry.refreshNeeded()) {
// Completely unexpired cache hit. Just deliver the response.
mDelivery.postResponse(request, response);
} else {
// Soft-expired cache hit. We can deliver the cached response,
// but we need to also send the request to the network for
// refreshing.
request.addMarker("cache-hit-refresh-needed");
request.setCacheEntry(entry);
// Mark the response as intermediate.
response.intermediate = true;
// Post the intermediate response back to the user and have
// the delivery then forward the request along to the network.
mDelivery.postResponse(request, response, new Runnable() {
@Override
public void run() {
try {
mNetworkQueue.put(request);
} catch (InterruptedException e) {
// Not much we can do about this.
}
}
});
}
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
}
}
}
~~~
我们要知道CacheDispatcher是硬盘缓存,到此可知Volley也是有二级缓存的。重点看它的run方法。看到while(true)时,我们就知道,它是在不断的执行的。首先从mCacheQueue中取出缓存,如果没有取到,就把它加入mNetworkQueue中,再判断缓存是否过期,如果过期,也放入mNetworkQueue中。否则就取到了可用的缓存了,再调用request.parseNetworkResponse解析从缓存中取出的data和responseHeaders通过mDelivery.postResponse转发,然后回调到UI线程;我们看下mDelivery.postResponse方法:
~~~
@Override
public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
request.markDelivered();
request.addMarker("post-response");
mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
}
~~~
主要看ResponseDeliveryRunnable。
~~~
public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) {
mRequest = request;
mResponse = response;
mRunnable = runnable;
}
@SuppressWarnings("unchecked")
@Override
public void run() {
// If this request has canceled, finish it and don't deliver.
if (mRequest.isCanceled()) {
mRequest.finish("canceled-at-delivery");
return;
}
// Deliver a normal response or error, depending.
if (mResponse.isSuccess()) {
mRequest.deliverResponse(mResponse.result);
} else {
mRequest.deliverError(mResponse.error);
}
// If this is an intermediate response, add a marker, otherwise we're done
// and the request can be finished.
if (mResponse.intermediate) {
mRequest.addMarker("intermediate-response");
} else {
mRequest.finish("done");
}
// If we have been provided a post-delivery runnable, run it.
if (mRunnable != null) {
mRunnable.run();
}
}
~~~
在它的run方法中,如果访问成功会调用mRequest.deliverResponse(mResponse.result)方法,到这里就很明了了,因为每个request子类中都要重写deliverResponse,最后我们再在这个方法中将响应的数据回调到Response.Listener的onResponse()方法中就可以了。以StringRequest为例:
~~~
@Override
protected void deliverResponse(String response) {
mListener.onResponse (response);
}
~~~
分析完缓存,我们来看下网络加载。它是在NetworkDispatcher线程中实现的。
~~~
public class NetworkDispatcher extends Thread {
/** The queue of requests to service. */
private final BlockingQueue<Request<?>> mQueue;
/** The network interface for processing requests. */
private final Network mNetwork;
/** The cache to write to. */
private final Cache mCache;
/** For posting responses and errors. */
private final ResponseDelivery mDelivery;
/** Used for telling us to die. */
private volatile boolean mQuit = false;
/**
* Creates a new network dispatcher thread. You must call {@link #start()}
* in order to begin processing.
*
* @param queue Queue of incoming requests for triage
* @param network Network interface to use for performing requests
* @param cache Cache interface to use for writing responses to cache
* @param delivery Delivery interface to use for posting responses
*/
public NetworkDispatcher(BlockingQueue<Request<?>> queue,
Network network, Cache cache,
ResponseDelivery delivery) {
mQueue = queue;
mNetwork = network;
mCache = cache;
mDelivery = delivery;
}
@Override
public void run() {
Process.setThreadPriority(Process. THREAD_PRIORITY_BACKGROUND);
Request<?> request;
while ( true) {
try {
// Take a request from the queue.
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if ( mQuit) {
return;
}
continue;
}
try {
request.addMarker( "network-queue-take" );
// If the request was cancelled already, do not perform the
// network request.
if (request.isCanceled()) {
request.finish( "network-discard-cancelled" );
continue;
}
addTrafficStatsTag(request);
// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker( "network-http-complete" );
// If the server returned 304 AND we delivered a response already,
// we're done -- don't deliver a second identical response.
if (networkResponse. notModified && request.hasHadResponseDelivered()) {
request.finish( "not-modified");
continue;
}
// Parse the response here on the worker thread.
