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很早之前就想写下关于Volley的源码解析。一开始学android网络访问都是使用HttpClient,刚接触么Volley的时候就瞬间爱不释手,虽说现在项目中使用OkHttp多些(Volley更新慢),但是作为google自家推出的网络框架,Volley还是有很多值得学习的地方。这篇博客是我对Volley源码分析后的一个总结。 ### Volley的使用 Volley的使用非常简单,相信大家都很熟悉。首先需要获取到一个RequestQueue对象。 ~~~ RequestQueue mQueue = Volley.newRequestQueue(context); ~~~ 如果想通过网络获取json,如下: ~~~ StringRequest stringRequest = new StringRequest("http://www.baidu.com", new Response.Listener<String>() { @Override public void onResponse(String response) { Log.d("TAG", response); } }, new Response.ErrorListener() { @Override public void onErrorResponse(VolleyError error) { Log.e("TAG", error.getMessage(), error); } }); ~~~ 只要在onResponse中处理返回的response即可。如果访问出错,则会调用onErrorResonse方法。 注意Volley是异步,是在子线程中进行网络访问,而onResponse里的代码是在主线程中执行。所以使用Volley的地方切记不要把它当成单线程,这是初学者经常犯错的地方。最后,将这个StringRequest对象添加到RequestQueue里面就可以了。 ~~~ mQueue.add(stringRequest); ~~~ 如果要加载图片,则首先要定义一个ImageCache,用于定义图片的缓存。通过ImageLoader来加载图片,ImageListener则用于指定ImageView以及加载失败和加载过程中默认图片 : ~~~ private final LruCache<String, Bitmap> mLruCache = new LruCache<String, Bitmap>( (int) (Runtime.getRuntime().maxMemory() / 10)) { @Override protected int sizeOf(String key, Bitmap value) { return value.getRowBytes() * value.getHeight(); } }; @Override public void putBitmap(String url, Bitmap bitmap) { mLruCache.put(url, bitmap); } @Override public Bitmap getBitmap(String url) { return mLruCache.get(url); } }); ImageListener listener = ImageLoader.getImageListener(imageView, R.drawable.default, R.drawable.failed); imageLoader.get(imageurl, listener); ~~~ 介绍完简单用法之后,就来分析源代码了。 ### Volley源码分析 先看下官网给出的介绍图:  ![](https://box.kancloud.cn/2016-04-08_570771b75a47d.jpg)  这里我们先有个大概的介绍,蓝色是主线程,绿色是CacheDispatcher(硬盘缓存)线程,红色是NetworkDispatcher(网络请求线程)。我们在主线程中调用RequestQueue的add()方法来添加一条网络请求,这条请求会先被加入到缓存队列当中,如果发现可以找到相应的缓存结果就直接读取缓存并解析,然后回调给主线程。如果在缓存中没有找到结果,则将这条请求加入到网络请求队列中,然后处理发送HTTP请求,解析响应结果,写入缓存,并回调主线程。接下来详细的进行分析。  不用说,入口肯定是Volley.newRequestQueue(context)。先看下newRequestQueue的代码: ~~~ public static RequestQueue newRequestQueue(Context context, HttpStack stack) { File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); String userAgent = "volley/0"; try { String packageName = context.getPackageName(); PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); userAgent = packageName + "/" + info. versionCode; } catch (NameNotFoundException e) { } if (stack == null) { if (Build.VERSION. SDK_INT >= 9) { stack = new HurlStack(); } else { // Prior to Gingerbread, HttpUrlConnection was unreliable. // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html stack = new HttpClientStack(AndroidHttpClient. newInstance(userAgent)); } } Network network = new BasicNetwork(stack); RequestQueue queue = new RequestQueue( new DiskBasedCache(cacheDir), network); queue.start(); return queue; } ~~~ 首先封装得到userAgent,User-Agent 字段设置为 App 的packageName/{versionCode},如果异常则使用 “volley/0”。上面代码主要是实例化stack ,如果SDK版本大于9,使用HurlStack,否则使用HttpClientStack。实际上HurlStack的内部就是使用HttpURLConnection进行网络通讯的,而HttpClientStack的内部则是使用HttpClient进行网络通讯的。也就是说android2.2以上的都是使用HttpURLConnection,否则使用HttpClient。接着new了一个RequestQueue,并调用它的start方法。来看下它的RequestQueue构造方法: ~~~ /** Number of network request dispatcher threads to start. */ private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4; /** Cache interface for retrieving and storing responses. */ private final Cache mCache; /** Network interface for performing requests. */ private final Network mNetwork; /** Response delivery mechanism. */ private final ResponseDelivery mDelivery; /** The network dispatchers. */ private NetworkDispatcher[] mDispatchers; public RequestQueue(Cache cache, Network network, int threadPoolSize, ResponseDelivery delivery) { mCache = cache; mNetwork = network; mDispatchers = new NetworkDispatcher[threadPoolSize]; mDelivery = delivery; } ~~~ 初始化主要就是4个参数:mCache、mNetwork、mDispatchers、mDelivery。第一个是硬盘缓存;第二个主要用于Http相关操作;第三个用于转发请求的;第四个参数用于把结果转发到UI线程,通过它来对外声明接口。接下来看下start方法。 ~~~ private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4; /** Cache interface for retrieving and storing responses. */ private final Cache mCache; /** Network interface for performing requests. */ private final Network mNetwork; /** Response delivery mechanism. */ private final ResponseDelivery mDelivery; /** The network dispatchers. */ private NetworkDispatcher[] mDispatchers; /** * Starts the dispatchers in this queue. */ public void start() { stop(); // Make sure any currently running dispatchers are stopped. // Create the cache dispatcher and start it. mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); // Create network dispatchers (and corresponding threads) up to the pool size. for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } } /** * Stops the cache and network dispatchers. */ public void stop() { if (mCacheDispatcher != null) { mCacheDispatcher.quit(); } for (int i = 0; i < mDispatchers.length; i++) { if (mDispatchers[i] != null) { mDispatchers[i].quit(); } } } ~~~ 首先调用stop()方法,确保此时所有转发器都处于停止状态。接下来就new了一个CacheDispatcher转发器,它其实就是一个线程,用于硬盘缓存。再new了四个NetworkDispatcher转发器,用于网络请求。并分别调用这些线程的start()方法。如果是加载图片,我们还需定义一个imageLoader,来看看Volley中为我们定义的ImageLoader,主要看它的get方法: ~~~ public ImageContainer get(String requestUrl, ImageListener imageListener, int maxWidth, int maxHeight) { // only fulfill requests that were initiated from the main thread. throwIfNotOnMainThread(); final String cacheKey = getCacheKey(requestUrl, maxWidth, maxHeight); // Try to look up the request in the cache of remote images. Bitmap cachedBitmap = mCache.getBitmap(cacheKey); if (cachedBitmap != null) { // Return the cached bitmap. ImageContainer container = new ImageContainer(cachedBitmap, requestUrl, null, null); imageListener.onResponse(container, true); return container; } // The bitmap did not exist in the cache, fetch it! ImageContainer imageContainer = new ImageContainer(null, requestUrl, cacheKey, imageListener); // Update the caller to let them know that they should use the default bitmap. imageListener.onResponse(imageContainer, true); // Check to see if a request is already in-flight. BatchedImageRequest request = mInFlightRequests.get(cacheKey); if (request != null) { // If it is, add this request to the list of listeners. request.addContainer(imageContainer); return imageContainer; } // The request is not already in flight. Send the new request to the network and // track it. Request<?> newRequest = new ImageRequest(requestUrl, new Listener<Bitmap>() { @Override public void onResponse(Bitmap response) { onGetImageSuccess(cacheKey, response); } }, maxWidth, maxHeight, Config.RGB_565, new ErrorListener() { @Override public void onErrorResponse(VolleyError error) { onGetImageError(cacheKey, error); } }); mRequestQueue.add(newRequest); mInFlightRequests.put(cacheKey, new BatchedImageRequest(newRequest, imageContainer)); return imageContainer; } ~~~ 上面代码具体流程是这样,首先通过throwIfNotOnMainThread()方法限制必须在UI线程调用;然后根据传入的参数计算cacheKey,获取缓存;如果存在cache,直接将返回结果封装为一个ImageContainer,然后直接回调imageListener.onResponse(container, true);这时我们就可以设置图片了。如果不存在,那就初始化一个ImageContainer,然后直接回调imageListener.onResponse(imageContainer, true),这里是为了让我们设置默认图片。所以,在实现listener的时候,要先判断resp.getBitmap()是否为null;接下来检查该url是否早已加入了请求对了,如果已加入,则将刚初始化的ImageContainer加入BatchedImageRequest。这就是加载图片时的内存缓存。  然后调用RequestQueue的add()方法将Request传入就可以完成网络请求操作了,让我们来看看add方法中到底做了什么事。 ~~~ private final Map<String, Queue< Request<?>>> mWaitingRequests = new HashMap<String, Queue< Request<?>>>(); /** * The set of all requests currently being processed by this RequestQueue. A Request * will be in this set if it is waiting in any queue or currently being processed by * any dispatcher. */ private final Set<Request <?>> mCurrentRequests = new HashSet<Request<?>>(); /** The cache triage queue. */ private final PriorityBlockingQueue< Request<?>> mCacheQueue = new PriorityBlockingQueue< Request<?>>(); /** The queue of requests that are actually going out to the network. */ private final PriorityBlockingQueue< Request<?>> mNetworkQueue = new PriorityBlockingQueue< Request<?