## 按位运算符
### ~
1变0,0变1。
![~](https://box.kancloud.cn/2016-06-01_574e9af923b08.jpg "")
~~~
let initialBits: UInt8 = 0b00001111
let invertedBits = ~initialBits // equals 11110000
~~~
### $
全1得1,其他为0
![$](https://box.kancloud.cn/2016-06-01_574e9af93e555.jpg "")
~~~
let firstSixBits: UInt8 = 0b11111100
let lastSixBits: UInt8 = 0b00111111
let middleFourBits = firstSixBits & lastSixBits // equals 00111100
~~~
### |
有1得1,其他为0
![|](https://box.kancloud.cn/2016-06-01_574e9af967c22.jpg "")
~~~
let someBits: UInt8 = 0b10110010
let moreBits: UInt8 = 0b01011110
let combinedbits = someBits | moreBits // equals 11111110
~~~
### ^
相异为1,相同为0
![^](https://box.kancloud.cn/2016-06-01_574e9af97cac0.jpg "")
~~~
let firstBits: UInt8 = 0b00010100
let otherBits: UInt8 = 0b00000101
let outputBits = firstBits ^ otherBits // equals 00010001
~~~
### <<和>>
<<整体左移,右边填0;
>> 整体右移,左边填0。
![<<和>>](https://box.kancloud.cn/2016-06-01_574e9af99016a.jpg "")
~~~
let shiftBits: UInt8 = 4 // 00000100 in binary
shiftBits << 1 // 00001000
shiftBits << 2 // 00010000
shiftBits << 5 // 10000000
shiftBits << 6 // 00000000
shiftBits >> 2 // 00000001
~~~
## 算子函数
上面讲解的都是简单的运算符,下面的是为对象添加运算符,使之可计算。
### 符号在中间
~~~
struct Vector2D {
var x = 0.0, y = 0.0
}
func + (left: Vector2D, right: Vector2D) -> Vector2D {
return Vector2D(x: left.x + right.x, y: left.y + right.y)
}
let vector = Vector2D(x: 3.0, y: 1.0)
let anotherVector = Vector2D(x: 2.0, y: 4.0)
let combinedVector = vector + anotherVector
// combinedVector is a Vector2D instance with values of (5.0, 5.0)
~~~
### 前缀和后缀
前缀关键字prefix
后缀关键字postfix
~~~
prefix func - (vector: Vector2D) -> Vector2D {
return Vector2D(x: -vector.x, y: -vector.y)
}
let positive = Vector2D(x: 3.0, y: 4.0)
let negative = -positive
// negative is a Vector2D instance with values of (-3.0, -4.0)
let alsoPositive = -negative
// alsoPositive is a Vector2D instance with values of (3.0, 4.0)
~~~
### 复合赋值运算符
这里用+=举例。
~~~
func += (inout left: Vector2D, right: Vector2D) {
left = left + right
}
var original = Vector2D(x: 1.0, y: 2.0)
let vectorToAdd = Vector2D(x: 3.0, y: 4.0)
original += vectorToAdd
// original now has values of (4.0, 6.0)
~~~
## 其他
### 参考资料
[The Swift Programming Language (Swift 2.1)](https://developer.apple.com/library/ios/documentation/Swift/Conceptual/Swift_Programming_Language/ErrorHandling.html)
### 文档修改记录
| 时间 | 描述 |
|-----|-----|
| 2015-11-1 | 根据 [The Swift Programming Language (Swift 2.1)](https://developer.apple.com/library/ios/documentation/Swift/Conceptual/Swift_Programming_Language/ErrorHandling.html)中的Classes and Structures总结 |
版权所有:[http://blog.csdn.net/y550918116j](http://blog.csdn.net/y550918116j)
- 前言
- Swift函数
- Swift闭包(Closures)
- Swift枚举(Enumerations)
- Swift类和结构体(Classes and Structures)
- Swift属性(Properties)
- Swift方法(Methods)
- Swift下标(Subscripts)
- Swift继承(Inheritance)
- Swift初始化(Initialization)
- Swift销毁(Deinitialization)
- Swift可选链(Optional Chaining)
- Swift错误处理(Error Handling)
- Swift类型选择(Type Casting)
- Swift协议(Protocols)
- Swift访问控制(Access Control)
- Swift高级运算符(Advanced Operators)