原文出处——>[Android系统进程间通信(IPC)机制Binder中的Server启动过程源代码分析](http://blog.csdn.net/luoshengyang/article/details/6629298)
在前面一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路中,介绍了在Android系统中Binder进程间通信机制中的Server角色是如何获得Service Manager远程接口的,即defaultServiceManager函数的实现。Server获得了Service Manager远程接口之后,就要把自己的Service添加到Service Manager中去,然后把自己启动起来,等待Client的请求。本文将通过分析源代码了解Server的启动过程是怎么样的。
本文通过一个具体的例子来说明Binder机制中Server的启动过程。我们知道,在Android系统中,提供了多媒体播放的功能,这个功能是以服务的形式来提供的。这里,我们就通过分析MediaPlayerService的实现来了解Media Server的启动过程。
首先,看一下MediaPlayerService的类图,以便我们理解下面要描述的内容。
![](http://hi.csdn.net/attachment/201107/24/0_1311479168os88.gif)
我们将要介绍的主角MediaPlayerService继承于BnMediaPlayerService类,熟悉Binder机制的同学应该知道BnMediaPlayerService是一个Binder Native类,用来处理Client请求的。BnMediaPlayerService继承于`BnInterface<IMediaPlayerService>`类,BnInterface是一个模板类,它定义在**frameworks/base/include/binder/IInterface.h**文件中:
~~~
template<typename INTERFACE>
class BnInterface : public INTERFACE, public BBinder
{
public:
virtual sp<IInterface> queryLocalInterface(const String16& _descriptor);
virtual const String16& getInterfaceDescriptor() const;
protected:
virtual IBinder* onAsBinder();
};
~~~
这里可以看出,BnMediaPlayerService实际是继承了IMediaPlayerService和BBinder类。IMediaPlayerService和BBinder类又分别继承了IInterface和IBinder类,IInterface和IBinder类又同时继承了RefBase类。
实际上,BnMediaPlayerService并不是直接接收到Client处发送过来的请求,而是使用了IPCThreadState接收Client处发送过来的请求,而IPCThreadState又借助了ProcessState类来与Binder驱动程序交互。有关IPCThreadState和ProcessState的关系,可以参考上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路,接下来也会有相应的描述。IPCThreadState接收到了Client处的请求后,就会调用BBinder类的transact函数,并传入相关参数,BBinder类的transact函数最终调用BnMediaPlayerService类的onTransact函数,于是,就开始真正地处理Client的请求了。
了解了MediaPlayerService类结构之后,就要开始进入到本文的主题了。
首先,看看MediaPlayerService是如何启动的。启动MediaPlayerService的代码位于**frameworks/base/media/mediaserver/main_mediaserver.cpp**文件中:
~~~
int main(int argc, char** argv)
{
sp<ProcessState> proc(ProcessState::self());
sp<IServiceManager> sm = defaultServiceManager();
LOGI("ServiceManager: %p", sm.get());
AudioFlinger::instantiate();
MediaPlayerService::instantiate();
CameraService::instantiate();
AudioPolicyService::instantiate();
ProcessState::self()->startThreadPool();
IPCThreadState::self()->joinThreadPool();
}
~~~
这里我们不关注AudioFlinger和CameraService相关的代码。
先看下面这句代码:
~~~
sp<ProcessState> proc(ProcessState::self());
~~~
这句代码的作用是通过ProcessState::self()调用创建一个ProcessState实例。ProcessState::self()是ProcessState类的一个静态成员变量,定义在**frameworks/base/libs/binder/ProcessState.cpp**文件中:
~~~
sp<ProcessState> ProcessState::self()
{
if (gProcess != NULL) return gProcess;
AutoMutex _l(gProcessMutex);
if (gProcess == NULL) gProcess = new ProcessState;
return gProcess;
}
~~~
这里可以看出,这个函数作用是返回一个全局唯一的ProcessState实例gProcess。全局唯一实例变量gProcess定义在**frameworks/base/libs/binder/Static.cpp**文件中:
~~~
Mutex gProcessMutex;
sp<ProcessState> gProcess;
~~~
再来看ProcessState的构造函数:
~~~
ProcessState::ProcessState()
: mDriverFD(open_driver())
, mVMStart(MAP_FAILED)
, mManagesContexts(false)
, mBinderContextCheckFunc(NULL)
, mBinderContextUserData(NULL)
, mThreadPoolStarted(false)
, mThreadPoolSeq(1)
{
if (mDriverFD >= 0) {
// XXX Ideally, there should be a specific define for whether we
// have mmap (or whether we could possibly have the kernel module
// availabla).
#if !defined(HAVE_WIN32_IPC)
// mmap the binder, providing a chunk of virtual address space to receive transactions.
mVMStart = mmap(0, BINDER_VM_SIZE, PROT_READ, MAP_PRIVATE | MAP_NORESERVE, mDriverFD, 0);
if (mVMStart == MAP_FAILED) {
// *sigh*
LOGE("Using /dev/binder failed: unable to mmap transaction memory.\n");
close(mDriverFD);
mDriverFD = -1;
}
#else
mDriverFD = -1;
#endif
}
if (mDriverFD < 0) {
// Need to run without the driver, starting our own thread pool.
}
}
~~~
这个函数有两个关键地方,一是通过open_driver函数打开Binder设备文件/dev/binder,并将打开设备文件描述符保存在成员变量mDriverFD中;二是通过mmap来把设备文件/dev/binder映射到内存中。
先看open_driver函数的实现,这个函数同样位于**frameworks/base/libs/binder/ProcessState.cpp**文件中:
~~~
static int open_driver()
{
if (gSingleProcess) {
return -1;
}
int fd = open("/dev/binder", O_RDWR);
if (fd >= 0) {
fcntl(fd, F_SETFD, FD_CLOEXEC);
int vers;
#if defined(HAVE_ANDROID_OS)
status_t result = ioctl(fd, BINDER_VERSION, &vers);
#else
status_t result = -1;
errno = EPERM;
#endif
if (result == -1) {
LOGE("Binder ioctl to obtain version failed: %s", strerror(errno));
close(fd);
fd = -1;
}
if (result != 0 || vers != BINDER_CURRENT_PROTOCOL_VERSION) {
LOGE("Binder driver protocol does not match user space protocol!");
close(fd);
fd = -1;
}
#if defined(HAVE_ANDROID_OS)
size_t maxThreads = 15;
result = ioctl(fd, BINDER_SET_MAX_THREADS, &maxThreads);
if (result == -1) {
LOGE("Binder ioctl to set max threads failed: %s", strerror(errno));
}
#endif
} else {
LOGW("Opening '/dev/binder' failed: %s\n", strerror(errno));
}
return fd;
}
~~~
这个函数的作用主要是通过open文件操作函数来打开/dev/binder设备文件,然后再调用ioctl文件控制函数来分别执行BINDER_VERSION和BINDER_SET_MAX_THREADS两个命令来和Binder驱动程序进行交互,前者用于获得当前Binder驱动程序的版本号,后者用于通知Binder驱动程序,MediaPlayerService最多可同时启动15个线程来处理Client端的请求。
open在Binder驱动程序中的具体实现,请参考前面一篇文章浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路,这里不再重复描述。打开/dev/binder设备文件后,Binder驱动程序就为MediaPlayerService进程创建了一个struct binder_proc结构体实例来维护MediaPlayerService进程上下文相关信息。
我们来看一下ioctl文件操作函数执行BINDER_VERSION命令的过程:
~~~
status_t result = ioctl(fd, BINDER_VERSION, &vers);
~~~
这个函数调用最终进入到Binder驱动程序的binder_ioctl函数中,我们只关注BINDER_VERSION相关的部分逻辑:
~~~
static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
int ret;
struct binder_proc *proc = filp->private_data;
struct binder_thread *thread;
unsigned int size = _IOC_SIZE(cmd);
void __user *ubuf = (void __user *)arg;
/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/
ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);
if (ret)
return ret;
mutex_lock(&binder_lock);
thread = binder_get_thread(proc);
if (thread == NULL) {
ret = -ENOMEM;
goto err;
}
switch (cmd) {
......
case BINDER_VERSION:
if (size != sizeof(struct binder_version)) {
ret = -EINVAL;
goto err;
}
if (put_user(BINDER_CURRENT_PROTOCOL_VERSION, &((struct binder_version *)ubuf)->protocol_version)) {
ret = -EINVAL;
goto err;
}
break;
......
}
ret = 0;
err:
......
return ret;
}
~~~
很简单,只是将BINDER_CURRENT_PROTOCOL_VERSION写入到传入的参数arg指向的用户缓冲区中去就返回了。BINDER_CURRENT_PROTOCOL_VERSION是一个宏,定义在kernel/common/drivers/staging/android/binder.h文件中:
~~~
/* This is the current protocol version. */
#define BINDER_CURRENT_PROTOCOL_VERSION 7
~~~
这里为什么要把ubuf转换成struct binder_version之后,再通过其protocol_version成员变量再来写入呢,转了一圈,最终内容还是写入到ubuf中。我们看一下struct binder_version的定义就会明白,同样是在**kernel/common/drivers/staging/android/binder.h**文件中:
~~~
/* Use with BINDER_VERSION, driver fills in fields. */
struct binder_version {
/* driver protocol version -- increment with incompatible change */
signed long protocol_version;
};
~~~
从注释中可以看出来,这里是考虑到兼容性,因为以后很有可能不是用signed long来表示版本号。
这里有一个重要的地方要注意的是,由于这里是打开设备文件/dev/binder之后,第一次进入到binder_ioctl函数,因此,这里调用binder_get_thread的时候,就会为当前线程创建一个struct binder_thread结构体变量来维护线程上下文信息,具体可以参考浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文。
接着我们再来看一下ioctl文件操作函数执行BINDER_SET_MAX_THREADS命令的过程:
~~~
result = ioctl(fd, BINDER_SET_MAX_THREADS, &maxThreads);
~~~
这个函数调用最终进入到Binder驱动程序的binder_ioctl函数中,我们只关注BINDER_SET_MAX_THREADS相关的部分逻辑:
~~~
static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
int ret;
struct binder_proc *proc = filp->private_data;
struct binder_thread *thread;
unsigned int size = _IOC_SIZE(cmd);
void __user *ubuf = (void __user *)arg;
/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/
ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);
if (ret)
return ret;
mutex_lock(&binder_lock);
thread = binder_get_thread(proc);
if (thread == NULL) {
ret = -ENOMEM;
goto err;
}
switch (cmd) {
......
case BINDER_SET_MAX_THREADS:
if (copy_from_user(&proc->max_threads, ubuf, sizeof(proc->max_threads))) {
ret = -EINVAL;
goto err;
}
break;
......
}
ret = 0;
err:
......
return ret;
}
~~~
这里实现也是非常简单,只是简单地把用户传进来的参数保存在proc->max_threads中就完毕了。注意,这里再调用binder_get_thread函数的时候,就可以在proc->threads中找到当前线程对应的struct binder_thread结构了,因为前面已经创建好并保存在proc->threads红黑树中。
回到ProcessState的构造函数中,这里还通过mmap函数来把设备文件/dev/binder映射到内存中,这个函数在浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文也已经有详细介绍,这里不再重复描述。宏BINDER_VM_SIZE就定义在ProcessState.cpp文件中:
~~~
#define BINDER_VM_SIZE ((1*1024*1024) - (4096 *2))
~~~
mmap函数调用完成之后,Binder驱动程序就为当前进程预留了BINDER_VM_SIZE大小的内存空间了。
这样,ProcessState全局唯一变量gProcess就创建完毕了,回到frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数,下一步是调用defaultServiceManager函数来获得Service Manager的远程接口,这个已经在上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路有详细描述,读者可以回过头去参考一下。
再接下来,就进入到MediaPlayerService::instantiate函数把MediaPlayerService添加到Service Manger中去了。这个函数定义在**frameworks/base/media/libmediaplayerservice/MediaPlayerService.cpp**文件中:
~~~
void MediaPlayerService::instantiate() {
defaultServiceManager()->addService(
String16("media.player"), new MediaPlayerService());
}
~~~
我们重点看一下IServiceManger::addService的过程,这有助于我们加深对Binder机制的理解。
在上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路中说到,defaultServiceManager返回的实际是一个BpServiceManger类实例,因此,我们看一下BpServiceManger::addService的实现,这个函数实现在**frameworks/base/libs/binder/IServiceManager.cpp**文件中:
~~~
class BpServiceManager : public BpInterface<IServiceManager>
{
public:
BpServiceManager(const sp<IBinder>& impl)
: BpInterface<IServiceManager>(impl)
{
}
......
virtual status_t addService(const String16& name, const sp<IBinder>& service)
{
Parcel data, reply;
data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
data.writeString16(name);
data.writeStrongBinder(service);
status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
return err == NO_ERROR ? reply.readExceptionCode()
}
......
