这篇博客承接上一篇http://blog.csdn.net/trent1985/article/details/50195747乐高像素拼图特效的PS实现,主要是一些博友告诉我如何用代码实现这个PS的特效,为此,这里以这个特效为例,来说一下。
这个特效的实现我们将使用ZPhotoEngine库来完成,采用C#编程,步骤如下:
1,打开VS构建工程TestDemo,添加一些基本功能:打开图像,保存图像,这个代码我会给出连接,这个不是重点,大家接着往下看。
2,在工程中导入ZPhotoEngine的dll,放在bin/debug,bin/Release文件夹中,主要包含这几个:pthreadVC2.dll、ZPhotoEngine.dll,ZEffectEngine.dll不添加也没关系,这个特效中没有使用到这个滤镜模块库。
3,根据ZPhotoEngine库的说明文档,或者ZPhotoEngine.h的接口说明,对接口进行封装。
实际上ZPhotoEngine库的DEMO中已经有了大部分的封装,都在ZPhotoEngineDll.cs中,这里只缺少了图层混合模式的接口封装,我们封装之后,所有代码如下,大家只需要把这个文件添加到你的工程中即可:
~~~
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace TestDemo
{
unsafe class ZPhotoEngineDll
{
#region PS基本变换模块
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Desaturate(byte* srcData, int width, int height, int stride);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Threshold(byte* srcData, int width, int height, int stride, int threshold);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_SaturationAdjust(byte* srcData, int width, int height, int stride, int hue);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Posterize(byte* srcData, int width, int height, int stride, int clusterNum);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_OverExposure(byte* srcData, int width, int height, int stride);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_LightnessAdjust(byte* srcData, int width, int height, int stride, int lightness);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Invert(byte* srcData, int width, int height, int stride);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_HueAndSaturationAdjust(byte* srcData, int width, int height, int stride, int hue, int saturation);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_HistagramEqualize(byte* srcData, int width, int height, int stride);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_CurveAdjust(byte* srcData, int width, int height, int stride, int DestChannel, int InputLeftLimit, int InputMiddle, int InputRightLimit, int OutputLeftLimit, int OutputRightLimit);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_NLinearBrightContrastAdjust(byte* srcData, int width, int height, int stride, int bright, int contrast, int threshold);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_LinearBrightContrastAdjust(byte* srcData, int width, int height, int stride, int brightness, int contrast, int threshold);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_AutoContrastAdjust(byte* srcData, int width, int height, int stride);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_AutoColorGradationAdjust(byte* srcData, int width, int height, int stride);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ChannelMixProcess(byte* srcData, int width, int height, int stride, int channel, int kr, int kg, int kb, int N, bool singleColor, bool constAdjust);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Fragment(byte* srcData, int width, int height, int stride);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_SurfaceBlur(byte* srcData, int width, int height, int stride, int threshold, int radius);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_RadialBlur(byte* srcData, int width, int height, int stride, int cenX, int cenY, int amount);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ZoomBlur(byte* srcData, int width, int height, int stride, int cenX, int cenY, int sampleRadius, int amount);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Relief(byte* srcData, int width, int height, int stride, int angle, int amount);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Mosaic(byte* srcData, int width, int height, int stride, int size);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ColorBalance(byte* srcData, int width, int height, int stride, int cyan, int magenta, int yellow, int channel, bool preserveLuminosity);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Diffusion(byte* srcData, int width, int height, int stride, int intensity);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_FastGaussFilter(byte* srcData, int width, int height, int stride, byte* dstData, float radius);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_HighPass(byte* srcData, int width, int height, int stride, byte* dstData, float mRadius);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_USM(byte* srcData, int width, int height, int stride, byte* dstData, float radius, int amount, int threshold);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_FindEdges(byte* srcData, int width, int height, int stride, byte* dstData);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ShadowAdjust(byte* srcData, int width, int height, int stride, int intensity, int ratio);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_HighlightAdjust(byte* srcData, int width, int height, int stride, int intensity, int ratio);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ExposureAdjust(byte* srcData, int width, int height, int stride, int intensity);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ColorTemperatureAdjust(byte* srcData, int width, int height, int stride, int intensity);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_CalcWH(int[] inputImgSize, float angle, float scale, int transform_method, int[] outputImgSize, float[] H);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ImageTransformation(byte* pSrc, int[] srcImgSize, byte* pDst, int[] dstImgSize, float[] H, int Interpolation_method, int transform_method);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_MotionBlur(byte* srcData, int width, int height, int stride, int angle, int distance);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Mean(byte* srcData, int width, int height, int stride);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_FastMeanFilter(byte* srcData, int