>>(); /** * Adds a Request to the dispatch queue. * @param request The request to service * @return The passed -in request */ public <T> Request<T> add(Request<T> request) { // Tag the request as belonging to this queue and add it to the set of current requests. request.setRequestQueue( this); synchronized ( mCurrentRequests) { mCurrentRequests.add(request); } // Process requests in the order they are added. request.setSequence(getSequenceNumber()); request.addMarker( "add-to-queue"); // If the request is uncacheable, skip the cache queue and go straight to the network. if (!request.shouldCache()) { mNetworkQueue.add(request); return request; } // Insert request into stage if there's already a request with the same cache key in flight. synchronized ( mWaitingRequests) { String cacheKey = request.getCacheKey(); if ( mWaitingRequests.containsKey(cacheKey)) { // There is already a request in flight. Queue up. Queue<Request<?>> stagedRequests = mWaitingRequests .get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request<?>>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog. DEBUG) { VolleyLog. v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); mCacheQueue.add(request); } return request; } } ~~~ 这里首先将请求加入mCurrentRequests,这个mCurrentRequests是一个HashSet,它保存了所有需要处理的Request,主要为了提供cancel的入口。如果该请求不应该被缓存则直接加入mNetworkQueue,然后返回。request.shouldCache()在默认情况下,每条请求都是可以缓存的,当然我们也可以调用Request的setShouldCache(false)方法来改变这一默认行为。  接下来判断该请求是否有相同的请求正在被处理,如果有则加入mWaitingRequests;如果没有,则加入mWaitingRequests.put(cacheKey, null),并将request加入到CacheQueue中。  有了队列,我们就来看看线程是如何执行的。先看CacheDispatcher。 ~~~ public class CacheDispatcher extends Thread { private static final boolean DEBUG = VolleyLog.DEBUG; /** The queue of requests coming in for triage. */ private final BlockingQueue<Request<?>> mCacheQueue; /** The queue of requests going out to the network. */ private final BlockingQueue<Request<?>> mNetworkQueue; /** The cache to read from. */ private final Cache mCache; /** For posting responses. */ private final ResponseDelivery mDelivery; /** Used for telling us to die. */ private volatile boolean mQuit = false; /** * Creates a new cache triage dispatcher thread. You must call {@link #start()} * in order to begin processing. * * @param cacheQueue Queue of incoming requests for triage * @param networkQueue Queue to post requests that require network to * @param cache Cache interface to use for resolution * @param delivery Delivery interface to use for posting responses */ public CacheDispatcher( BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue, Cache cache, ResponseDelivery delivery) { mCacheQueue = cacheQueue; mNetworkQueue = networkQueue; mCache = cache; mDelivery = delivery; } /** * Forces this dispatcher to quit immediately. If any requests are still in * the queue, they are not guaranteed to be processed. */ public void quit() { mQuit = true; interrupt(); } @Override public void run() { if (DEBUG) VolleyLog.v("start new dispatcher"); Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); // Make a blocking call to initialize the cache. mCache.initialize(); while (true) { try { // Get a request from the cache triage queue, blocking until // at least one is available. final Request<?> request = mCacheQueue.take(); request.addMarker("cache-queue-take"); // If the request has been canceled, don't bother dispatching it. if (request.isCanceled()) { request.finish("cache-discard-canceled"); continue; } // Attempt to retrieve this item from cache. Cache.Entry entry = mCache.get(request.getCacheKey()); if (entry == null) { request.addMarker("cache-miss"); // Cache miss; send off to the network dispatcher. mNetworkQueue.put(request); continue; } // If it is completely expired, just send it to the network. if (entry.isExpired()) { request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); mNetworkQueue.put(request); continue; } // We have a cache hit; parse its data for delivery back to the request. request.addMarker("cache-hit"); Response<?