};
~~~
这里的Parcel类是用来于序列化进程间通信数据用的。
先来看这一句的调用:
~~~
data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
~~~
IServiceManager::getInterfaceDescriptor()返回来的是一个字符串,即"android.os.IServiceManager",具体可以参考IServiceManger的实现。我们看一下Parcel::writeInterfaceToken的实现,位于frameworks/base/libs/binder/Parcel.cpp文件中:
~~~
// Write RPC headers. (previously just the interface token)
status_t Parcel::writeInterfaceToken(const String16& interface)
{
writeInt32(IPCThreadState::self()->getStrictModePolicy() |
STRICT_MODE_PENALTY_GATHER);
// currently the interface identification token is just its name as a string
return writeString16(interface);
}
~~~
它的作用是写入一个整数和一个字符串到Parcel中去。
再来看下面的调用:
~~~
data.writeString16(name);
~~~
这里又是写入一个字符串到Parcel中去,这里的name即是上面传进来的“media.player”字符串。
往下看:
~~~
data.writeStrongBinder(service);
~~~
这里定入一个Binder对象到Parcel去。我们重点看一下这个函数的实现,因为它涉及到进程间传输Binder实体的问题,比较复杂,需要重点关注,同时,也是理解Binder机制的一个重点所在。注意,这里的service参数是一个MediaPlayerService对象。
~~~
status_t Parcel::writeStrongBinder(const sp<IBinder>& val)
{
return flatten_binder(ProcessState::self(), val, this);
}
~~~
看到flatten_binder函数,是不是似曾相识的感觉?我们在前面一篇文章浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路中,曾经提到在Binder驱动程序中,使用struct flat_binder_object来表示传输中的一个binder对象,它的定义如下所示:
~~~
/*
* This is the flattened representation of a Binder object for transfer
* between processes. The 'offsets' supplied as part of a binder transaction
* contains offsets into the data where these structures occur. The Binder
* driver takes care of re-writing the structure type and data as it moves
* between processes.
*/
struct flat_binder_object {
/* 8 bytes for large_flat_header. */
unsigned long type;
unsigned long flags;
/* 8 bytes of data. */
union {
void *binder; /* local object */
signed long handle; /* remote object */
};
/* extra data associated with local object */
void *cookie;
};
~~~
各个成员变量的含义请参考资料Android Binder设计与实现。
我们进入到flatten_binder函数看看:
~~~
status_t flatten_binder(const sp<ProcessState>& proc,
const sp<IBinder>& binder, Parcel* out)
{
flat_binder_object obj;
obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;
if (binder != NULL) {
IBinder *local = binder->localBinder();
if (!local) {
BpBinder *proxy = binder->remoteBinder();
if (proxy == NULL) {
LOGE("null proxy");
}
const int32_t handle = proxy ? proxy->handle() : 0;
obj.type = BINDER_TYPE_HANDLE;
obj.handle = handle;
obj.cookie = NULL;
} else {
obj.type = BINDER_TYPE_BINDER;
obj.binder = local->getWeakRefs();
obj.cookie = local;
}
} else {
obj.type = BINDER_TYPE_BINDER;
obj.binder = NULL;
obj.cookie = NULL;
}
return finish_flatten_binder(binder, obj, out);
}
~~~
首先是初始化flat_binder_object的flags域:
~~~
obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;
~~~
0x7f表示处理本Binder实体请求数据包的线程的最低优先级,FLAT_BINDER_FLAG_ACCEPTS_FDS表示这个Binder实体可以接受文件描述符,Binder实体在收到文件描述符时,就会在本进程中打开这个文件。
传进来的binder即为MediaPlayerService::instantiate函数中new出来的MediaPlayerService实例,因此,不为空。又由于MediaPlayerService继承自BBinder类,它是一个本地Binder实体,因此binder->localBinder返回一个BBinder指针,而且肯定不为空,于是执行下面语句:
~~~
obj.type = BINDER_TYPE_BINDER;
obj.binder = local->getWeakRefs();
obj.cookie = local;
~~~
设置了flat_binder_obj的其他成员变量,注意,指向这个Binder实体地址的指针local保存在flat_binder_obj的成员变量cookie中。
函数调用finish_flatten_binder来将这个flat_binder_obj写入到Parcel中去:
~~~
inline static status_t finish_flatten_binder(
const sp<IBinder>& binder, const flat_binder_object& flat, Parcel* out)
{
return out->writeObject(flat, false);
}
~~~
Parcel::writeObject的实现如下:
~~~
status_t Parcel::writeObject(const flat_binder_object& val, bool nullMetaData)
{
const bool enoughData = (mDataPos+sizeof(val)) <= mDataCapacity;
const bool enoughObjects = mObjectsSize < mObjectsCapacity;
if (enoughData && enoughObjects) {
restart_write:
*reinterpret_cast<flat_binder_object*>(mData+mDataPos) = val;
// Need to write meta-data?
if (nullMetaData || val.binder != NULL) {
mObjects[mObjectsSize] = mDataPos;
acquire_object(ProcessState::self(), val, this);
mObjectsSize++;
}
// remember if it's a file descriptor
if (val.type == BINDER_TYPE_FD) {
mHasFds = mFdsKnown = true;
}
return finishWrite(sizeof(flat_binder_object));
}
if (!enoughData) {
const status_t err = growData(sizeof(val));
if (err != NO_ERROR) return err;
}
if (!enoughObjects) {
size_t newSize = ((mObjectsSize+2)*3)/2;
size_t* objects = (size_t*)realloc(mObjects, newSize*sizeof(size_t));
if (objects == NULL) return NO_MEMORY;
mObjects = objects;
mObjectsCapacity = newSize;
}
goto restart_write;
}
~~~
这里除了把flat_binder_obj写到Parcel里面之内,还要记录这个flat_binder_obj在Parcel里面的偏移位置:
~~~
mObjects[mObjectsSize] = mDataPos;
~~~
这里因为,如果进程间传输的数据间带有Binder对象的时候,Binder驱动程序需要作进一步的处理,以维护各个Binder实体的一致性,下面我们将会看到Binder驱动程序是怎么处理这些Binder对象的。
再回到BpServiceManager::addService函数中,调用下面语句:
~~~
status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
~~~
回到浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路一文中的类图中去看一下,这里的remote成员函数来自于BpRefBase类,它返回一个BpBinder指针。因此,我们继续进入到BpBinder::transact函数中去看看:
~~~
status_t BpBinder::transact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
// Once a binder has died, it will never come back to life.
if (mAlive) {
status_t status = IPCThreadState::self()->transact(
mHandle, code, data, reply, flags);
if (status == DEAD_OBJECT) mAlive = 0;
return status;
}
return DEAD_OBJECT;
}
~~~
这里又调用了IPCThreadState::transact进执行实际的操作。注意,这里的mHandle为0,code为ADD_SERVICE_TRANSACTION。ADD_SERVICE_TRANSACTION是上面以参数形式传进来的,那mHandle为什么是0呢?因为这里表示的是Service Manager远程接口,它的句柄值一定是0,具体请参考浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路一文。
再进入到IPCThreadState::transact函数,看看做了些什么事情:
~~~
status_t IPCThreadState::transact(int32_t handle,
uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags)
{
status_t err = data.errorCheck();
flags |= TF_ACCEPT_FDS;
IF_LOG_TRANSACTIONS() {
TextOutput::Bundle _b(alog);
alog << "BC_TRANSACTION thr " << (void*)pthread_self() << " / hand "
<< handle << " / code " << TypeCode(code) << ": "
<< indent << data << dedent << endl;
}
if (err == NO_ERROR) {
LOG_ONEWAY(">>>> SEND from pid %d uid %d %s", getpid(), getuid(),
(flags & TF_ONE_WAY) == 0 ? "READ REPLY" : "ONE WAY");
err = writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL);
}
if (err != NO_ERROR) {
if (reply) reply->setError(err);
return (mLastError = err);
}
if ((flags & TF_ONE_WAY) == 0) {
#if 0
if (code == 4) { // relayout
LOGI(">>>>>> CALLING transaction 4");
} else {
LOGI(">>>>>> CALLING transaction %d", code);
}
#endif
if (reply) {
err = waitForResponse(reply);
} else {
Parcel fakeReply;
err = waitForResponse(&fakeReply);
}
#if 0
if (code == 4) { // relayout
LOGI("<<<<<< RETURNING transaction 4");
} else {
LOGI("<<<<<< RETURNING transaction %d", code);
}
#endif
IF_LOG_TRANSACTIONS() {
TextOutput::Bundle _b(alog);
alog << "BR_REPLY thr " << (void*)pthread_self() << " / hand "
<< handle << ": ";
if (reply) alog << indent << *reply << dedent << endl;
else alog << "(none requested)" << endl;
}
} else {
err = waitForResponse(NULL, NULL);
}
return err;
}
~~~
IPCThreadState::transact函数的参数flags是一个默认值为0的参数,上面没有传相应的实参进来,因此,这里就为0。
函数首先调用writeTransactionData函数准备好一个struct binder_transaction_data结构体变量,这个是等一下要传输给Binder驱动程序的。struct binder_transaction_data的定义我们在浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文中有详细描述,读者不妨回过去读一下。这里为了方便描述,将struct binder_transaction_data的定义再次列出来:
~~~
struct binder_transaction_data {
/* The first two are only used for bcTRANSACTION and brTRANSACTION,
* identifying the target and contents of the transaction.
*/
union {
size_t handle; /* target descriptor of command transaction */
void *ptr; /* target descriptor of return transaction */
} target;
void *cookie; /* target object cookie */
unsigned int code; /* transaction command */
/* General information about the transaction. */
unsigned int flags;
pid_t sender_pid;
uid_t sender_euid;
size_t data_size; /* number of bytes of data */
size_t offsets_size; /* number of bytes of offsets */
/* If this transaction is inline, the data immediately
* follows here; otherwise, it ends with a pointer to
* the data buffer.
