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图像特效---(Instagram)1977滤镜 本文介绍1977这个滤镜的具体实现,这个滤镜最早是Instagram中使用的 ,由于Instagram滤镜备受欢迎,因此,美图秀秀中也使用了这个滤镜,只是名字不是1977,而是1970。 原理不多说了,直接给出代码最实在,这个代码是经过优化过的,复杂的算法都已经写成了一个映射表,这样做可以大大提高效率,代码如下: ~~~ private Bitmap FilterProcess(Bitmap a) { Bitmap srcBitmap = new Bitmap(a); int w = srcBitmap.Width; int h = srcBitmap.Height; int[] processAB = new int[256] { 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 65, 66, 68, 69, 70, 71, 72, 73, 75, 76, 77, 78, 79, 80, 82, 83, 84, 85, 86, 87, 89, 90, 91, 92, 93, 95, 96, 97, 98, 99, 100, 102, 103, 104, 105, 106, 107, 109, 110, 111, 112, 113, 115, 116, 117, 118, 119, 120, 122, 123, 124, 125, 126, 127, 129, 130, 131, 132, 133, 134, 136, 137, 138, 139, 139, 140, 142, 143, 144, 145, 146, 147, 149, 150, 151, 152, 153, 154, 156, 157, 158, 159, 160, 161, 163, 164, 165, 166, 167, 169, 170, 171, 172, 173, 174, 176, 177, 178, 179, 180, 181, 183, 184, 185, 186, 187, 189, 190, 191, 192, 193, 194, 196, 197, 198, 199, 200, 201, 203, 204, 205, 206, 207, 208, 210, 211, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212, 212 };// int[] processAG = new int[256] { 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 73, 73, 74, 75, 76, 77, 78, 79, 80, 81, 83, 84, 85, 85, 86, 87, 88, 89, 90, 91, 93, 94, 95, 96, 96, 97, 98, 99, 100, 102, 103, 104, 105, 106, 107, 108, 108, 109, 110, 112, 113, 114, 115, 116, 117, 118, 119, 120, 120, 122, 123, 124, 125, 126, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 142, 143, 143, 144, 145, 146, 147, 148, 149, 150, 152, 153, 154, 155, 155, 156, 157, 158, 159, 160, 162, 163, 164, 165, 166, 167, 167, 168, 169, 170, 172, 173, 174, 175, 176, 177, 178, 179, 179, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 202, 202, 203, 204, 205, 206, 207, 208, 209, 210, 212, 213, 214, 214, 215, 216, 217, 218, 219, 221, 222, 223, 224, 225, 226, 226, 227, 228, 229, 231, 232, 233, 234, 235, 236, 237, 237, 238, 239, 241, 242, 243, 244, 245, 246, 247, 248, 249, 249, 251, 252, 253, 254 };// int[] processAR = new int[256] { 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 82, 84, 84, 85, 86, 88, 88, 89, 91, 92, 93, 93, 95, 96, 97, 98, 99, 100, 101, 103, 103, 104, 106, 107, 107, 108, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 121, 121, 122, 123, 125, 126, 126, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 140, 140, 141, 143, 144, 145, 145, 147, 148, 149, 150, 151, 152, 154, 154, 155, 156, 158, 159, 159, 161, 162, 163, 164, 164, 165, 166, 167, 168, 169, 170, 171, 173, 173, 174, 176, 177, 178, 178, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 191, 192, 192, 193, 195, 196, 196, 198, 199, 200, 201, 202, 203, 204, 206, 206, 207, 208, 210, 210, 211, 213, 214, 215, 215, 217, 218, 219, 220, 221, 222, 223, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225, 225 };// System.Drawing.Imaging.BitmapData srcData = srcBitmap.LockBits(new Rectangle(0, 0, w, h), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb); byte* pSrc = (byte*)srcData.Scan0; int offset = srcData.Stride - w * 4; for (int j = 0; j < h; j++) { for (int i = 0; i < w; i++) { pSrc[0] = (byte)processAB[pSrc[0]]; pSrc[1] = (byte)processAG[pSrc[1]]; pSrc[2] = (byte)processAR[pSrc[2]]; pSrc += 4; } pSrc += offset; } srcBitmap.UnlockBits(srcData); return srcBitmap; } ~~~ 下面看下这个滤镜的效果对比: [![](https://box.kancloud.cn/2016-01-05_568b33245f123.jpg)](http://www.zealpixel.com/data/attachment/portal/201508/10/215248lx5xl3v9p5v8mzxv.jpg) 原图 [![](https://box.kancloud.cn/2016-01-05_568b332473669.jpg)](http://www.zealpixel.com/data/attachment/portal/201508/10/215247qjjtjs8k3ace36qd.jpg) Instagram 1977滤镜效果 [![](https://box.kancloud.cn/2016-01-05_568b332486e38.jpg)](http://www.zealpixel.com/data/attachment/portal/201508/10/215248via611f11freryi1.jpg) 本文效果 最后,放上一个完整的C#版DEMO下载链接:[http://www.zealpixel.com/forum.php?mod=viewthread&tid=74&page=1&extra=#pid76](http://www.zealpixel.com/forum.php?mod=viewthread&tid=74&page=1&extra=#pid76)