Response<?> response = request.parseNetworkResponse(networkResponse);
request.addMarker( "network-parse-complete" );
// Write to cache if applicable.
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response. cacheEntry != null ) {
mCache.put(request.getCacheKey(), response.cacheEntry );
request.addMarker( "network-cache-written" );
}
// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
} catch (VolleyError volleyError) {
parseAndDeliverNetworkError(request, volleyError);
} catch (Exception e) {
VolleyLog. e(e, "Unhandled exception %s", e.toString());
mDelivery.postError(request, new VolleyError(e));
}
}
}
}
~~~
首先取出请求;然后通过mNetwork.performRequest(request)处理我们的请求,拿到NetworkResponse。看下performRequest方法:
~~~
public NetworkResponse performRequest(Request<?> request) throws VolleyError {
long requestStart = SystemClock.elapsedRealtime();
while (true) {
HttpResponse httpResponse = null;
byte[] responseContents = null;
Map<String, String> responseHeaders = new HashMap<String, String>();
try {
// Gather headers.
Map<String, String> headers = new HashMap<String, String>();
addCacheHeaders(headers, request.getCacheEntry());
httpResponse = mHttpStack.performRequest(request, headers);
StatusLine statusLine = httpResponse.getStatusLine();
int statusCode = statusLine.getStatusCode();
responseHeaders = convertHeaders(httpResponse.getAllHeaders());
// Handle cache validation.
if (statusCode == HttpStatus.SC_NOT_MODIFIED) {
return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED,
request.getCacheEntry() == null ? null : request.getCacheEntry().data,
responseHeaders, true);
}
// Some responses such as 204s do not have content. We must check.
if (httpResponse.getEntity() != null) {
responseContents = entityToBytes(httpResponse.getEntity());
} else {
// Add 0 byte response as a way of honestly representing a
// no-content request.
responseContents = new byte[0];
}
// if the request is slow, log it.
long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
logSlowRequests(requestLifetime, request, responseContents, statusLine);
if (statusCode < 200 || statusCode > 299) {
throw new IOException();
}
return new NetworkResponse(statusCode, responseContents, responseHeaders, false);
} catch (Exception e) {
……
}
}
}
~~~
上面方法主要是网络请求的一些细节,所以如果要修改请求的细节就要到此处修改(后面会讲到)。
在这里服务器会返回的数据组装成一个NetworkResponse对象进行返回。在NetworkDispatcher中收到了NetworkResponse这个返回值后又会调用Request的parseNetworkResponse()方法来解析NetworkResponse中的数据,再将数据写入到缓存。parseNetworkResponse的实现是交给Request的子类来完成的,不同种类的Request解析的方式不同。如json与gson就有区别。最后与CacheDispatcher一样调用mDelivery.postResponse(request, response)返回回调,这里就不再分析了。
到这里volley的源码就分析完了,总结一下:
* 首先初始化RequestQueue,主要就是开启CacheDispatcher和NetworkDispatcher线程,线程会不断读取请求,没有消息则阻塞。
* 当我们发出请求以后,会根据url,ImageView属性等,构造出一个cacheKey,然后首先从LruCache中获取,这个缓存我们自己构建的,这就是内存缓存;如果没有取到,则判断是否存在硬盘缓存,这一步是从getCacheDir里面获取(默认5M);如果没有取到,则从网络请求;
### Volley的扩展
## 添加cookie头
volley跟httpClient不一样,它是不会自动添加cookie头的。但是cookie在应用中却很重要,它会保证登陆后的操作都处于一个会话中,有效的增加了安全性。那么如何在volley中自动添加cookie呢。
首先在新建Appliaction,当成全局的Application,然后在里面编写在http头参数中识别出cookie和添加cookie到Http头代码。
~~~
/**
* Checks the response headers for session cookie and saves it
* if it finds it.
* @param headers Response Headers.