*/
union {
struct {
/* transaction data */
const void *buffer;
/* offsets from buffer to flat_binder_object structs */
const void *offsets;
} ptr;
uint8_t buf[8];
} data;
};
~~~
writeTransactionData函数的实现如下:
~~~
status_t IPCThreadState::writeTransactionData(int32_t cmd, uint32_t binderFlags,
int32_t handle, uint32_t code, const Parcel& data, status_t* statusBuffer)
{
binder_transaction_data tr;
tr.target.handle = handle;
tr.code = code;
tr.flags = binderFlags;
const status_t err = data.errorCheck();
if (err == NO_ERROR) {
tr.data_size = data.ipcDataSize();
tr.data.ptr.buffer = data.ipcData();
tr.offsets_size = data.ipcObjectsCount()*sizeof(size_t);
tr.data.ptr.offsets = data.ipcObjects();
} else if (statusBuffer) {
tr.flags |= TF_STATUS_CODE;
*statusBuffer = err;
tr.data_size = sizeof(status_t);
tr.data.ptr.buffer = statusBuffer;
tr.offsets_size = 0;
tr.data.ptr.offsets = NULL;
} else {
return (mLastError = err);
}
mOut.writeInt32(cmd);
mOut.write(&tr, sizeof(tr));
return NO_ERROR;
}
~~~
注意,这里的cmd为BC_TRANSACTION。 这个函数很简单,在这个场景下,就是执行下面语句来初始化本地变量tr:
~~~
tr.data_size = data.ipcDataSize();
tr.data.ptr.buffer = data.ipcData();
tr.offsets_size = data.ipcObjectsCount()*sizeof(size_t);
tr.data.ptr.offsets = data.ipcObjects();
~~~
回忆一下上面的内容,写入到tr.data.ptr.buffer的内容相当于下面的内容:
~~~
writeInt32(IPCThreadState::self()->getStrictModePolicy() |
STRICT_MODE_PENALTY_GATHER);
writeString16("android.os.IServiceManager");
writeString16("media.player");
writeStrongBinder(new MediaPlayerService());
~~~
其中包含了一个Binder实体MediaPlayerService,因此需要设置tr.offsets_size就为1,tr.data.ptr.offsets就指向了这个MediaPlayerService的地址在tr.data.ptr.buffer中的偏移量。最后,将tr的内容保存在IPCThreadState的成员变量mOut中。
回到IPCThreadState::transact函数中,接下去看,(flags & TF_ONE_WAY) == 0为true,并且reply不为空,所以最终进入到waitForResponse(reply)这条路径来。我们看一下waitForResponse函数的实现:
~~~
status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult)
{
int32_t cmd;
int32_t err;
while (1) {
if ((err=talkWithDriver()) < NO_ERROR) break;
err = mIn.errorCheck();
if (err < NO_ERROR) break;
if (mIn.dataAvail() == 0) continue;
cmd = mIn.readInt32();
IF_LOG_COMMANDS() {
alog << "Processing waitForResponse Command: "
<< getReturnString(cmd) << endl;
}
switch (cmd) {
case BR_TRANSACTION_COMPLETE:
if (!reply && !acquireResult) goto finish;
break;
case BR_DEAD_REPLY:
err = DEAD_OBJECT;
goto finish;
case BR_FAILED_REPLY:
err = FAILED_TRANSACTION;
goto finish;
case BR_ACQUIRE_RESULT:
{
LOG_ASSERT(acquireResult != NULL, "Unexpected brACQUIRE_RESULT");
const int32_t result = mIn.readInt32();
if (!acquireResult) continue;
*acquireResult = result ? NO_ERROR : INVALID_OPERATION;
}
goto finish;
case BR_REPLY:
{
binder_transaction_data tr;
err = mIn.read(&tr, sizeof(tr));
LOG_ASSERT(err == NO_ERROR, "Not enough command data for brREPLY");
if (err != NO_ERROR) goto finish;
if (reply) {
if ((tr.flags & TF_STATUS_CODE) == 0) {
reply->ipcSetDataReference(
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
tr.offsets_size/sizeof(size_t),
freeBuffer, this);
} else {
err = *static_cast<const status_t*>(tr.data.ptr.buffer);
freeBuffer(NULL,
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
tr.offsets_size/sizeof(size_t), this);
}
} else {
freeBuffer(NULL,
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
tr.offsets_size/sizeof(size_t), this);
continue;
}
}
goto finish;
default:
err = executeCommand(cmd);
if (err != NO_ERROR) goto finish;
break;
}
}
finish:
if (err != NO_ERROR) {
if (acquireResult) *acquireResult = err;
if (reply) reply->setError(err);
mLastError = err;
}
return err;
}
~~~
这个函数虽然很长,但是主要调用了talkWithDriver函数来与Binder驱动程序进行交互:
~~~
status_t IPCThreadState::talkWithDriver(bool doReceive)
{
LOG_ASSERT(mProcess->mDriverFD >= 0, "Binder driver is not opened");
binder_write_read bwr;
// Is the read buffer empty?
const bool needRead = mIn.dataPosition() >= mIn.dataSize();
// We don't want to write anything if we are still reading
// from data left in the input buffer and the caller
// has requested to read the next data.
const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;
bwr.write_size = outAvail;
bwr.write_buffer = (long unsigned int)mOut.data();
// This is what we'll read.
if (doReceive && needRead) {
bwr.read_size = mIn.dataCapacity();
bwr.read_buffer = (long unsigned int)mIn.data();
} else {
bwr.read_size = 0;
}
IF_LOG_COMMANDS() {
TextOutput::Bundle _b(alog);
if (outAvail != 0) {
alog << "Sending commands to driver: " << indent;
const void* cmds = (const void*)bwr.write_buffer;
const void* end = ((const uint8_t*)cmds)+bwr.write_size;
alog << HexDump(cmds, bwr.write_size) << endl;
while (cmds < end) cmds = printCommand(alog, cmds);
alog << dedent;
}
alog << "Size of receive buffer: " << bwr.read_size
<< ", needRead: " << needRead << ", doReceive: " << doReceive << endl;
}
// Return immediately if there is nothing to do.
if ((bwr.write_size == 0) && (bwr.read_size == 0)) return NO_ERROR;
bwr.write_consumed = 0;
bwr.read_consumed = 0;
status_t err;
do {
IF_LOG_COMMANDS() {
alog << "About to read/write, write size = " << mOut.dataSize() << endl;
}
#if defined(HAVE_ANDROID_OS)
if (ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr) >= 0)
err = NO_ERROR;
else
err = -errno;
#else
err = INVALID_OPERATION;
#endif
IF_LOG_COMMANDS() {
alog << "Finished read/write, write size = " << mOut.dataSize() << endl;
}
} while (err == -EINTR);
IF_LOG_COMMANDS() {
alog << "Our err: " << (void*)err << ", write consumed: "
<< bwr.write_consumed << " (of " << mOut.dataSize()
<< "), read consumed: " << bwr.read_consumed << endl;
}
if (err >= NO_ERROR) {
if (bwr.write_consumed > 0) {
if (bwr.write_consumed < (ssize_t)mOut.dataSize())
mOut.remove(0, bwr.write_consumed);
else
mOut.setDataSize(0);
}
if (bwr.read_consumed > 0) {
mIn.setDataSize(bwr.read_consumed);
mIn.setDataPosition(0);
}
IF_LOG_COMMANDS() {
TextOutput::Bundle _b(alog);
alog << "Remaining data size: " << mOut.dataSize() << endl;
alog << "Received commands from driver: " << indent;
const void* cmds = mIn.data();
const void* end = mIn.data() + mIn.dataSize();
alog << HexDump(cmds, mIn.dataSize()) << endl;
while (cmds < end) cmds = printReturnCommand(alog, cmds);
alog << dedent;
}
return NO_ERROR;
}
return err;
}
~~~
这里doReceive和needRead均为1,有兴趣的读者可以自已分析一下。因此,这里告诉Binder驱动程序,先执行write操作,再执行read操作,下面我们将会看到。
最后,通过ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr)进行到Binder驱动程序的binder_ioctl函数,我们只关注cmd为BINDER_WRITE_READ的逻辑:
~~~
static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
int ret;
struct binder_proc *proc = filp->private_data;
struct binder_thread *thread;
unsigned int size = _IOC_SIZE(cmd);
void __user *ubuf = (void __user *)arg;
/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/
ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);
if (ret)
return ret;
mutex_lock(&binder_lock);
thread = binder_get_thread(proc);
if (thread == NULL) {
ret = -ENOMEM;
goto err;
}
switch (cmd) {
case BINDER_WRITE_READ: {
struct binder_write_read bwr;
if (size != sizeof(struct binder_write_read)) {
ret = -EINVAL;
goto err;
}
if (copy_from_user(&bwr, ubuf, sizeof(bwr))) {
ret = -EFAULT;
goto err;
}
if (binder_debug_mask & BINDER_DEBUG_READ_WRITE)
printk(KERN_INFO "binder: %d:%d write %ld at %08lx, read %ld at %08lx\n",
proc->pid, thread->pid, bwr.write_size, bwr.write_buffer, bwr.read_size, bwr.read_buffer);
if (bwr.write_size > 0) {
ret = binder_thread_write(proc, thread, (void __user *)bwr.write_buffer, bwr.write_size, &bwr.write_consumed);
if (ret < 0) {
bwr.read_consumed = 0;
if (copy_to_user(ubuf, &bwr, sizeof(bwr)))
ret = -EFAULT;
goto err;
}
}
if (bwr.read_size > 0) {
ret = binder_thread_read(proc, thread, (void __user *)bwr.read_buffer, bwr.read_size, &bwr.read_consumed, filp->f_flags & O_NONBLOCK);
if (!list_empty(&proc->todo))
wake_up_interruptible(&proc->wait);
if (ret < 0) {
if (copy_to_user(ubuf, &bwr, sizeof(bwr)))
ret = -EFAULT;
goto err;
}
}
if (binder_debug_mask & BINDER_DEBUG_READ_WRITE)
printk(KERN_INFO "binder: %d:%d wrote %ld of %ld, read return %ld of %ld\n",
proc->pid, thread->pid, bwr.write_consumed, bwr.write_size, bwr.read_consumed, bwr.read_size);
if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
ret = -EFAULT;
goto err;
}
break;
}
......
}
ret = 0;
err:
......
return ret;
}
~~~
函数首先是将用户传进来的参数拷贝到本地变量struct binder_write_read bwr中去。这里bwr.write_size > 0为true,因此,进入到binder_thread_write函数中,我们只关注BC_TRANSACTION部分的逻辑:
~~~
binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,
void __user *buffer, int size, signed long *consumed)
{
uint32_t cmd;
void __user *ptr = buffer + *consumed;
void __user *end = buffer + size;
while (ptr < end && thread->return_error == BR_OK) {
if (get_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {
binder_stats.bc[_IOC_NR(cmd)]++;
proc->stats.bc[_IOC_NR(cmd)]++;
thread->stats.bc[_IOC_NR(cmd)]++;
}
switch (cmd) {
.....
case BC_TRANSACTION:
case BC_REPLY: {
struct binder_transaction_data tr;
if (copy_from_user(&tr, ptr, sizeof(tr)))
return -EFAULT;
ptr += sizeof(tr);
binder_transaction(proc, thread, &tr, cmd == BC_REPLY);
break;
}
......
}
*consumed = ptr - buffer;
}
return 0;
}
~~~
首先将用户传进来的transact参数拷贝在本地变量struct binder_transaction_data tr中去,接着调用binder_transaction函数进一步处理,这里我们忽略掉无关代码:
~~~
static void
binder_transaction(struct binder_proc *proc, struct binder_thread *thread,
struct binder_transaction_data *tr, int reply)
{
struct binder_transaction *t;
struct binder_work *tcomplete;
size_t *offp, *off_end;
struct binder_proc *target_proc;
struct binder_thread *target_thread = NULL;
struct binder_node *target_node = NULL;
struct list_head *target_list;
wait_queue_head_t *target_wait;
struct binder_transaction *in_reply_to = NULL;
struct binder_transaction_log_entry *e;
uint32_t return_error;
......
if (reply) {
......
} else {
if (tr->target.handle) {
......
} else {
target_node = binder_context_mgr_node;
if (target_node == NULL) {
return_error = BR_DEAD_REPLY;
goto err_no_context_mgr_node;
}
}
......
target_proc = target_node->proc;
if (target_proc == NULL) {
return_error = BR_DEAD_REPLY;
goto err_dead_binder;
}
......
}
if (target_thread) {
......
} else {
target_list = &target_proc->todo;
target_wait = &target_proc->wait;
}
......
/* TODO: reuse incoming transaction for reply */
t = kzalloc(sizeof(*t), GFP_KERNEL);
if (t == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_t_failed;
}
......
tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
if (tcomplete == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_tcomplete_failed;
}
......
if (!reply && !(tr->flags & TF_ONE_WAY))
t->from = thread;
else
t->from = NULL;
t->sender_euid = proc->tsk->cred->euid;
t->to_proc = target_proc;
t->to_thread = target_thread;
t->code = tr->code;
t->flags = tr->flags;
t->priority = task_nice(current);
t->buffer = binder_alloc_buf(target_proc, tr->data_size,
tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
if (t->buffer == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_alloc_buf_failed;
}
t->buffer->allow_user_free = 0;
t->buffer->debug_id = t->debug_id;
t->buffer->transaction = t;
t->buffer->target_node = target_node;
if (target_node)
binder_inc_node(target_node, 1, 0, NULL);
offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));
if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
......
off_end = (void *)offp + tr->offsets_size;
for (; offp < off_end; offp++) {
struct flat_binder_object *fp;
......
fp = (struct flat_binder_object *)(t->buffer->data + *offp);
switch (fp->type) {
case BINDER_TYPE_BINDER:
case BINDER_TYPE_WEAK_BINDER: {
struct binder_ref *ref;
struct binder_node *node = binder_get_node(proc, fp->binder);
if (node == NULL) {
node = binder_new_node(proc, fp->binder, fp->cookie);
if (node == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_new_node_failed;
}
node->min_priority = fp->flags & FLAT_BINDER_FLAG_PRIORITY_MASK;
node->accept_fds = !!(fp->flags & FLAT_BINDER_FLAG_ACCEPTS_FDS);
}
if (fp->cookie != node->cookie) {
......
goto err_binder_get_ref_for_node_failed;
}
ref = binder_get_ref_for_node(target_proc, node);
if (ref == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_get_ref_for_node_failed;
}
if (fp->type == BINDER_TYPE_BINDER)
fp->type = BINDER_TYPE_HANDLE;
else
fp->type = BINDER_TYPE_WEAK_HANDLE;
fp->handle = ref->desc;
binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE, &thread->todo);
......
