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### 3.6 AOI模块单元测试 ```go package core import ( "fmt" "testing" ) func TestNewAOIManager(t *testing.T) { aoiMgr := NewAOIManager(100,300, 4, 200,450, 5) fmt.Println(aoiMgr) } func TestAOIManagerSuroundGridsByGid(t *testing.T) { aoiMgr := NewAOIManager(0,250, 5, 0,250, 5) for k, _ := range aoiMgr.grids { //得到当前格子周边的九宫格 grids := aoiMgr.GetSurroundGridsByGid(k) //得到九宫格所有的IDs fmt.Println("gid : ", k, " grids len = ", len(grids)) gIDs := make([]int, 0, len(grids)) for _, grid := range grids { gIDs = append(gIDs, grid.GID) } fmt.Printf("grid ID: %d, surrounding grid IDs are %v\n", k, gIDs) } } ``` 结果 ```bash AOIManagr: minX:100, maxX:300, cntsX:4, minY:200, maxY:450, cntsY:5 Grids in AOI Manager: Grid id: 1, minX:150, maxX:200, minY:200, maxY:250, playerIDs:map[] Grid id: 5, minX:150, maxX:200, minY:250, maxY:300, playerIDs:map[] Grid id: 6, minX:200, maxX:250, minY:250, maxY:300, playerIDs:map[] Grid id: 12, minX:100, maxX:150, minY:350, maxY:400, playerIDs:map[] Grid id: 19, minX:250, maxX:300, minY:400, maxY:450, playerIDs:map[] Grid id: 7, minX:250, maxX:300, minY:250, maxY:300, playerIDs:map[] Grid id: 8, minX:100, maxX:150, minY:300, maxY:350, playerIDs:map[] Grid id: 10, minX:200, maxX:250, minY:300, maxY:350, playerIDs:map[] Grid id: 11, minX:250, maxX:300, minY:300, maxY:350, playerIDs:map[] Grid id: 15, minX:250, maxX:300, minY:350, maxY:400, playerIDs:map[] Grid id: 18, minX:200, maxX:250, minY:400, maxY:450, playerIDs:map[] Grid id: 0, minX:100, maxX:150, minY:200, maxY:250, playerIDs:map[] Grid id: 3, minX:250, maxX:300, minY:200, maxY:250, playerIDs:map[] Grid id: 4, minX:100, maxX:150, minY:250, maxY:300, playerIDs:map[] Grid id: 14, minX:200, maxX:250, minY:350, maxY:400, playerIDs:map[] Grid id: 16, minX:100, maxX:150, minY:400, maxY:450, playerIDs:map[] Grid id: 2, minX:200, maxX:250, minY:200, maxY:250, playerIDs:map[] Grid id: 9, minX:150, maxX:200, minY:300, maxY:350, playerIDs:map[] Grid id: 13, minX:150, maxX:200, minY:350, maxY:400, playerIDs:map[] Grid id: 17, minX:150, maxX:200, minY:400, maxY:450, playerIDs:map[] gid : 3 grids len = 6 grid ID: 3, surrounding grid IDs are [3 2 4 8 7 9] gid : 5 grids len = 6 grid ID: 5, surrounding grid IDs are [5 6 0 10 1 11] gid : 6 grids len = 9 grid ID: 6, surrounding grid IDs are [6 5 7 1 11 0 10 2 12] gid : 11 grids len = 9 grid ID: 11, surrounding grid IDs are [11 10 12 6 16 5 15 7 17] gid : 18 grids len = 9 grid ID: 18, surrounding grid IDs are [18 17 19 13 23 12 22 14 24] gid : 2 grids len = 6 grid ID: 2, surrounding grid IDs are [2 1 3 7 6 8] gid : 4 grids len = 4 grid ID: 4, surrounding grid IDs are [4 3 9 8] gid : 7 grids len = 9 grid ID: 7, surrounding grid IDs are [7 6 8 2 12 1 11 3 13] gid : 8 grids len = 9 grid ID: 8, surrounding grid IDs are [8 7 9 3 13 2 12 4 14] gid : 19 grids len = 6 grid ID: 19, surrounding grid IDs are [19 18 14 24 13 23] gid : 22 grids len = 6 grid ID: 22, surrounding grid IDs are [22 21 23 17 16 18] gid : 0 grids len = 4 grid ID: 0, surrounding grid IDs are [0 1 5 6] gid : 1 grids len = 6 grid ID: 1, surrounding grid IDs are [1 0 2 6 5 7] gid : 13 grids len = 9 grid ID: 13, surrounding grid IDs are [13 12 14 8 18 7 17 9 19] gid : 14 grids len = 6 grid ID: 14, surrounding grid IDs are [14 13 9 19 8 18] gid : 16 grids len = 9 grid ID: 16, surrounding grid IDs are [16 15 17 11 21 10 20 12 22] gid : 17 grids len = 9 grid ID: 17, surrounding grid IDs are [17 16 18 12 22 11 21 13 23] gid : 23 grids len = 6 grid ID: 23, surrounding grid IDs are [23 22 24 18 17 19] gid : 24 grids len = 4 grid ID: 24, surrounding grid IDs are [24 23 19 18] gid : 9 grids len = 6 grid ID: 9, surrounding grid IDs are [9 8 4 14 3 13] gid : 10 grids len = 6 grid ID: 10, surrounding grid IDs are [10 11 5 15 6 16] gid : 12 grids len = 9 grid ID: 12, surrounding grid IDs are [12 11 13 7 17 6 16 8 18] gid : 15 grids len = 6 grid ID: 15, surrounding grid IDs are [15 16 10 20 11 21] gid : 20 grids len = 4 grid ID: 20, surrounding grid IDs are [20 21 15 16] gid : 21 grids len = 6 grid ID: 21, surrounding grid IDs are [21 20 22 16 15 17] PASS ok zinx/zinx_app_demo/mmo_game/core 0.002s ``` 我们可以用我们的AOI地图验证一下,是一致的。