*/
public static final void checkSessionCookie(Map<String, String> headers) {
Log.e("TAG", "checkSessionCookie->headers:" + headers);
if (headers.containsKey(GlobalParams.SET_COOKIE_KEY) && headers.get(GlobalParams.SET_COOKIE_KEY).startsWith(GlobalParams.SESSION_COOKIE)) {
String cookie = headers.get(GlobalParams.SET_COOKIE_KEY);
if (cookie.length() > 0) {
//形如Set-Cookie:JSESSIONID=18D6BCC01453C6EB39BB0C4208F389EE; Path=/smdb
//进行解析,取出JSESSIONID的value
String[] splitCookie = cookie.split(";");
String[] splitSessionId = splitCookie[0].split("=");
cookie = splitSessionId[1];
Editor prefEditor = preferences.edit();
prefEditor.putString(GlobalParams.SESSION_COOKIE, cookie);
prefEditor.commit();
}
}else {
if (null != httpclient.getCookieStore()) {
List<Cookie> cookies = httpclient.getCookieStore().getCookies();
for (Cookie cookie : cookies) {
if ("JSESSIONID".equals(cookie.getName())) {//取得session的value
String sessionId = cookie.getValue();
Editor prefEditor = preferences.edit();
prefEditor.putString(GlobalParams.SESSION_COOKIE, sessionId);
prefEditor.commit();
break;
}
}
if (!cookies.isEmpty()) {
for (int i = 0; i < cookies.size(); i++) {
cookie = cookies.get(i);//保存cookie的信息使得HttpClient和WebView共享同一个cookie
}
}
}
}
}
~~~
接着就要在Request的子类中合适地方添加头信息,哪个地方合适。我们来看下HurlStack的performRequest方法。
~~~
@Override
public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
throws IOException, AuthFailureError {
String url = request.getUrl();
HashMap<String, String> map = new HashMap<String, String>();
map.putAll(request.getHeaders());
map.putAll(additionalHeaders);
if (mUrlRewriter != null) {
String rewritten = mUrlRewriter.rewriteUrl(url);
if (rewritten == null) {
throw new IOException("URL blocked by rewriter: " + url);
}
url = rewritten;
}
URL parsedUrl = new URL(url);
HttpURLConnection connection = openConnection(parsedUrl, request);
for (String headerName : map.keySet()) {
connection.addRequestProperty(headerName, map.get(headerName));
}
setConnectionParametersForRequest(connection, request);
// Initialize HttpResponse with data from the HttpURLConnection.
ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1);
int responseCode = connection.getResponseCode();
if (responseCode == -1) {
// -1 is returned by getResponseCode() if the response code could not be retrieved.
// Signal to the caller that something was wrong with the connection.
throw new IOException("Could not retrieve response code from HttpUrlConnection.");
}
StatusLine responseStatus = new BasicStatusLine(protocolVersion,
connection.getResponseCode(), connection.getResponseMessage());
BasicHttpResponse response = new BasicHttpResponse(responseStatus);
response.setEntity(entityFromConnection(connection));
for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) {
if (header.getKey() != null) {
Header h = new BasicHeader(header.getKey(), header.getValue().get(0));
response.addHeader(h);
}
}
return response;
}
~~~
重点看到map.putAll(request.getHeaders());所以我们考虑到如果要给它添加头信息可以在request的getHeaders()方法中添加。至此我们以StringRequest为例,重写一个类叫MyStringRequest:
~~~
public class MyStringRequest extends StringRequest {
private final Map<String, String> mParams;
/**
* @param method
* @param url
* @param params
* A {@link HashMap} to post with the request. Null is allowed
* and indicates no parameters will be posted along with request.