} break;
......
}
}
if (reply) {
......
} else if (!(t->flags & TF_ONE_WAY)) {
BUG_ON(t->buffer->async_transaction != 0);
t->need_reply = 1;
t->from_parent = thread->transaction_stack;
thread->transaction_stack = t;
} else {
......
}
t->work.type = BINDER_WORK_TRANSACTION;
list_add_tail(&t->work.entry, target_list);
tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;
list_add_tail(&tcomplete->entry, &thread->todo);
if (target_wait)
wake_up_interruptible(target_wait);
return;
......
}
~~~
注意,这里传进来的参数reply为0,tr->target.handle也为0。因此,target_proc、target_thread、target_node、target_list和target_wait的值分别为:
~~~
target_node = binder_context_mgr_node;
target_proc = target_node->proc;
target_list = &target_proc->todo;
target_wait = &target_proc->wait;
~~~
接着,分配了一个待处理事务t和一个待完成工作项tcomplete,并执行初始化工作:
~~~
/* TODO: reuse incoming transaction for reply */
t = kzalloc(sizeof(*t), GFP_KERNEL);
if (t == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_t_failed;
}
......
tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
if (tcomplete == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_tcomplete_failed;
}
......
if (!reply && !(tr->flags & TF_ONE_WAY))
t->from = thread;
else
t->from = NULL;
t->sender_euid = proc->tsk->cred->euid;
t->to_proc = target_proc;
t->to_thread = target_thread;
t->code = tr->code;
t->flags = tr->flags;
t->priority = task_nice(current);
t->buffer = binder_alloc_buf(target_proc, tr->data_size,
tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
if (t->buffer == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_alloc_buf_failed;
}
t->buffer->allow_user_free = 0;
t->buffer->debug_id = t->debug_id;
t->buffer->transaction = t;
t->buffer->target_node = target_node;
if (target_node)
binder_inc_node(target_node, 1, 0, NULL);
offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));
if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
~~~
注意,这里的事务t是要交给target_proc处理的,在这个场景之下,就是Service Manager了。因此,下面的语句:
~~~
t->buffer = binder_alloc_buf(target_proc, tr->data_size, tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
~~~
就是在Service Manager的进程空间中分配一块内存来保存用户传进入的参数了:
~~~
if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
......
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
~~~
由于现在target_node要被使用了,增加它的引用计数:
~~~
if (target_node)
binder_inc_node(target_node, 1, 0, NULL);
~~~
接下去的for循环,就是用来处理传输数据中的Binder对象了。在我们的场景中,有一个类型为BINDER_TYPE_BINDER的Binder实体MediaPlayerService:
~~~
switch (fp->type) {
case BINDER_TYPE_BINDER:
case BINDER_TYPE_WEAK_BINDER: {
struct binder_ref *ref;
struct binder_node *node = binder_get_node(proc, fp->binder);
if (node == NULL) {
node = binder_new_node(proc, fp->binder, fp->cookie);
if (node == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_new_node_failed;
}
node->min_priority = fp->flags & FLAT_BINDER_FLAG_PRIORITY_MASK;
node->accept_fds = !!(fp->flags & FLAT_BINDER_FLAG_ACCEPTS_FDS);
}
if (fp->cookie != node->cookie) {
......
goto err_binder_get_ref_for_node_failed;
}
ref = binder_get_ref_for_node(target_proc, node);
if (ref == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_get_ref_for_node_failed;
}
if (fp->type == BINDER_TYPE_BINDER)
fp->type = BINDER_TYPE_HANDLE;
else
fp->type = BINDER_TYPE_WEAK_HANDLE;
fp->handle = ref->desc;
binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE, &thread->todo);
......
} break;
~~~
由于是第一次在Binder驱动程序中传输这个MediaPlayerService,调用binder_get_node函数查询这个Binder实体时,会返回空,于是binder_new_node在proc中新建一个,下次就可以直接使用了。
现在,由于要把这个Binder实体MediaPlayerService交给target_proc,也就是Service Manager来管理,也就是说Service Manager要引用这个MediaPlayerService了,于是通过binder_get_ref_for_node为MediaPlayerService创建一个引用,并且通过binder_inc_ref来增加这个引用计数,防止这个引用还在使用过程当中就被销毁。注意,到了这里的时候,t->buffer中的flat_binder_obj的type已经改为BINDER_TYPE_HANDLE,handle已经改为ref->desc,跟原来不一样了,因为这个flat_binder_obj是最终是要传给Service Manager的,而Service Manager只能够通过句柄值来引用这个Binder实体。
最后,把待处理事务加入到target_list列表中去:
~~~
list_add_tail(&t->work.entry, target_list);
~~~
并且把待完成工作项加入到本线程的todo等待执行列表中去:
~~~
list_add_tail(&tcomplete->entry, &thread->todo);
~~~
现在目标进程有事情可做了,于是唤醒它:
~~~
if (target_wait)
wake_up_interruptible(target_wait);
~~~
这里就是要唤醒Service Manager进程了。回忆一下前面浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路这篇文章,此时, Service Manager正在binder_thread_read函数中调用wait_event_interruptible进入休眠状态。
这里我们先忽略一下Service Manager被唤醒之后的场景,继续MedaPlayerService的启动过程,然后再回来。
回到binder_ioctl函数,bwr.read_size > 0为true,于是进入binder_thread_read函数:
~~~
static int
binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,
void __user *buffer, int size, signed long *consumed, int non_block)
{
void __user *ptr = buffer + *consumed;
void __user *end = buffer + size;
int ret = 0;
int wait_for_proc_work;
if (*consumed == 0) {
if (put_user(BR_NOOP, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
}
retry:
wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);
.......
if (wait_for_proc_work) {
.......
} else {
if (non_block) {
if (!binder_has_thread_work(thread))
ret = -EAGAIN;
} else
ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));
}
......
while (1) {
uint32_t cmd;
struct binder_transaction_data tr;
struct binder_work *w;
struct binder_transaction *t = NULL;
if (!list_empty(&thread->todo))
w = list_first_entry(&thread->todo, struct binder_work, entry);
else if (!list_empty(&proc->todo) && wait_for_proc_work)
w = list_first_entry(&proc->todo, struct binder_work, entry);
else {
if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */
goto retry;
break;
}
if (end - ptr < sizeof(tr) + 4)
break;
switch (w->type) {
......
case BINDER_WORK_TRANSACTION_COMPLETE: {
cmd = BR_TRANSACTION_COMPLETE;
if (put_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
binder_stat_br(proc, thread, cmd);
if (binder_debug_mask & BINDER_DEBUG_TRANSACTION_COMPLETE)
printk(KERN_INFO "binder: %d:%d BR_TRANSACTION_COMPLETE\n",
proc->pid, thread->pid);
list_del(&w->entry);
kfree(w);
binder_stats.obj_deleted[BINDER_STAT_TRANSACTION_COMPLETE]++;
} break;
......
}
if (!t)
continue;
......
}
done:
......
return 0;
}
~~~
这里,thread->transaction_stack和thread->todo均不为空,于是wait_for_proc_work为false,由于binder_has_thread_work的时候,返回true,这里因为thread->todo不为空,因此,线程虽然调用了wait_event_interruptible,但是不会睡眠,于是继续往下执行。
由于thread->todo不为空,执行下列语句:
[cpp] view plain copy
if (!list_empty(&thread->todo))
w = list_first_entry(&thread->todo, struct binder_work, entry);
w->type为BINDER_WORK_TRANSACTION_COMPLETE,这是在上面的binder_transaction函数设置的,于是执行:
[cpp] view plain copy
switch (w->type) {
......
case BINDER_WORK_TRANSACTION_COMPLETE: {
cmd = BR_TRANSACTION_COMPLETE;
if (put_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
......
list_del(&w->entry);
kfree(w);
} break;
......
}
这里就将w从thread->todo删除了。由于这里t为空,重新执行while循环,这时由于已经没有事情可做了,最后就返回到binder_ioctl函数中。注间,这里一共往用户传进来的缓冲区buffer写入了两个整数,分别是BR_NOOP和BR_TRANSACTION_COMPLETE。
binder_ioctl函数返回到用户空间之前,把数据消耗情况拷贝回用户空间中:
[cpp] view plain copy
if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
ret = -EFAULT;
goto err;
}
最后返回到IPCThreadState::talkWithDriver函数中,执行下面语句:
[cpp] view plain copy
if (err >= NO_ERROR) {
if (bwr.write_consumed > 0) {
if (bwr.write_consumed < (ssize_t)mOut.dataSize())
mOut.remove(0, bwr.write_consumed);
else
mOut.setDataSize(0);
}
if (bwr.read_consumed > 0) {
[cpp] view plain copy
mIn.setDataSize(bwr.read_consumed);
mIn.setDataPosition(0);
} ...... return NO_ERROR; } 首先是把mOut的数据清空:
[cpp] view plain copy
mOut.setDataSize(0);
然后设置已经读取的内容的大小:
[cpp] view plain copy
mIn.setDataSize(bwr.read_consumed);
mIn.setDataPosition(0);
然后返回到IPCThreadState::waitForResponse函数中。在IPCThreadState::waitForResponse函数,先是从mIn读出一个整数,这个便是BR_NOOP了,这是一个空操作,什么也不做。然后继续进入IPCThreadState::talkWithDriver函数中。
这时候,下面语句执行后:
[cpp] view plain copy
const bool needRead = mIn.dataPosition() >= mIn.dataSize();
needRead为false,因为在mIn中,尚有一个整数BR_TRANSACTION_COMPLETE未读出。
这时候,下面语句执行后:
[cpp] view plain copy
const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;
outAvail等于0。因此,最后bwr.write_size和bwr.read_size均为0,IPCThreadState::talkWithDriver函数什么也不做,直接返回到IPCThreadState::waitForResponse函数中。在IPCThreadState::waitForResponse函数,又继续从mIn读出一个整数,这个便是BR_TRANSACTION_COMPLETE:
[cpp] view plain copy
switch (cmd) {
case BR_TRANSACTION_COMPLETE:
if (!reply && !acquireResult) goto finish;
break;
......
}
reply不为NULL,因此,IPCThreadState::waitForResponse的循环没有结束,继续执行,又进入到IPCThreadState::talkWithDrive中。
这次,needRead就为true了,而outAvail仍为0,所以bwr.read_size不为0,bwr.write_size为0。于是通过:
[cpp] view plain copy
ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr)
进入到Binder驱动程序中的binder_ioctl函数中。由于bwr.write_size为0,bwr.read_size不为0,这次直接就进入到binder_thread_read函数中。这时候,thread->transaction_stack不等于0,但是thread->todo为空,于是线程就通过:
[cpp] view plain copy
wait_event_interruptible(thread->wait, binder_has_thread_work(thread));
进入睡眠状态,等待Service Manager来唤醒了。
现在,我们可以回到Service Manager被唤醒的过程了。我们接着前面浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路这篇文章的最后,继续描述。此时, Service Manager正在binder_thread_read函数中调用wait_event_interruptible_exclusive进入休眠状态。上面被MediaPlayerService启动后进程唤醒后,继续执行binder_thread_read函数:
[cpp] view plain copy
static int
binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,
void __user *buffer, int size, signed long *consumed, int non_block)
{
void __user *ptr = buffer + *consumed;
void __user *end = buffer + size;
int ret = 0;
int wait_for_proc_work;
if (*consumed == 0) {
if (put_user(BR_NOOP, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
}
retry:
wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);
......
if (wait_for_proc_work) {
......
if (non_block) {
if (!binder_has_proc_work(proc, thread))
ret = -EAGAIN;
} else
ret = wait_event_interruptible_exclusive(proc->wait, binder_has_proc_work(proc, thread));
} else {
......
