1.关于COCOS2d的单例和导演类
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//1.COCOS2d的常用单例
CCDirector *sharedDirector = [CCDirector sharedDirector];
CCSpriteFrameCache *SpritesharedCache = [CCSpriteFrameCache sharedSpriteFrameCache];
CCTextureCache *TextureCache = [CCTextureCache sharedTextureCache];
// CDAudioManager *sharedManager = [CDAudioManager sharedManager];
// SimpleAudioEngine *sharedEngine = [SimpleAudioEngine sharedEngine];
//2.CCDirector 导演类
//作用:访问和改变场景,访问2d的配置细节,访问视图,暂停,恢复,结束游戏,在UIKit和OPenGLEs之间转化坐标
//1.主程序启动并显示第一个场景
[[CCDirector sharedDirector]runWithScene:[HelloWorldLayer scene]];
//2 讲传入场景作为当前的场景
[[CCDirector sharedDirector]pushScene:[HelloWorldLayer scene]];
//3 运行待运行场景中的倒数第二个场景,当前场景被释放
[[CCDirector sharedDirector]popScene];
//4 直接使用新的场景更换当前的场景,当前场景被释放
[[CCDirector sharedDirector]replaceScene:[HelloWorldLayer scene]];
//5结束当前运行中的场景
[[CCDirector sharedDirector] end];
//6 暂停当前的场景
[[CCDirector sharedDirector]pause];
//7 恢复场景的运行
[[CCDirector sharedDirector]resume];
//8绘制场景
// -(void)draw;
//9讲UIKit坐标系中的坐标转换为OPENGL ES 坐标系中的坐标
UITouch *myTouch = [touches angObject];
CGPoint location = [myTouch locationInView:[myTouch view]];
location = [[CCDirector sharedDirector]convertToGL:location];
~~~