width, int height ,int stride, byte* dstData,int radius);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ColorLevelAdjust(byte* srcData, int width, int height, int stride, int destChannel, byte inputLeftLimit, float inputMiddle, byte inputRightLimit, byte outputLeftLimit, byte outputRightLimit);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_Blackwhite(byte* srcData, int width, int height, int stride, int kRed, int kGreen, int kBlue, int kYellow, int kCyan, int kMagenta);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_GammaCorrect(byte* srcData, int width, int height, int stride, int intensity);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ImageBlendEffect(byte* baseData, int width, int height, int stride, byte* mixData, int blendMode);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern int ZPHOTO_ModeLinearLight(int basePixel, int mixPixel);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#endregion
#region 颜色空间转换模块
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_RGBToYUV(int Red, int Green, int Blue, ref int Y, ref int U, ref int V);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_YUVToRGB(int Y, int U, int V, ref int Red, ref int Green, ref int Blue);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_RGBToYCbCr(int R, int G, int B, ref int Y, ref int Cb, ref int Cr);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_YCbCrToRGB(int Y, int Cb, int Cr, ref int Red, ref int Green, ref int Blue);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_RGBToXYZ(int Red, int Green, int Blue, ref int X, ref int Y, ref int Z);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_XYZToRGB(int X, int Y, int Z, ref int Red, ref int Green, ref int Blue);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_RGBToHSL(int Red, int Green, int Blue, ref int h, ref int s, ref int l);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_HSLToRGB(int h, int s, int l, ref int Red, ref int Green, ref int Blue);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]///////////////
private static extern void ZPHOTO_RGBToHSV(int Red, int Green, int Blue, ref double h, ref double s, ref double v);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_HSVToRGB(double h, double s, double v, ref int Red, ref int Green, ref int Blue);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_RGBToYIQ(int Red, int Green, int Blue, ref double Y, ref double I, ref double Q);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_YIQToRGB(double Y, double I, double Q, ref int Red, ref int Green, ref int Blue);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_RGBToYDbDr(int Red, int Green, int Blue, ref int Y, ref int Db, ref int Dr);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_YDbDrToRGB(int Y, int Db, int Dr, ref int Red, ref int Green, ref int Blue);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_RGBToCMYK(int Red, int Green, int Blue, ref int C, ref int M, ref int Y, ref int K);
[DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]
private static extern void ZPHOTO_CMYKToRGB(int C, int M, int Y, int K, ref int Red, ref int Green, ref int Blue);
#endregion
public Bitmap GammaCorrectProcess(Bitmap src, int intensity)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_GammaCorrect((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap ImageBlendEffectProcess(Bitmap baseBmp,Bitmap mixBmp, int blendEffect)
{
Bitmap dst = new Bitmap(baseBmp);
//Bitmap mix = new Bitmap(mixBmp);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
BitmapData mixData = mixBmp.LockBits(new Rectangle(0, 0, mixBmp.Width, mixBmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
ZPHOTO_ImageBlendEffect((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, (byte*)mixData.Scan0, blendEffect);
dst.UnlockBits(srcData);
return dst;
}
public int ModeLinearLight(int basePixel, int mixPixel)
{
return ZPHOTO_ModeLinearLight(basePixel, mixPixel);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap ChannelMixProcess(Bitmap src, int channel, int kr, int kg, int kb, int N, bool singleColor, bool constAdjust)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_ChannelMixProcess((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, channel, kr, kg, kb, N, singleColor, constAdjust);
dst.UnlockBits(srcData);
return dst;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap MeanProcess(Bitmap src)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Mean((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap AutoColorGradationAdjust(Bitmap src)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_AutoColorGradationAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride);
dst.UnlockBits(srcData);
return dst;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap AutoContrastAdjust(Bitmap src)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_AutoContrastAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap HistagramEqualize(Bitmap src)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_HistagramEqualize((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride);
dst.UnlockBits(srcData);
return dst;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap MotionBlur(Bitmap src, int angle, int distance)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_MotionBlur((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, angle, distance);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap TransformRotation(Bitmap src, float angle, int transform_method, int Interpolation_method)
{
BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride };
int[] dstImgSize = new int[3];
float[] H = new float[6];
ZPHOTO_CalcWH(srcImgSize, angle, 1.0f, transform_method, dstImgSize, H);
Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
dstImgSize[2] = dstData.Stride;
ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method);
src.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
public Bitmap TransformScale(Bitmap src, float scale, int transform_method, int Interpolation_method)
{
BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride };
int[] dstImgSize = new int[3];
float[] H = new float[6];
ZPHOTO_CalcWH(srcImgSize, 0, scale, transform_method, dstImgSize, H);
Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
dstImgSize[2] = dstData.Stride;
ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method);
src.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
public Bitmap TransformRotationScale(Bitmap src, float angle, float scale, int transform_method, int Interpolation_method)
{
BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride };
int[] dstImgSize = new int[3];
float[] H = new float[6];
ZPHOTO_CalcWH(srcImgSize, angle, scale, transform_method, dstImgSize, H);
Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
dstImgSize[2] = dstData.Stride;
ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method);
src.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
public Bitmap TransformAffine(Bitmap src, float[] H, int transform_method, int Interpolation_method)
{
BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride };
int[] dstImgSize = new int[3];
//float[] H = new float[6];
ZPHOTO_CalcWH(srcImgSize, 0, 1.0f, transform_method, dstImgSize, H);
Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
dstImgSize[2] = dstData.Stride;
ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method);
src.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
public Bitmap Threshold(Bitmap src, int threshold)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Threshold((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, threshold);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap TransformMirror(Bitmap srcBitmap, int transform_method)
{
Bitmap src = new Bitmap(srcBitmap);
BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride };
int[] dstImgSize = new int[3];
float[] H = new float[6];
ZPHOTO_CalcWH(srcImgSize, 0, 1.0f, transform_method, dstImgSize, H);
Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
dstImgSize[2] = dstData.Stride;
int Interpolation_method = 0;
ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method);
src.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap Fragment(Bitmap src)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Fragment((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap HueSaturationAdjust(Bitmap src, int hue, int saturation)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_HueAndSaturationAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, hue, saturation);
dst.UnlockBits(srcData);
return dst;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap ColorTemperatureProcess(Bitmap src, int intensity)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_ColorTemperatureAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity);
dst.UnlockBits(srcData);
return dst;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap Posterize(Bitmap src, int clusterNum)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Posterize((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, clusterNum);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap Desaturate(Bitmap src)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Desaturate((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride);
dst.UnlockBits(srcData);
return dst;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap OverExposure(Bitmap src)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_OverExposure((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride);
dst.UnlockBits(srcData);
return dst;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap ExposureAdjust(Bitmap src, int intensity)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_ExposureAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap LightnessAdjustProcess(Bitmap src, int lightness)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_LightnessAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, lightness);
dst.UnlockBits(srcData);
return dst;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public Bitmap ShadowAdjust(Bitmap src, int intensity, int ratio)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_ShadowAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity, ratio);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap HighlightAdjust(Bitmap src, int intensity, int ratio)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_HighlightAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity, ratio);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap Invert(Bitmap src)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Invert((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap SurfaceBlur(Bitmap src, int threshold, int radius)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_SurfaceBlur((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, threshold, radius);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap NLinearBrightContrastAdjust(Bitmap src, int bright, int contrast, int threshold)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_NLinearBrightContrastAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, bright, contrast, threshold);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap LinearBrightContrastAdjust(Bitmap src, int bright, int contrast, int threshold)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_LinearBrightContrastAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, bright, contrast, threshold);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap FindEdgesProcess(Bitmap src)
{
Bitmap a = new Bitmap(src);
BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Bitmap dst = new Bitmap(src);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_FindEdges((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0);
a.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
public Bitmap GaussFilterProcess(Bitmap src, float radius)
{
Bitmap a = new Bitmap(src);
BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Bitmap dst = new Bitmap(src);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_FastGaussFilter((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0, radius);
a.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
public Bitmap MeanFilterProcess(Bitmap src, int radius)
{
Bitmap a = new Bitmap(src);
BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Bitmap dst = new Bitmap(src);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_FastMeanFilter((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0, radius);
a.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
public Bitmap HighPassProcess(Bitmap src, float radius)
{
Bitmap a = new Bitmap(src);
BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Bitmap dst = new Bitmap(src);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_HighPass((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0, radius);
a.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
public Bitmap USMProcess(Bitmap src, float radius, int amount, int threshold)
{
Bitmap a = new Bitmap(src);
BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
Bitmap dst = new Bitmap(src);
BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_USM((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0, radius, amount, threshold);
a.UnlockBits(srcData);
dst.UnlockBits(dstData);
return dst;
}
public Bitmap SaturationProcess(Bitmap src, int hue)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_SaturationAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, hue);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap ColorBalanceProcess(Bitmap src, int cyan, int magenta, int yellow, int channel, bool preserveLuminosity)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_ColorBalance((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, cyan, magenta, yellow, channel, preserveLuminosity);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap Relief(Bitmap src, int angle, int amount)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Relief((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, angle, amount);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap DiffusionProcess(Bitmap src, int intensity)
{
Bitmap a = new Bitmap(src);
BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Diffusion((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, intensity);
a.UnlockBits(srcData);
return a;
}
public Bitmap MosaicProcess(Bitmap src, int size)
{
Bitmap a = new Bitmap(src);
BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Mosaic((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, size);
a.UnlockBits(srcData);
return a;
}
public Bitmap RadialBlurProcess(Bitmap src, int amount)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_RadialBlur((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, dst.Width / 2, dst.Height / 2, amount);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap ZoomBlurProcess(Bitmap src, int radius, int amount)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_ZoomBlur((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, dst.Width / 2, dst.Height / 2, radius, amount);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap ColorLevelProcess(Bitmap src, int DestChannel, int InputLeftLimit, float InputMiddle, int InputRightLimit, int OutputLeftLimit, int OutputRightLimit)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
//f_TCurveAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, DestChannel, InputLeftLimit, InputMiddle, InputRightLimit, OutputLeftLimit, OutputRightLimit);
ZPHOTO_ColorLevelAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, DestChannel, (byte)InputLeftLimit, InputMiddle, (byte)InputRightLimit, (byte)OutputLeftLimit, (byte)OutputRightLimit);
dst.UnlockBits(srcData);
return dst;
}
public Bitmap BlackwhiteProcess(Bitmap src, int kRed, int kGreen, int kBlue, int kYellow, int kCyan, int kMagenta)
{
Bitmap dst = new Bitmap(src);
BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ZPHOTO_Blackwhite((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, kRed, kGreen, kBlue, kYellow, kCyan, kMagenta);
dst.UnlockBits(srcData);
return dst;
}
}
}
~~~
4,有了上述步骤后,我们就完成了一个测试DEMO中,添加ZPhotoEngine.dll的过程,下面我们就可以使用了,其实主要就是两步:添加DLL库+ZPhotoEngineDll.cs。
5,下面我们按照上一篇博文中PS的实现步骤,写出代码如下:
大家可以看到,就上面这一点代码,就轻松实现了乐高像素拼图特效的滤镜,最后放上效果图对比:
![](https://box.kancloud.cn/2016-01-05_568b332f69dc5.jpg)
原图
![](https://box.kancloud.cn/2016-01-05_568b332f8412a.jpg)
PS实现效果图
![](https://box.kancloud.cn/2016-01-05_568b332fa6e8f.jpg)
程序实现效果图
大家可以对比一下,几乎是一模一样的呵呵,以上就是整个过程了,代码我写的都是主要代码,这里给出整个工程的源代码免费下载地址:[点击打开链接](http://download.csdn.net/detail/trent1985/9336019)
最后在给出ZPhotoEngine库的下载地址:[点击打开链接](http://www.zealpixel.com/portal.php?mod=view&aid=45)
- 前言
- 序言
- Brannan滤镜
- 编码基础(Photoshop基础变换的代码实现)
- Toaster滤镜
- Hudson滤镜(Instagram)
- 暴雨滤镜
- 大雪滤镜
- 图像滤镜实现万能方法研究
- 大雾效果滤镜
- 连环画滤镜
- 暗调滤镜
- 怀旧风格滤镜
- (Nostalgla Filter)老照片滤镜
- (Punch Filter)交叉冲印滤镜
- (Lightleaks Filter)漏光滤镜
- 漫画滤镜
- LOMO Filter
- Glow Filter发光滤镜
- (Instagram)1977滤镜
- (Sketch Filter)素描滤镜
- 水彩画滤镜
- 图像光照效果滤镜
- Oilpaint油画滤镜
- Swirl滤镜
- Wave滤镜
- 球面(Spherize)滤镜
- 挤压(Pinch)滤镜
- 旋转模糊滤镜
- 霓虹、浮雕、木刻滤镜
- 图像滤镜晕影调节算法研究
- PS平均(滤镜-模糊-平均)效果
- Photoshop实现Instagram Amaro滤镜特效
- Photoshop实现Instagram之Nashville滤镜
- Photoshop实现Instagram之Sierra滤镜
- Photoshop实现Instagram之Mayfair滤镜效果
- ZPhotoEngine超级算法库
- 乐高像素拼图特效
- 乐高像素拼图特效滤镜的代码实现
- 保留细节的磨皮滤镜之PS实现
- 保留细节的磨皮之C#程序实现
- 流行艺术风滤镜特效PS实现
- PS图层混合模式之明度模式