}
......
while (1) {
uint32_t cmd;
struct binder_transaction_data tr;
struct binder_work *w;
struct binder_transaction *t = NULL;
if (!list_empty(&thread->todo))
w = list_first_entry(&thread->todo, struct binder_work, entry);
else if (!list_empty(&proc->todo) && wait_for_proc_work)
w = list_first_entry(&proc->todo, struct binder_work, entry);
else {
if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */
goto retry;
break;
}
if (end - ptr < sizeof(tr) + 4)
break;
switch (w->type) {
case BINDER_WORK_TRANSACTION: {
t = container_of(w, struct binder_transaction, work);
} break;
......
}
if (!t)
continue;
BUG_ON(t->buffer == NULL);
if (t->buffer->target_node) {
struct binder_node *target_node = t->buffer->target_node;
tr.target.ptr = target_node->ptr;
tr.cookie = target_node->cookie;
......
cmd = BR_TRANSACTION;
} else {
......
}
tr.code = t->code;
tr.flags = t->flags;
tr.sender_euid = t->sender_euid;
if (t->from) {
struct task_struct *sender = t->from->proc->tsk;
tr.sender_pid = task_tgid_nr_ns(sender, current->nsproxy->pid_ns);
} else {
tr.sender_pid = 0;
}
tr.data_size = t->buffer->data_size;
tr.offsets_size = t->buffer->offsets_size;
tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;
tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));
if (put_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
if (copy_to_user(ptr, &tr, sizeof(tr)))
return -EFAULT;
ptr += sizeof(tr);
......
list_del(&t->work.entry);
t->buffer->allow_user_free = 1;
if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {
t->to_parent = thread->transaction_stack;
t->to_thread = thread;
thread->transaction_stack = t;
} else {
t->buffer->transaction = NULL;
kfree(t);
binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;
}
break;
}
done:
......
return 0;
}
Service Manager被唤醒之后,就进入while循环开始处理事务了。这里wait_for_proc_work等于1,并且proc->todo不为空,所以从proc->todo列表中得到第一个工作项:
[cpp] view plain copy
w = list_first_entry(&proc->todo, struct binder_work, entry);
从上面的描述中,我们知道,这个工作项的类型为BINDER_WORK_TRANSACTION,于是通过下面语句得到事务项:
[cpp] view plain copy
t = container_of(w, struct binder_transaction, work);
接着就是把事务项t中的数据拷贝到本地局部变量struct binder_transaction_data tr中去了:
[cpp] view plain copy
if (t->buffer->target_node) {
struct binder_node *target_node = t->buffer->target_node;
tr.target.ptr = target_node->ptr;
tr.cookie = target_node->cookie;
......
cmd = BR_TRANSACTION;
} else {
......
}
tr.code = t->code;
tr.flags = t->flags;
tr.sender_euid = t->sender_euid;
if (t->from) {
struct task_struct *sender = t->from->proc->tsk;
tr.sender_pid = task_tgid_nr_ns(sender, current->nsproxy->pid_ns);
} else {
tr.sender_pid = 0;
}
tr.data_size = t->buffer->data_size;
tr.offsets_size = t->buffer->offsets_size;
tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;
tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));
这里有一个非常重要的地方,是Binder进程间通信机制的精髓所在:
[cpp] view plain copy
tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;
tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));
t->buffer->data所指向的地址是内核空间的,现在要把数据返回给Service Manager进程的用户空间,而Service Manager进程的用户空间是不能访问内核空间的数据的,所以这里要作一下处理。怎么处理呢?我们在学面向对象语言的时候,对象的拷贝有深拷贝和浅拷贝之分,深拷贝是把另外分配一块新内存,然后把原始对象的内容搬过去,浅拷贝是并没有为新对象分配一块新空间,而只是分配一个引用,而个引用指向原始对象。Binder机制用的是类似浅拷贝的方法,通过在用户空间分配一个虚拟地址,然后让这个用户空间虚拟地址与 t->buffer->data这个内核空间虚拟地址指向同一个物理地址,这样就可以实现浅拷贝了。怎么样用户空间和内核空间的虚拟地址同时指向同一个物理地址呢?请参考前面一篇文章浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路,那里有详细描述。这里只要将t->buffer->data加上一个偏移值proc->user_buffer_offset就可以得到t->buffer->data对应的用户空间虚拟地址了。调整了tr.data.ptr.buffer的值之后,不要忘记也要一起调整tr.data.ptr.offsets的值。
接着就是把tr的内容拷贝到用户传进来的缓冲区去了,指针ptr指向这个用户缓冲区的地址:
[cpp] view plain copy
if (put_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
if (copy_to_user(ptr, &tr, sizeof(tr)))
return -EFAULT;
ptr += sizeof(tr);
这里可以看出,这里只是对作tr.data.ptr.bufferr和tr.data.ptr.offsets的内容作了浅拷贝。
最后,由于已经处理了这个事务,要把它从todo列表中删除:
[cpp] view plain copy
list_del(&t->work.entry);
t->buffer->allow_user_free = 1;
if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {
t->to_parent = thread->transaction_stack;
t->to_thread = thread;
thread->transaction_stack = t;
} else {
t->buffer->transaction = NULL;
kfree(t);
binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;
}
注意,这里的cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)为true,表明这个事务虽然在驱动程序中已经处理完了,但是它仍然要等待Service Manager完成之后,给驱动程序一个确认,也就是需要等待回复,于是把当前事务t放在thread->transaction_stack队列的头部:
[cpp] view plain copy
t->to_parent = thread->transaction_stack;
t->to_thread = thread;
thread->transaction_stack = t;
如果cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)为false,那就不需要等待回复了,直接把事务t删掉。
这个while最后通过一个break跳了出来,最后返回到binder_ioctl函数中:
[cpp] view plain copy
static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
int ret;
struct binder_proc *proc = filp->private_data;
struct binder_thread *thread;
unsigned int size = _IOC_SIZE(cmd);
void __user *ubuf = (void __user *)arg;
......
switch (cmd) {
case BINDER_WRITE_READ: {
struct binder_write_read bwr;
if (size != sizeof(struct binder_write_read)) {
ret = -EINVAL;
goto err;
}
if (copy_from_user(&bwr, ubuf, sizeof(bwr))) {
ret = -EFAULT;
goto err;
}
......
if (bwr.read_size > 0) {
ret = binder_thread_read(proc, thread, (void __user *)bwr.read_buffer, bwr.read_size, &bwr.read_consumed, filp->f_flags & O_NONBLOCK);
if (!list_empty(&proc->todo))
wake_up_interruptible(&proc->wait);
if (ret < 0) {
if (copy_to_user(ubuf, &bwr, sizeof(bwr)))
ret = -EFAULT;
goto err;
}
}
......
if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
ret = -EFAULT;
goto err;
}
break;
}
......
default:
ret = -EINVAL;
goto err;
}
ret = 0;
err:
......
return ret;
}
从binder_thread_read返回来后,再看看proc->todo是否还有事务等待处理,如果是,就把睡眠在proc->wait队列的线程唤醒来处理。最后,把本地变量struct binder_write_read bwr的内容拷贝回到用户传进来的缓冲区中,就返回了。
这里就是返回到frameworks/base/cmds/servicemanager/binder.c文件中的binder_loop函数了:
[cpp] view plain copy
void binder_loop(struct binder_state *bs, binder_handler func)
{
int res;
struct binder_write_read bwr;
unsigned readbuf[32];
bwr.write_size = 0;
bwr.write_consumed = 0;
bwr.write_buffer = 0;
readbuf[0] = BC_ENTER_LOOPER;
binder_write(bs, readbuf, sizeof(unsigned));
for (;;) {
bwr.read_size = sizeof(readbuf);
bwr.read_consumed = 0;
bwr.read_buffer = (unsigned) readbuf;
res = ioctl(bs->fd, BINDER_WRITE_READ, &bwr);
if (res < 0) {
LOGE("binder_loop: ioctl failed (%s)\n", strerror(errno));
break;
}
res = binder_parse(bs, 0, readbuf, bwr.read_consumed, func);
if (res == 0) {
LOGE("binder_loop: unexpected reply?!\n");
break;
}
if (res < 0) {
LOGE("binder_loop: io error %d %s\n", res, strerror(errno));
break;
}
}
}
返回来的数据都放在readbuf中,接着调用binder_parse进行解析:
[cpp] view plain copy
int binder_parse(struct binder_state *bs, struct binder_io *bio,
uint32_t *ptr, uint32_t size, binder_handler func)
{
int r = 1;
uint32_t *end = ptr + (size / 4);
while (ptr < end) {
uint32_t cmd = *ptr++;
......
case BR_TRANSACTION: {
struct binder_txn *txn = (void *) ptr;
if ((end - ptr) * sizeof(uint32_t) < sizeof(struct binder_txn)) {
LOGE("parse: txn too small!\n");
return -1;
}
binder_dump_txn(txn);
if (func) {
unsigned rdata[256/4];
struct binder_io msg;
struct binder_io reply;
int res;
bio_init(&reply, rdata, sizeof(rdata), 4);
bio_init_from_txn(&msg, txn);
res = func(bs, txn, &msg, &reply);
binder_send_reply(bs, &reply, txn->data, res);
}
ptr += sizeof(*txn) / sizeof(uint32_t);
break;
}
......
default:
LOGE("parse: OOPS %d\n", cmd);
return -1;
}
}
return r;
}
首先把从Binder驱动程序读出来的数据转换为一个struct binder_txn结构体,保存在txn本地变量中,struct binder_txn定义在frameworks/base/cmds/servicemanager/binder.h文件中:
[cpp] view plain copy
struct binder_txn
{
void *target;
void *cookie;
uint32_t code;
uint32_t flags;
uint32_t sender_pid;
uint32_t sender_euid;
uint32_t data_size;
uint32_t offs_size;
void *data;
void *offs;
};
函数中还用到了另外一个数据结构struct binder_io,也是定义在frameworks/base/cmds/servicemanager/binder.h文件中:
[cpp] view plain copy
struct binder_io
{
char *data; /* pointer to read/write from */
uint32_t *offs; /* array of offsets */
uint32_t data_avail; /* bytes available in data buffer */
uint32_t offs_avail; /* entries available in offsets array */
char *data0; /* start of data buffer */
uint32_t *offs0; /* start of offsets buffer */
uint32_t flags;
uint32_t unused;
};
接着往下看,函数调bio_init来初始化reply变量:
[cpp] view plain copy
void bio_init(struct binder_io *bio, void *data,
uint32_t maxdata, uint32_t maxoffs)
{
uint32_t n = maxoffs * sizeof(uint32_t);
if (n > maxdata) {
bio->flags = BIO_F_OVERFLOW;
bio->data_avail = 0;
bio->offs_avail = 0;
return;
}
bio->data = bio->data0 = data + n;
bio->offs = bio->offs0 = data;
bio->data_avail = maxdata - n;
bio->offs_avail = maxoffs;
bio->flags = 0;
}
接着又调用bio_init_from_txn来初始化msg变量:
[cpp] view plain copy
void bio_init_from_txn(struct binder_io *bio, struct binder_txn *txn)
{
bio->data = bio->data0 = txn->data;
bio->offs = bio->offs0 = txn->offs;
bio->data_avail = txn->data_size;
bio->offs_avail = txn->offs_size / 4;
bio->flags = BIO_F_SHARED;
}
最后,真正进行处理的函数是从参数中传进来的函数指针func,这里就是定义在frameworks/base/cmds/servicemanager/service_manager.c文件中的svcmgr_handler函数:
[cpp] view plain copy
int svcmgr_handler(struct binder_state *bs,
struct binder_txn *txn,
struct binder_io *msg,
struct binder_io *reply)
{
struct svcinfo *si;
uint16_t *s;
unsigned len;
void *ptr;
uint32_t strict_policy;
if (txn->target != svcmgr_handle)
return -1;
// Equivalent to Parcel::enforceInterface(), reading the RPC
// header with the strict mode policy mask and the interface name.