> response = request.parseNetworkResponse( new NetworkResponse(entry.data, entry.responseHeaders)); request.addMarker("cache-hit-parsed"); if (!entry.refreshNeeded()) { // Completely unexpired cache hit. Just deliver the response. mDelivery.postResponse(request, response); } else { // Soft-expired cache hit. We can deliver the cached response, // but we need to also send the request to the network for // refreshing. request.addMarker("cache-hit-refresh-needed"); request.setCacheEntry(entry); // Mark the response as intermediate. response.intermediate = true; // Post the intermediate response back to the user and have // the delivery then forward the request along to the network. mDelivery.postResponse(request, response, new Runnable() { @Override public void run() { try { mNetworkQueue.put(request); } catch (InterruptedException e) { // Not much we can do about this. } } }); } } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } } } } ~~~ 我们要知道CacheDispatcher是硬盘缓存,到此可知Volley也是有二级缓存的。重点看它的run方法。看到while(true)时,我们就知道,它是在不断的执行的。首先从mCacheQueue中取出缓存,如果没有取到,就把它加入mNetworkQueue中,再判断缓存是否过期,如果过期,也放入mNetworkQueue中。否则就取到了可用的缓存了,再调用request.parseNetworkResponse解析从缓存中取出的data和responseHeaders通过mDelivery.postResponse转发,然后回调到UI线程;我们看下mDelivery.postResponse方法: ~~~ @Override public void postResponse(Request<?> request, Response<?> response, Runnable runnable) { request.markDelivered(); request.addMarker("post-response"); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable)); } ~~~ 主要看ResponseDeliveryRunnable。 ~~~ public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) { mRequest = request; mResponse = response; mRunnable = runnable; } @SuppressWarnings("unchecked") @Override public void run() { // If this request has canceled, finish it and don't deliver. if (mRequest.isCanceled()) { mRequest.finish("canceled-at-delivery"); return; } // Deliver a normal response or error, depending. if (mResponse.isSuccess()) { mRequest.deliverResponse(mResponse.result); } else { mRequest.deliverError(mResponse.error); } // If this is an intermediate response, add a marker, otherwise we're done // and the request can be finished. if (mResponse.intermediate) { mRequest.addMarker("intermediate-response"); } else { mRequest.finish("done"); } // If we have been provided a post-delivery runnable, run it. if (mRunnable != null) { mRunnable.run(); } } ~~~ 在它的run方法中,如果访问成功会调用mRequest.deliverResponse(mResponse.result)方法,到这里就很明了了,因为每个request子类中都要重写deliverResponse,最后我们再在这个方法中将响应的数据回调到Response.Listener的onResponse()方法中就可以了。以StringRequest为例: ~~~ @Override protected void deliverResponse(String response) { mListener.onResponse (response); } ~~~ 分析完缓存,我们来看下网络加载。它是在NetworkDispatcher线程中实现的。 ~~~ public class NetworkDispatcher extends Thread { /** The queue of requests to service. */ private final BlockingQueue<Request<?>> mQueue; /** The network interface for processing requests. */ private final Network mNetwork; /** The cache to write to. */ private final Cache mCache; /** For posting responses and errors. */ private final ResponseDelivery mDelivery; /** Used for telling us to die. */ private volatile boolean mQuit = false; /** * Creates a new network dispatcher thread. You must call {@link #start()} * in order to begin processing. * * @param queue Queue of incoming requests for triage * @param network Network interface to use for performing requests * @param cache Cache interface to use for writing responses to cache * @param delivery Delivery interface to use for posting responses */ public NetworkDispatcher(BlockingQueue<Request<?>> queue, Network network, Cache cache, ResponseDelivery delivery) { mQueue = queue; mNetwork = network; mCache = cache; mDelivery = delivery; } @Override public void run() { Process.setThreadPriority(Process. THREAD_PRIORITY_BACKGROUND); Request<?