* @param listener
* @param errorListener
*/
public MyStringRequest(int method, String url, Map<String, String> params, Listener<String> listener,
ErrorListener errorListener) {
super(method, url, listener, errorListener);
mParams = params;
}
@Override
protected Map<String, String> getParams() {
return mParams;
}
/* (non-Javadoc)
* @see com.android.volley.toolbox.StringRequest#parseNetworkResponse(com.android.volley.NetworkResponse)
*/
@Override
protected Response<String> parseNetworkResponse(NetworkResponse response) {
// since we don't know which of the two underlying network vehicles
// will Volley use, we have to handle and store session cookies manually
Log.e("TAG", "parseNetworkResponse->response.headers:" + response.headers);
GlobalApplication.checkSessionCookie(response.headers);
return super.parseNetworkResponse(response);
}
/* (non-Javadoc)
* @see com.android.volley.Request#getHeaders()
*/
@Override
public Map<String, String> getHeaders() throws AuthFailureError {
Map<String, String> headers = super.getHeaders();
if (headers == null || headers.equals(Collections.emptyMap())) {
headers = new HashMap<String, String>();
}
GlobalApplication.addSessionCookie(headers);
return headers;
}
}
~~~
在parseNetworkResponse中调用checkSessionCookie解析头信息中的cookie,然后重写getHeaders方法,调用addSessionCookie添加cookie。
## 添加重定向功能
网络访问经常要用到重定向,虽说在客户端中用得比较少。那Volley能不能进行自动重定向,答案是可以的,重要修改下源码。既然要重定向,那就要在请求返回的进行判断,毫无疑问要在BasicNetwork的performRequest中修改,先看下修改后的代码:
~~~
@Override
public NetworkResponse performRequest(Request<?> request) throws VolleyError {
long requestStart = SystemClock.elapsedRealtime();
while (true) {
HttpResponse httpResponse = null;
byte[] responseContents = null;
Map<String, String> responseHeaders = new HashMap<String, String>();
try {
// Gather headers.
Map<String, String> headers = new HashMap<String, String>();
addCacheHeaders(headers, request.getCacheEntry());
httpResponse = mHttpStack.performRequest(request, headers);
StatusLine statusLine = httpResponse.getStatusLine();
int statusCode = statusLine.getStatusCode();
responseHeaders = convertHeaders(httpResponse.getAllHeaders());
// Handle cache validation.
if (statusCode == HttpStatus.SC_NOT_MODIFIED) {
return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED,
request.getCacheEntry() == null ? null : request.getCacheEntry().data,
responseHeaders, true);
}
// Handle moved resources
//Line143-148为解决301/302重定向问题增加的代码。
//参考见https://github.com/elbuild/volley-plus/commit/4a65a4099d2b1d942f4d51a6df8734cf272564eb#diff-b4935f77d9f815bb7e0dba85e55dc707R150
if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
String newUrl = responseHeaders.get("Location");
request.setRedirectUrl(newUrl);
}
// Some responses such as 204s do not have content. We must check.
if (httpResponse.getEntity() != null) {
responseContents = entityToBytes(httpResponse.getEntity());
} else {
// Add 0 byte response as a way of honestly representing a
// no-content request.
responseContents = new byte[0];
}
// if the request is slow, log it.
long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
logSlowRequests(requestLifetime, request, responseContents, statusLine);
if (statusCode < 200 || statusCode > 299) {
throw new IOException();
}
return new NetworkResponse(statusCode, responseContents, responseHeaders, false);
} catch (SocketTimeoutException e) {
attemptRetryOnException("socket", request, new TimeoutError());
} catch (ConnectTimeoutException e) {
attemptRetryOnException("connection", request, new TimeoutError());
} catch (MalformedURLException e) {
throw new RuntimeException("Bad URL " + request.getUrl(), e);
} catch (IOException e) {
int statusCode = 0;
NetworkResponse networkResponse = null;
if (httpResponse != null) {
statusCode = httpResponse.getStatusLine().getStatusCode();
} else {
throw new NoConnectionError(e);
}
//Line143-148为解决301/302重定向问题增加的代码。
if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY ||
statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
VolleyLog.e("Request at %s has been redirected to %s", request.getOriginUrl(), request.getUrl());
} else {
VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
}
if (responseContents != null) {
networkResponse = new NetworkResponse(statusCode, responseContents,
responseHeaders, false);
if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
statusCode == HttpStatus.SC_FORBIDDEN) {
attemptRetryOnException("auth",
request, new AuthFailureError(networkResponse));
} else if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY ||
statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
//else if语句为解决301/302重定向问题增加的代码。设置重连请求。
attemptRetryOnException("redirect",
request, new AuthFailureError(networkResponse));
} else {
// TODO: Only throw ServerError for 5xx status codes.
throw new ServerError(networkResponse);
}
} else {
throw new NetworkError(networkResponse);
}
}
}
}
~~~
其实重点添加了以下的代码:
~~~
if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
String newUrl = responseHeaders.get("Location");
request.setRedirectUrl(newUrl);
}
~~~
上面的代码就是判断返回code是否是301或302,如果是就获取重定向的Url,再设置重定向,很简单。到此Volley常见的扩展功能就讲完了。
源码解析的文章都会有点长,写完也要有耐心。继续坚持。
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