// Note that we ignore the strict_policy and don't propagate it
// further (since we do no outbound RPCs anyway).
strict_policy = bio_get_uint32(msg);
s = bio_get_string16(msg, &len);
if ((len != (sizeof(svcmgr_id) / 2)) ||
memcmp(svcmgr_id, s, sizeof(svcmgr_id))) {
fprintf(stderr,"invalid id %s\n", str8(s));
return -1;
}
switch(txn->code) {
......
case SVC_MGR_ADD_SERVICE:
s = bio_get_string16(msg, &len);
ptr = bio_get_ref(msg);
if (do_add_service(bs, s, len, ptr, txn->sender_euid))
return -1;
break;
......
}
bio_put_uint32(reply, 0);
return 0;
}
回忆一下,在BpServiceManager::addService时,传给Binder驱动程序的参数为:
[cpp] view plain copy
writeInt32(IPCThreadState::self()->getStrictModePolicy() | STRICT_MODE_PENALTY_GATHER);
writeString16("android.os.IServiceManager");
writeString16("media.player");
writeStrongBinder(new MediaPlayerService());
这里的语句:
[cpp] view plain copy
strict_policy = bio_get_uint32(msg);
s = bio_get_string16(msg, &len);
s = bio_get_string16(msg, &len);
ptr = bio_get_ref(msg);
就是依次把它们读取出来了,这里,我们只要看一下bio_get_ref的实现。先看一个数据结构struct binder_obj的定义:
[cpp] view plain copy
struct binder_object
{
uint32_t type;
uint32_t flags;
void *pointer;
void *cookie;
};
这个结构体其实就是对应struct flat_binder_obj的。
接着看bio_get_ref实现:
[cpp] view plain copy
void *bio_get_ref(struct binder_io *bio)
{
struct binder_object *obj;
obj = _bio_get_obj(bio);
if (!obj)
return 0;
if (obj->type == BINDER_TYPE_HANDLE)
return obj->pointer;
return 0;
}
_bio_get_obj这个函数就不跟进去看了,它的作用就是从binder_io中取得第一个还没取获取过的binder_object。在这个场景下,就是我们最开始传过来代表MediaPlayerService的flat_binder_obj了,这个原始的flat_binder_obj的type为BINDER_TYPE_BINDER,binder为指向MediaPlayerService的弱引用的地址。在前面我们说过,在Binder驱动驱动程序里面,会把这个flat_binder_obj的type改为BINDER_TYPE_HANDLE,handle改为一个句柄值。这里的handle值就等于obj->pointer的值。
回到svcmgr_handler函数,调用do_add_service进一步处理:
[cpp] view plain copy
int do_add_service(struct binder_state *bs,
uint16_t *s, unsigned len,
void *ptr, unsigned uid)
{
struct svcinfo *si;
// LOGI("add_service('%s',%p) uid=%d\n", str8(s), ptr, uid);
if (!ptr || (len == 0) || (len > 127))
return -1;
if (!svc_can_register(uid, s)) {
LOGE("add_service('%s',%p) uid=%d - PERMISSION DENIED\n",
str8(s), ptr, uid);
return -1;
}
si = find_svc(s, len);
if (si) {
if (si->ptr) {
LOGE("add_service('%s',%p) uid=%d - ALREADY REGISTERED\n",
str8(s), ptr, uid);
return -1;
}
si->ptr = ptr;
} else {
si = malloc(sizeof(*si) + (len + 1) * sizeof(uint16_t));
if (!si) {
LOGE("add_service('%s',%p) uid=%d - OUT OF MEMORY\n",
str8(s), ptr, uid);
return -1;
}
si->ptr = ptr;
si->len = len;
memcpy(si->name, s, (len + 1) * sizeof(uint16_t));
si->name[len] = '\0';
si->death.func = svcinfo_death;
si->death.ptr = si;
si->next = svclist;
svclist = si;
}
binder_acquire(bs, ptr);
binder_link_to_death(bs, ptr, &si->death);
return 0;
}
这个函数的实现很简单,就是把MediaPlayerService这个Binder实体的引用写到一个struct svcinfo结构体中,主要是它的名称和句柄值,然后插入到链接svclist的头部去。这样,Client来向Service Manager查询服务接口时,只要给定服务名称,Service Manger就可以返回相应的句柄值了。
这个函数执行完成后,返回到svcmgr_handler函数,函数的最后,将一个错误码0写到reply变量中去,表示一切正常:
[cpp] view plain copy
bio_put_uint32(reply, 0);
svcmgr_handler函数执行完成后,返回到binder_parse函数,执行下面语句:
[cpp] view plain copy
binder_send_reply(bs, &reply, txn->data, res);
我们看一下binder_send_reply的实现,从函数名就可以猜到它要做什么了,告诉Binder驱动程序,它完成了Binder驱动程序交给它的任务了。
[cpp] view plain copy
void binder_send_reply(struct binder_state *bs,
struct binder_io *reply,
void *buffer_to_free,
int status)
{
struct {
uint32_t cmd_free;
void *buffer;
uint32_t cmd_reply;
struct binder_txn txn;
} __attribute__((packed)) data;
data.cmd_free = BC_FREE_BUFFER;
data.buffer = buffer_to_free;
data.cmd_reply = BC_REPLY;
data.txn.target = 0;
data.txn.cookie = 0;
data.txn.code = 0;
if (status) {
data.txn.flags = TF_STATUS_CODE;
data.txn.data_size = sizeof(int);
data.txn.offs_size = 0;
data.txn.data = &status;
data.txn.offs = 0;
} else {
data.txn.flags = 0;
data.txn.data_size = reply->data - reply->data0;
data.txn.offs_size = ((char*) reply->offs) - ((char*) reply->offs0);
data.txn.data = reply->data0;
data.txn.offs = reply->offs0;
}
binder_write(bs, &data, sizeof(data));
}
从这里可以看出,binder_send_reply告诉Binder驱动程序执行BC_FREE_BUFFER和BC_REPLY命令,前者释放之前在binder_transaction分配的空间,地址为buffer_to_free,buffer_to_free这个地址是Binder驱动程序把自己在内核空间用的地址转换成用户空间地址再传给Service Manager的,所以Binder驱动程序拿到这个地址后,知道怎么样释放这个空间;后者告诉MediaPlayerService,它的addService操作已经完成了,错误码是0,保存在data.txn.data中。
再来看binder_write函数:
[cpp] view plain copy
int binder_write(struct binder_state *bs, void *data, unsigned len)
{
struct binder_write_read bwr;
int res;
bwr.write_size = len;
bwr.write_consumed = 0;
bwr.write_buffer = (unsigned) data;
bwr.read_size = 0;
bwr.read_consumed = 0;
bwr.read_buffer = 0;
res = ioctl(bs->fd, BINDER_WRITE_READ, &bwr);
if (res < 0) {
fprintf(stderr,"binder_write: ioctl failed (%s)\n",
strerror(errno));
}
return res;
}
这里可以看出,只有写操作,没有读操作,即read_size为0。
这里又是一个ioctl的BINDER_WRITE_READ操作。直入到驱动程序的binder_ioctl函数后,执行BINDER_WRITE_READ命令,这里就不累述了。
最后,从binder_ioctl执行到binder_thread_write函数,我们首先看第一个命令BC_FREE_BUFFER:
[cpp] view plain copy
int
binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,
void __user *buffer, int size, signed long *consumed)
{
uint32_t cmd;
void __user *ptr = buffer + *consumed;
void __user *end = buffer + size;
while (ptr < end && thread->return_error == BR_OK) {
if (get_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {
binder_stats.bc[_IOC_NR(cmd)]++;
proc->stats.bc[_IOC_NR(cmd)]++;
thread->stats.bc[_IOC_NR(cmd)]++;
}
switch (cmd) {
......
case BC_FREE_BUFFER: {
void __user *data_ptr;
struct binder_buffer *buffer;
if (get_user(data_ptr, (void * __user *)ptr))
return -EFAULT;
ptr += sizeof(void *);
buffer = binder_buffer_lookup(proc, data_ptr);
if (buffer == NULL) {
binder_user_error("binder: %d:%d "
"BC_FREE_BUFFER u%p no match\n",
proc->pid, thread->pid, data_ptr);
break;
}
if (!buffer->allow_user_free) {
binder_user_error("binder: %d:%d "
"BC_FREE_BUFFER u%p matched "
"unreturned buffer\n",
proc->pid, thread->pid, data_ptr);
break;
}
if (binder_debug_mask & BINDER_DEBUG_FREE_BUFFER)
printk(KERN_INFO "binder: %d:%d BC_FREE_BUFFER u%p found buffer %d for %s transaction\n",
proc->pid, thread->pid, data_ptr, buffer->debug_id,
buffer->transaction ? "active" : "finished");
if (buffer->transaction) {
buffer->transaction->buffer = NULL;
buffer->transaction = NULL;
}
if (buffer->async_transaction && buffer->target_node) {
BUG_ON(!buffer->target_node->has_async_transaction);
if (list_empty(&buffer->target_node->async_todo))
buffer->target_node->has_async_transaction = 0;
else
list_move_tail(buffer->target_node->async_todo.next, &thread->todo);
}
binder_transaction_buffer_release(proc, buffer, NULL);
binder_free_buf(proc, buffer);
break;
}
......
*consumed = ptr - buffer;
}
return 0;
}
首先通过看这个语句:
[cpp] view plain copy
get_user(data_ptr, (void * __user *)ptr)
这个是获得要删除的Buffer的用户空间地址,接着通过下面这个语句来找到这个地址对应的struct binder_buffer信息:
[cpp] view plain copy
buffer = binder_buffer_lookup(proc, data_ptr);
因为这个空间是前面在binder_transaction里面分配的,所以这里一定能找到。
最后,就可以释放这块内存了:
[cpp] view plain copy
binder_transaction_buffer_release(proc, buffer, NULL);
binder_free_buf(proc, buffer);
再来看另外一个命令BC_REPLY:
[cpp] view plain copy
int
binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,
void __user *buffer, int size, signed long *consumed)
{
uint32_t cmd;
void __user *ptr = buffer + *consumed;
void __user *end = buffer + size;
while (ptr < end && thread->return_error == BR_OK) {
if (get_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {
binder_stats.bc[_IOC_NR(cmd)]++;
proc->stats.bc[_IOC_NR(cmd)]++;
thread->stats.bc[_IOC_NR(cmd)]++;
}
switch (cmd) {
......
case BC_TRANSACTION:
case BC_REPLY: {
struct binder_transaction_data tr;
if (copy_from_user(&tr, ptr, sizeof(tr)))
return -EFAULT;
ptr += sizeof(tr);
binder_transaction(proc, thread, &tr, cmd == BC_REPLY);
break;
}
......
*consumed = ptr - buffer;
}
return 0;
}
又再次进入到binder_transaction函数:
[cpp] view plain copy
static void
binder_transaction(struct binder_proc *proc, struct binder_thread *thread,
struct binder_transaction_data *tr, int reply)
{
struct binder_transaction *t;
struct binder_work *tcomplete;
size_t *offp, *off_end;
struct binder_proc *target_proc;
struct binder_thread *target_thread = NULL;
struct binder_node *target_node = NULL;
struct list_head *target_list;
wait_queue_head_t *target_wait;
struct binder_transaction *in_reply_to = NULL;
struct binder_transaction_log_entry *e;
uint32_t return_error;
......
if (reply) {
in_reply_to = thread->transaction_stack;
if (in_reply_to == NULL) {
......
return_error = BR_FAILED_REPLY;
goto err_empty_call_stack;
}
binder_set_nice(in_reply_to->saved_priority);
if (in_reply_to->to_thread != thread) {
.......
goto err_bad_call_stack;
}
thread->transaction_stack = in_reply_to->to_parent;
target_thread = in_reply_to->from;
if (target_thread == NULL) {
return_error = BR_DEAD_REPLY;
goto err_dead_binder;
}
if (target_thread->transaction_stack != in_reply_to) {
......
return_error = BR_FAILED_REPLY;
in_reply_to = NULL;
target_thread = NULL;
goto err_dead_binder;
}
target_proc = target_thread->proc;
} else {
......
}
if (target_thread) {
e->to_thread = target_thread->pid;
target_list = &target_thread->todo;
target_wait = &target_thread->wait;
} else {
......