> request; while ( true) { try { // Take a request from the queue. request = mQueue.take(); } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if ( mQuit) { return; } continue; } try { request.addMarker( "network-queue-take" ); // If the request was cancelled already, do not perform the // network request. if (request.isCanceled()) { request.finish( "network-discard-cancelled" ); continue; } addTrafficStatsTag(request); // Perform the network request. NetworkResponse networkResponse = mNetwork.performRequest(request); request.addMarker( "network-http-complete" ); // If the server returned 304 AND we delivered a response already, // we're done -- don't deliver a second identical response. if (networkResponse. notModified && request.hasHadResponseDelivered()) { request.finish( "not-modified"); continue; } // Parse the response here on the worker thread. Response<?> response = request.parseNetworkResponse(networkResponse); request.addMarker( "network-parse-complete" ); // Write to cache if applicable. // TODO: Only update cache metadata instead of entire record for 304s. if (request.shouldCache() && response. cacheEntry != null ) { mCache.put(request.getCacheKey(), response.cacheEntry ); request.addMarker( "network-cache-written" ); } // Post the response back. request.markDelivered(); mDelivery.postResponse(request, response); } catch (VolleyError volleyError) { parseAndDeliverNetworkError(request, volleyError); } catch (Exception e) { VolleyLog. e(e, "Unhandled exception %s", e.toString()); mDelivery.postError(request, new VolleyError(e)); } } } } ~~~ 首先取出请求;然后通过mNetwork.performRequest(request)处理我们的请求,拿到NetworkResponse。看下performRequest方法: ~~~ public NetworkResponse performRequest(Request<?> request) throws VolleyError { long requestStart = SystemClock.elapsedRealtime(); while (true) { HttpResponse httpResponse = null; byte[] responseContents = null; Map<String, String> responseHeaders = new HashMap<String, String>(); try { // Gather headers. Map<String, String> headers = new HashMap<String, String>(); addCacheHeaders(headers, request.getCacheEntry()); httpResponse = mHttpStack.performRequest(request, headers); StatusLine statusLine = httpResponse.getStatusLine(); int statusCode = statusLine.getStatusCode(); responseHeaders = convertHeaders(httpResponse.getAllHeaders()); // Handle cache validation. if (statusCode == HttpStatus.SC_NOT_MODIFIED) { return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, request.getCacheEntry() == null ? null : request.getCacheEntry().data, responseHeaders, true); } // Some responses such as 204s do not have content. We must check. if (httpResponse.getEntity() != null) { responseContents = entityToBytes(httpResponse.getEntity()); } else { // Add 0 byte response as a way of honestly representing a // no-content request. responseContents = new byte[0]; } // if the request is slow, log it. long requestLifetime = SystemClock.elapsedRealtime() - requestStart; logSlowRequests(requestLifetime, request, responseContents, statusLine); if (statusCode < 200 || statusCode > 299) { throw new IOException(); } return new NetworkResponse(statusCode, responseContents, responseHeaders, false); } catch (Exception e) { …… } } } ~~~ 上面方法主要是网络请求的一些细节,所以如果要修改请求的细节就要到此处修改(后面会讲到)。  在这里服务器会返回的数据组装成一个NetworkResponse对象进行返回。在NetworkDispatcher中收到了NetworkResponse这个返回值后又会调用Request的parseNetworkResponse()方法来解析NetworkResponse中的数据,再将数据写入到缓存。parseNetworkResponse的实现是交给Request的子类来完成的,不同种类的Request解析的方式不同。如json与gson就有区别。最后与CacheDispatcher一样调用mDelivery.postResponse(request, response)返回回调,这里就不再分析了。  到这里volley的源码就分析完了,总结一下: * 首先初始化RequestQueue,主要就是开启CacheDispatcher和NetworkDispatcher线程,线程会不断读取请求,没有消息则阻塞。 * 当我们发出请求以后,会根据url,ImageView属性等,构造出一个cacheKey,然后首先从LruCache中获取,这个缓存我们自己构建的,这就是内存缓存;如果没有取到,则判断是否存在硬盘缓存,这一步是从getCacheDir里面获取(默认5M);如果没有取到,则从网络请求; ### Volley的扩展 ## 添加cookie头 volley跟httpClient不一样,它是不会自动添加cookie头的。但是cookie在应用中却很重要,它会保证登陆后的操作都处于一个会话中,有效的增加了安全性。那么如何在volley中自动添加cookie呢。  首先在新建Appliaction,当成全局的Application,然后在里面编写在http头参数中识别出cookie和添加cookie到Http头代码。 ~~~ /** * Checks the response headers for session cookie and saves it * if it finds it. * @param headers Response Headers. */ public static final void checkSessionCookie(Map<String, String> headers) { Log.e("TAG", "checkSessionCookie->headers:" + headers); if (headers.containsKey(GlobalParams.SET_COOKIE_KEY) && headers.get(GlobalParams.SET_COOKIE_KEY).startsWith(GlobalParams.SESSION_COOKIE)) { String cookie = headers.get(GlobalParams.SET_COOKIE_KEY); if (cookie.length() > 0) { //形如Set-Cookie:JSESSIONID=18D6BCC01453C6EB39BB0C4208F389EE; Path=/smdb //进行解析,取出JSESSIONID的value String[] splitCookie = cookie.split(";"); String[] splitSessionId = splitCookie[0].split("="); cookie = splitSessionId[1]; Editor prefEditor = preferences.edit(); prefEditor.putString(GlobalParams.SESSION_COOKIE, cookie); prefEditor.commit(); } }else { if (null != httpclient.getCookieStore()) { List<Cookie> cookies = httpclient.getCookieStore().getCookies(); for (Cookie cookie : cookies) { if ("JSESSIONID".equals(cookie.getName())) {//取得session的value String sessionId = cookie.getValue(); Editor prefEditor = preferences.edit(); prefEditor.putString(GlobalParams.SESSION_COOKIE, sessionId); prefEditor.commit(); break; } } if (!cookies.isEmpty()) { for (int i = 0; i < cookies.size(); i++) { cookie = cookies.get(i);//保存cookie的信息使得HttpClient和WebView共享同一个cookie } } } } } ~~~ 接着就要在Request的子类中合适地方添加头信息,哪个地方合适。我们来看下HurlStack的performRequest方法。 ~~~ @Override public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders) throws IOException, AuthFailureError { String url = request.getUrl(); HashMap<String, String> map = new HashMap<String, String>(); map.putAll(request.getHeaders()); map.putAll(additionalHeaders); if (mUrlRewriter != null) { String rewritten = mUrlRewriter.rewriteUrl(url); if (rewritten == null) { throw new IOException("URL blocked by rewriter: " + url); } url = rewritten; } URL parsedUrl = new URL(url); HttpURLConnection connection = openConnection(parsedUrl, request); for (String headerName : map.keySet()) { connection.addRequestProperty(headerName, map.get(headerName)); } setConnectionParametersForRequest(connection, request); // Initialize HttpResponse with data from the HttpURLConnection. ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1); int responseCode = connection.getResponseCode(); if (responseCode == -1) { // -1 is returned by getResponseCode() if the response code could not be retrieved. // Signal to the caller that something was wrong with the connection. throw new IOException("Could not retrieve response code from HttpUrlConnection."); } StatusLine responseStatus = new BasicStatusLine(protocolVersion, connection.getResponseCode(), connection.getResponseMessage()); BasicHttpResponse response = new BasicHttpResponse(responseStatus); response.setEntity(entityFromConnection(connection)); for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) { if (header.getKey() != null) { Header h = new BasicHeader(header.getKey(), header.getValue().get(0)); response.addHeader(h); } } return response; } ~~~ 重点看到map.putAll(request.getHeaders());所以我们考虑到如果要给它添加头信息可以在request的getHeaders()方法中添加。至此我们以StringRequest为例,重写一个类叫MyStringRequest: ~~~ public class MyStringRequest extends StringRequest { private final Map<String, String> mParams; /** * @param method * @param url * @param params * A {@link HashMap} to post with the request. Null is allowed * and indicates no parameters will be posted along with request. * @param listener * @param errorListener */ public MyStringRequest(int method, String url, Map<String, String> params, Listener<String> listener, ErrorListener errorListener) { super(method, url, listener, errorListener); mParams = params; } @Override protected Map<String, String> getParams() { return mParams; } /* (non-Javadoc) * @see com.android.volley.toolbox.StringRequest#parseNetworkResponse(com.android.volley.NetworkResponse) */ @Override protected Response<String> parseNetworkResponse(NetworkResponse response) { // since we don't know which of the two underlying network vehicles // will Volley use, we have to handle and store session cookies manually Log.e("TAG", "parseNetworkResponse->response.headers:" + response.headers); GlobalApplication.checkSessionCookie(response.headers); return super.parseNetworkResponse(response); } /* (non-Javadoc) * @see com.android.volley.Request#getHeaders() */ @Override public Map<String, String> getHeaders() throws AuthFailureError { Map<String, String> headers = super.getHeaders(); if (headers == null || headers.equals(Collections.emptyMap())) { headers = new HashMap<String, String>(); } GlobalApplication.addSessionCookie(headers); return headers; } } ~~~ 在parseNetworkResponse中调用checkSessionCookie解析头信息中的cookie,然后重写getHeaders方法,调用addSessionCookie添加cookie。 ## 添加重定向功能 网络访问经常要用到重定向,虽说在客户端中用得比较少。那Volley能不能进行自动重定向,答案是可以的,重要修改下源码。既然要重定向,那就要在请求返回的进行判断,毫无疑问要在BasicNetwork的performRequest中修改,先看下修改后的代码: ~~~ @Override public NetworkResponse performRequest(Request<?> request) throws VolleyError { long requestStart = SystemClock.elapsedRealtime(); while (true) { HttpResponse httpResponse = null; byte[] responseContents = null; Map<String, String> responseHeaders = new HashMap<String, String>(); try { // Gather headers. Map<String, String> headers = new HashMap<String, String>(); addCacheHeaders(headers, request.getCacheEntry()); httpResponse = mHttpStack.performRequest(request, headers); StatusLine statusLine = httpResponse.getStatusLine(); int statusCode = statusLine.getStatusCode(); responseHeaders = convertHeaders(httpResponse.getAllHeaders()); // Handle cache validation. if (statusCode == HttpStatus.SC_NOT_MODIFIED) { return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, request.getCacheEntry() == null ? null : request.getCacheEntry().data, responseHeaders, true); } // Handle moved resources //Line143-148为解决301/302重定向问题增加的代码。 //参考见https://github.com/elbuild/volley-plus/commit/4a65a4099d2b1d942f4d51a6df8734cf272564eb#diff-b4935f77d9f815bb7e0dba85e55dc707R150 if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) { String newUrl = responseHeaders.get("Location"); request.setRedirectUrl(newUrl); } // Some responses such as 204s do not have content. We must check. if (httpResponse.getEntity() != null) { responseContents = entityToBytes(httpResponse.getEntity()); } else { // Add 0 byte response as a way of honestly representing a // no-content request. responseContents = new byte[0]; } // if the request is slow, log it. long requestLifetime = SystemClock.elapsedRealtime() - requestStart; logSlowRequests(requestLifetime, request, responseContents, statusLine); if (statusCode < 200 || statusCode > 299) { throw new IOException(); } return new NetworkResponse(statusCode, responseContents, responseHeaders, false); } catch (SocketTimeoutException e) { attemptRetryOnException("socket", request, new TimeoutError()); } catch (ConnectTimeoutException e) { attemptRetryOnException("connection", request, new TimeoutError()); } catch (MalformedURLException e) { throw new RuntimeException("Bad URL " + request.getUrl(), e); } catch (IOException e) { int statusCode = 0; NetworkResponse networkResponse = null; if (httpResponse != null) { statusCode = httpResponse.getStatusLine().getStatusCode(); } else { throw new NoConnectionError(e); } //Line143-148为解决301/302重定向问题增加的代码。 if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) { VolleyLog.e("Request at %s has been redirected to %s", request.getOriginUrl(), request.getUrl()); } else { VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl()); } if (responseContents != null) { networkResponse = new NetworkResponse(statusCode, responseContents, responseHeaders, false); if (statusCode == HttpStatus.SC_UNAUTHORIZED || statusCode == HttpStatus.SC_FORBIDDEN) { attemptRetryOnException("auth", request, new AuthFailureError(networkResponse)); } else if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) { //else if语句为解决301/302重定向问题增加的代码。设置重连请求。 attemptRetryOnException("redirect", request, new AuthFailureError(networkResponse)); } else { // TODO: Only throw ServerError for 5xx status codes. throw new ServerError(networkResponse); } } else { throw new NetworkError(networkResponse); } } } } ~~~ 其实重点添加了以下的代码: ~~~ if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) { String newUrl = responseHeaders.get("Location"); request.setRedirectUrl(newUrl); } ~~~ 上面的代码就是判断返回code是否是301或302,如果是就获取重定向的Url,再设置重定向,很简单。到此Volley常见的扩展功能就讲完了。  源码解析的文章都会有点长,写完也要有耐心。继续坚持。