}
/* TODO: reuse incoming transaction for reply */
t = kzalloc(sizeof(*t), GFP_KERNEL);
if (t == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_t_failed;
}
tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
if (tcomplete == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_tcomplete_failed;
}
if (!reply && !(tr->flags & TF_ONE_WAY))
t->from = thread;
else
t->from = NULL;
t->sender_euid = proc->tsk->cred->euid;
t->to_proc = target_proc;
t->to_thread = target_thread;
t->code = tr->code;
t->flags = tr->flags;
t->priority = task_nice(current);
t->buffer = binder_alloc_buf(target_proc, tr->data_size,
tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
if (t->buffer == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_alloc_buf_failed;
}
t->buffer->allow_user_free = 0;
t->buffer->debug_id = t->debug_id;
t->buffer->transaction = t;
t->buffer->target_node = target_node;
if (target_node)
binder_inc_node(target_node, 1, 0, NULL);
offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));
if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
binder_user_error("binder: %d:%d got transaction with invalid "
"data ptr\n", proc->pid, thread->pid);
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
binder_user_error("binder: %d:%d got transaction with invalid "
"offsets ptr\n", proc->pid, thread->pid);
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
......
if (reply) {
BUG_ON(t->buffer->async_transaction != 0);
binder_pop_transaction(target_thread, in_reply_to);
} else if (!(t->flags & TF_ONE_WAY)) {
......
} else {
......
}
t->work.type = BINDER_WORK_TRANSACTION;
list_add_tail(&t->work.entry, target_list);
tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;
list_add_tail(&tcomplete->entry, &thread->todo);
if (target_wait)
wake_up_interruptible(target_wait);
return;
......
}
注意,这里的reply为1,我们忽略掉其它无关代码。
前面Service Manager正在binder_thread_read函数中被MediaPlayerService启动后进程唤醒后,在最后会把当前处理完的事务放在thread->transaction_stack中:
[cpp] view plain copy
if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {
t->to_parent = thread->transaction_stack;
t->to_thread = thread;
thread->transaction_stack = t;
}
所以,这里,首先是把它这个binder_transaction取回来,并且放在本地变量in_reply_to中:
[cpp] view plain copy
in_reply_to = thread->transaction_stack;
接着就可以通过in_reply_to得到最终发出这个事务请求的线程和进程:
[cpp] view plain copy
target_thread = in_reply_to->from;
target_proc = target_thread->proc;
然后得到target_list和target_wait:
[cpp] view plain copy
target_list = &target_thread->todo;
target_wait = &target_thread->wait;
下面这一段代码:
[cpp] view plain copy
/* TODO: reuse incoming transaction for reply */
t = kzalloc(sizeof(*t), GFP_KERNEL);
if (t == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_t_failed;
}
tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
if (tcomplete == NULL) {
return_error = BR_FAILED_REPLY;
goto err_alloc_tcomplete_failed;
}
if (!reply && !(tr->flags & TF_ONE_WAY))
t->from = thread;
else
t->from = NULL;
t->sender_euid = proc->tsk->cred->euid;
t->to_proc = target_proc;
t->to_thread = target_thread;
t->code = tr->code;
t->flags = tr->flags;
t->priority = task_nice(current);
t->buffer = binder_alloc_buf(target_proc, tr->data_size,
tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
if (t->buffer == NULL) {
return_error = BR_FAILED_REPLY;
goto err_binder_alloc_buf_failed;
}
t->buffer->allow_user_free = 0;
t->buffer->debug_id = t->debug_id;
t->buffer->transaction = t;
t->buffer->target_node = target_node;
if (target_node)
binder_inc_node(target_node, 1, 0, NULL);
offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));
if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
binder_user_error("binder: %d:%d got transaction with invalid "
"data ptr\n", proc->pid, thread->pid);
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
binder_user_error("binder: %d:%d got transaction with invalid "
"offsets ptr\n", proc->pid, thread->pid);
return_error = BR_FAILED_REPLY;
goto err_copy_data_failed;
}
我们在前面已经分析过了,这里不再重复。但是有一点要注意的是,这里target_node为NULL,因此,t->buffer->target_node也为NULL。
函数本来有一个for循环,用来处理数据中的Binder对象,这里由于没有Binder对象,所以就略过了。到了下面这句代码:
[cpp] view plain copy
binder_pop_transaction(target_thread, in_reply_to);
我们看看做了什么事情:
[cpp] view plain copy
static void
binder_pop_transaction(
struct binder_thread *target_thread, struct binder_transaction *t)
{
if (target_thread) {
BUG_ON(target_thread->transaction_stack != t);
BUG_ON(target_thread->transaction_stack->from != target_thread);
target_thread->transaction_stack =
target_thread->transaction_stack->from_parent;
t->from = NULL;
}
t->need_reply = 0;
if (t->buffer)
t->buffer->transaction = NULL;
kfree(t);
binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;
}
由于到了这里,已经不需要in_reply_to这个transaction了,就把它删掉。
回到binder_transaction函数:
[cpp] view plain copy
t->work.type = BINDER_WORK_TRANSACTION;
list_add_tail(&t->work.entry, target_list);
tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;
list_add_tail(&tcomplete->entry, &thread->todo);
和前面一样,分别把t和tcomplete分别放在target_list和thread->todo队列中,这里的target_list指的就是最初调用IServiceManager::addService的MediaPlayerService的Server主线程的的thread->todo队列了,而thread->todo指的是Service Manager中用来回复IServiceManager::addService请求的线程。
最后,唤醒等待在target_wait队列上的线程了,就是最初调用IServiceManager::addService的MediaPlayerService的Server主线程了,它最后在binder_thread_read函数中睡眠在thread->wait上,就是这里的target_wait了:
[cpp] view plain copy
if (target_wait)
wake_up_interruptible(target_wait);
这样,Service Manger回复调用IServiceManager::addService请求就算完成了,重新回到frameworks/base/cmds/servicemanager/binder.c文件中的binder_loop函数等待下一个Client请求的到来。事实上,Service Manger回到binder_loop函数再次执行ioctl函数时候,又会再次进入到binder_thread_read函数。这时个会发现thread->todo不为空,这是因为刚才我们调用了:
[cpp] view plain copy
list_add_tail(&tcomplete->entry, &thread->todo);
把一个工作项tcompelete放在了在thread->todo中,这个tcompelete的type为BINDER_WORK_TRANSACTION_COMPLETE,因此,Binder驱动程序会执行下面操作:
[cpp] view plain copy
switch (w->type) {
case BINDER_WORK_TRANSACTION_COMPLETE: {
cmd = BR_TRANSACTION_COMPLETE;
if (put_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
list_del(&w->entry);
kfree(w);
} break;
......
}
binder_loop函数执行完这个ioctl调用后,才会在下一次调用ioctl进入到Binder驱动程序进入休眠状态,等待下一次Client的请求。
上面讲到调用IServiceManager::addService的MediaPlayerService的Server主线程被唤醒了,于是,重新执行binder_thread_read函数:
[cpp] view plain copy
static int
binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,
void __user *buffer, int size, signed long *consumed, int non_block)
{
void __user *ptr = buffer + *consumed;
void __user *end = buffer + size;
int ret = 0;
int wait_for_proc_work;
if (*consumed == 0) {
if (put_user(BR_NOOP, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
}
retry:
wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);
......
if (wait_for_proc_work) {
......
} else {
if (non_block) {
if (!binder_has_thread_work(thread))
ret = -EAGAIN;
} else
ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));
}
......
while (1) {
uint32_t cmd;
struct binder_transaction_data tr;
struct binder_work *w;
struct binder_transaction *t = NULL;
if (!list_empty(&thread->todo))
w = list_first_entry(&thread->todo, struct binder_work, entry);
else if (!list_empty(&proc->todo) && wait_for_proc_work)
w = list_first_entry(&proc->todo, struct binder_work, entry);
else {
if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */
goto retry;
break;
}
......
switch (w->type) {
case BINDER_WORK_TRANSACTION: {
t = container_of(w, struct binder_transaction, work);
} break;
......
}
if (!t)
continue;
BUG_ON(t->buffer == NULL);
if (t->buffer->target_node) {
......
} else {
tr.target.ptr = NULL;
tr.cookie = NULL;
cmd = BR_REPLY;
}
tr.code = t->code;
tr.flags = t->flags;
tr.sender_euid = t->sender_euid;
if (t->from) {
......
} else {
tr.sender_pid = 0;
}
tr.data_size = t->buffer->data_size;
tr.offsets_size = t->buffer->offsets_size;
tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;
tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));
if (put_user(cmd, (uint32_t __user *)ptr))
return -EFAULT;
ptr += sizeof(uint32_t);
if (copy_to_user(ptr, &tr, sizeof(tr)))
return -EFAULT;
ptr += sizeof(tr);
......
list_del(&t->work.entry);
t->buffer->allow_user_free = 1;
if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {
......
} else {
t->buffer->transaction = NULL;
kfree(t);
binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;
}
break;
}
done:
......
return 0;
}
在while循环中,从thread->todo得到w,w->type为BINDER_WORK_TRANSACTION,于是,得到t。从上面可以知道,Service Manager反回了一个0回来,写在t->buffer->data里面,现在把t->buffer->data加上proc->user_buffer_offset,得到用户空间地址,保存在tr.data.ptr.buffer里面,这样用户空间就可以访问这个返回码了。由于cmd不等于BR_TRANSACTION,这时就可以把t删除掉了,因为以后都不需要用了。
执行完这个函数后,就返回到binder_ioctl函数,执行下面语句,把数据返回给用户空间:
[cpp] view plain copy
if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
ret = -EFAULT;
goto err;
}
接着返回到用户空间IPCThreadState::talkWithDriver函数,最后返回到IPCThreadState::waitForResponse函数,最终执行到下面语句:
[cpp] view plain copy
status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult)
{
int32_t cmd;
int32_t err;
while (1) {
if ((err=talkWithDriver()) < NO_ERROR) break;
......
cmd = mIn.readInt32();
......
switch (cmd) {
......
case BR_REPLY:
{
binder_transaction_data tr;
err = mIn.read(&tr, sizeof(tr));
LOG_ASSERT(err == NO_ERROR, "Not enough command data for brREPLY");
if (err != NO_ERROR) goto finish;
if (reply) {
if ((tr.flags & TF_STATUS_CODE) == 0) {
reply->ipcSetDataReference(
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
tr.offsets_size/sizeof(size_t),
freeBuffer, this);
} else {
......
}
} else {
......
}
}
goto finish;
......
}
}
finish:
......
return err;
}
注意,这里的tr.flags等于0,这个是在上面的binder_send_reply函数里设置的。最终把结果保存在reply了:
[cpp] view plain copy
reply->ipcSetDataReference(
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
tr.offsets_size/sizeof(size_t),
freeBuffer, this);
这个函数我们就不看了,有兴趣的读者可以研究一下。
从这里层层返回,最后回到MediaPlayerService::instantiate函数中。
至此,IServiceManager::addService终于执行完毕了。这个过程非常复杂,但是如果我们能够深刻地理解这一过程,将能很好地理解Binder机制的设计思想和实现过程。这里,对IServiceManager::addService过程中MediaPlayerService、ServiceManager和BinderDriver之间的交互作一个小结:
![](http://hi.csdn.net/attachment/201107/24/0_1311530322F5jj.gif)
回到frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数,接下去还要执行下面两个函数:
[cpp] view plain copy
ProcessState::self()->startThreadPool();
IPCThreadState::self()->joinThreadPool();
首先看ProcessState::startThreadPool函数的实现:
[cpp] view plain copy
void ProcessState::startThreadPool()
{
AutoMutex _l(mLock);
if (!mThreadPoolStarted) {
mThreadPoolStarted = true;
spawnPooledThread(true);
}
}
这里调用spwanPooledThread:
[cpp] view plain copy
void ProcessState::spawnPooledThread(bool isMain)
{
if (mThreadPoolStarted) {
int32_t s = android_atomic_add(1, &mThreadPoolSeq);
char buf[32];
sprintf(buf, "Binder Thread #%d", s);
LOGV("Spawning new pooled thread, name=%s\n", buf);
sp<Thread> t = new PoolThread(isMain);
t->run(buf);
}
}
这里主要是创建一个线程,PoolThread继续Thread类,Thread类定义在frameworks/base/libs/utils/Threads.cpp文件中,其run函数最终调用子类的threadLoop函数,这里即为PoolThread::threadLoop函数:
[cpp] view plain copy
virtual bool threadLoop()
{
IPCThreadState::self()->joinThreadPool(mIsMain);
return false;
}
这里和frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数一样,最终都是调用了IPCThreadState::joinThreadPool函数,它们的区别是,一个参数是true,一个是默认值false。我们来看一下这个函数的实现:
[cpp] view plain copy
void IPCThreadState::joinThreadPool(bool isMain)
{
LOG_THREADPOOL("**** THREAD %p (PID %d) IS JOINING THE THREAD POOL\n", (void*)pthread_self(), getpid());
mOut.writeInt32(isMain ? BC_ENTER_LOOPER : BC_REGISTER_LOOPER);
......
status_t result;
do {
int32_t cmd;
.......
// now get the next command to be processed, waiting if necessary
result = talkWithDriver();
if (result >= NO_ERROR) {
size_t IN = mIn.dataAvail();
if (IN < sizeof(int32_t)) continue;
cmd = mIn.readInt32();
......
}
result = executeCommand(cmd);
}
......
} while (result != -ECONNREFUSED && result != -EBADF);
.......
mOut.writeInt32(BC_EXIT_LOOPER);
talkWithDriver(false);
}
这个函数最终是在一个无穷循环中,通过调用talkWithDriver函数来和Binder驱动程序进行交互,实际上就是调用talkWithDriver来等待Client的请求,然后再调用executeCommand来处理请求,而在executeCommand函数中,最终会调用BBinder::transact来真正处理Client的请求:
[cpp] view plain copy
status_t IPCThreadState::executeCommand(int32_t cmd)
{
BBinder* obj;
RefBase::weakref_type* refs;
status_t result = NO_ERROR;
switch (cmd) {
......
case BR_TRANSACTION:
{
binder_transaction_data tr;
result = mIn.read(&tr, sizeof(tr));
......
Parcel reply;
......
if (tr.target.ptr) {
sp<BBinder> b((BBinder*)tr.cookie);
const status_t error = b->transact(tr.code, buffer, &reply, tr.flags);
if (error < NO_ERROR) reply.setError(error);
} else {
const status_t error = the_context_object->transact(tr.code, buffer, &reply, tr.flags);
if (error < NO_ERROR) reply.setError(error);
}
......
}
break;
.......
}
if (result != NO_ERROR) {
mLastError = result;
}
return result;
}
接下来再看一下BBinder::transact的实现:
[cpp] view plain copy
status_t BBinder::transact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
data.setDataPosition(0);
status_t err = NO_ERROR;
switch (code) {
case PING_TRANSACTION:
reply->writeInt32(pingBinder());
break;
default:
err = onTransact(code, data, reply, flags);
break;
}
if (reply != NULL) {
reply->setDataPosition(0);
}
return err;
}
最终会调用onTransact函数来处理。在这个场景中,BnMediaPlayerService继承了BBinder类,并且重载了onTransact函数,因此,这里实际上是调用了BnMediaPlayerService::onTransact函数,这个函数定义在frameworks/base/libs/media/libmedia/IMediaPlayerService.cpp文件中:
[cpp] view plain copy
status_t BnMediaPlayerService::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch(code) {
case CREATE_URL: {
......
} break;
case CREATE_FD: {
......
} break;
case DECODE_URL: {
......
} break;
case DECODE_FD: {
......
} break;
case CREATE_MEDIA_RECORDER: {
......
} break;
case CREATE_METADATA_RETRIEVER: {
......
} break;
case GET_OMX: {
......
} break;
default:
return BBinder::onTransact(code, data, reply, flags);
}
}
至此,我们就以MediaPlayerService为例,完整地介绍了Android系统进程间通信Binder机制中的Server启动过程。Server启动起来之后,就会在一个无穷循环中等待Client的请求了。在下一篇文章中,我们将介绍Client如何通过Service Manager远程接口来获得Server远程接口,进而调用Server远程接口来使用Server提供的服务,敬请关注。
- 前言
- Android组件设计思想
- Android源代码开发和调试环境搭建
- Android源代码下载和编译
- Android源代码情景分析法
- Android源代码调试分析法
- 手把手教你为手机编译ROM
- 在Ubuntu上下载、编译和安装Android最新源代码
- 在Ubuntu上下载、编译和安装Android最新内核源代码(Linux Kernel)
- 如何单独编译Android源代码中的模块
- 在Ubuntu上为Android系统编写Linux内核驱动程序
- 在Ubuntu上为Android系统内置C可执行程序测试Linux内核驱动程序
- 在Ubuntu上为Android增加硬件抽象层(HAL)模块访问Linux内核驱动程序
- 在Ubuntu为Android硬件抽象层(HAL)模块编写JNI方法提供Java访问硬件服务接口
- 在Ubuntu上为Android系统的Application Frameworks层增加硬件访问服务
- 在Ubuntu上为Android系统内置Java应用程序测试Application Frameworks层的硬件服务
- Android源代码仓库及其管理工具Repo分析
- Android编译系统简要介绍和学习计划
- Android编译系统环境初始化过程分析
- Android源代码编译命令m/mm/mmm/make分析
- Android系统镜像文件的打包过程分析
- 从CM刷机过程和原理分析Android系统结构
- Android系统架构概述
- Android系统整体架构
- android专用驱动
- Android硬件抽象层HAL
- Android应用程序组件
- Android应用程序框架
- Android用户界面架构
- Android虚拟机之Dalvik虚拟机
- Android硬件抽象层
- Android硬件抽象层(HAL)概要介绍和学习计划
- Android专用驱动
- Android Logger驱动系统
- Android日志系统驱动程序Logger源代码分析
- Android应用程序框架层和系统运行库层日志系统源代码分析
- Android日志系统Logcat源代码简要分析
- Android Binder驱动系统
- Android进程间通信(IPC)机制Binder简要介绍和学习计划
- 浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路
- 浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路
- Android系统进程间通信(IPC)机制Binder中的Server启动过程源代码分析
- Android系统进程间通信(IPC)机制Binder中的Client获得Server远程接口过程源代码分析
- Android系统进程间通信Binder机制在应用程序框架层的Java接口源代码分析
- Android Ashmem驱动系统
- Android系统匿名共享内存Ashmem(Anonymous Shared Memory)简要介绍和学习计划
- Android系统匿名共享内存Ashmem(Anonymous Shared Memory)驱动程序源代码分析
- Android系统匿名共享内存Ashmem(Anonymous Shared Memory)在进程间共享的原理分析
- Android系统匿名共享内存(Anonymous Shared Memory)C++调用接口分析
- Android应用程序进程管理
- Android应用程序进程启动过程的源代码分析
- Android系统进程Zygote启动过程的源代码分析
- Android系统默认Home应用程序(Launcher)的启动过程源代码分析
- Android应用程序消息机制
- Android应用程序消息处理机制(Looper、Handler)分析
- Android应用程序线程消息循环模型分析
- Android应用程序输入事件分发和处理机制
- Android应用程序键盘(Keyboard)消息处理机制分析
- Android应用程序UI架构
- Android系统的开机画面显示过程分析
- Android帧缓冲区(Frame Buffer)硬件抽象层(HAL)模块Gralloc的实现原理分析
- SurfaceFlinger
- Android系统Surface机制的SurfaceFlinger服务
- SurfaceFlinger服务简要介绍和学习计划
- 启动过程分析
- 对帧缓冲区(Frame Buffer)的管理分析
- 线程模型分析
- 渲染应用程序UI的过程分析
- Android应用程序与SurfaceFlinger服务的关系
- 概述和学习计划
- 连接过程分析
- 共享UI元数据(SharedClient)的创建过程分析
- 创建Surface的过程分析
- 渲染Surface的过程分析
- Android应用程序窗口(Activity)
- 实现框架简要介绍和学习计划
- 运行上下文环境(Context)的创建过程分析
- 窗口对象(Window)的创建过程分析
- 视图对象(View)的创建过程分析
- 与WindowManagerService服务的连接过程分析
- 绘图表面(Surface)的创建过程分析
- 测量(Measure)、布局(Layout)和绘制(Draw)过程分析
- WindowManagerService
- WindowManagerService的简要介绍和学习计划
- 计算Activity窗口大小的过程分析
- 对窗口的组织方式分析
- 对输入法窗口(Input Method Window)的管理分析
- 对壁纸窗口(Wallpaper Window)的管理分析
- 计算窗口Z轴位置的过程分析
- 显示Activity组件的启动窗口(Starting Window)的过程分析
- 切换Activity窗口(App Transition)的过程分析
- 显示窗口动画的原理分析
- Android控件TextView的实现原理分析
- Android视图SurfaceView的实现原理分析
- Android应用程序UI硬件加速渲染
- 简要介绍和学习计划
- 环境初始化过程分析
- 预加载资源地图集服务(Asset Atlas Service)分析
- Display List构建过程分析
- Display List渲染过程分析
- 动画执行过程分析
- Android应用程序资源管理框架
- Android资源管理框架(Asset Manager)
- Asset Manager 简要介绍和学习计划
- 编译和打包过程分析
- Asset Manager的创建过程分析
- 查找过程分析
- Dalvik虚拟机和ART虚拟机
- Dalvik虚拟机
- Dalvik虚拟机简要介绍和学习计划
- Dalvik虚拟机的启动过程分析
- Dalvik虚拟机的运行过程分析
- Dalvik虚拟机JNI方法的注册过程分析
- Dalvik虚拟机进程和线程的创建过程分析
- Dalvik虚拟机垃圾收集机制简要介绍和学习计划
- Dalvik虚拟机Java堆创建过程分析
- Dalvik虚拟机为新创建对象分配内存的过程分析
- Dalvik虚拟机垃圾收集(GC)过程分析
- ART虚拟机
- Android ART运行时无缝替换Dalvik虚拟机的过程分析
- Android运行时ART简要介绍和学习计划
- Android运行时ART加载OAT文件的过程分析
- Android运行时ART加载类和方法的过程分析
- Android运行时ART执行类方法的过程分析
- ART运行时垃圾收集机制简要介绍和学习计划
- ART运行时Java堆创建过程分析
- ART运行时为新创建对象分配内存的过程分析
- ART运行时垃圾收集(GC)过程分析
- ART运行时Compacting GC简要介绍和学习计划
- ART运行时Compacting GC堆创建过程分析
- ART运行时Compacting GC为新创建对象分配内存的过程分析
- ART运行时Semi-Space(SS)和Generational Semi-Space(GSS)GC执行过程分析
- ART运行时Mark-Compact( MC)GC执行过程分析
- ART运行时Foreground GC和Background GC切换过程分析
- Android安全机制
- SEAndroid安全机制简要介绍和学习计划
- SEAndroid安全机制框架分析
- SEAndroid安全机制中的文件安全上下文关联分析
- SEAndroid安全机制中的进程安全上下文关联分析
- SEAndroid安全机制对Android属性访问的保护分析
- SEAndroid安全机制对Binder IPC的保护分析
- 从NDK在非Root手机上的调试原理探讨Android的安全机制
- APK防反编译
- Android视频硬解稳定性问题探讨和处理
- Android系统的智能指针(轻量级指针、强指针和弱指针)的实现原理分析
- Android应用程序安装过程源代码分析
- Android应用程序启动过程源代码分析
- 四大组件源代码分析
- Activity
- Android应用程序的Activity启动过程简要介绍和学习计划
- Android应用程序内部启动Activity过程(startActivity)的源代码分析
- 解开Android应用程序组件Activity的"singleTask"之谜
- Android应用程序在新的进程中启动新的Activity的方法和过程分析
- Service
- Android应用程序绑定服务(bindService)的过程源代码分析
- ContentProvider
- Android应用程序组件Content Provider简要介绍和学习计划
- Android应用程序组件Content Provider应用实例
- Android应用程序组件Content Provider的启动过程源代码分析
- Android应用程序组件Content Provider在应用程序之间共享数据的原理分析
- Android应用程序组件Content Provider的共享数据更新通知机制分析
- BroadcastReceiver
- Android系统中的广播(Broadcast)机制简要介绍和学习计划
- Android应用程序注册广播接收器(registerReceiver)的过程分析
- Android应用程序发送广播(sendBroadcast)的过程分析