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# 附录 A. 超越 Effective C++ 作者:Scott Meyers 译者:fatalerror99 (iTePub's Nirvana) 发布:http://blog.csdn.net/fatalerror99/ Effective C++ 覆盖了我认为对当前的 C++ 程序员最重要的通用指导方针,但是如果你有兴趣在更多的方面提升你的效力,我推荐你去研读我的其他 C++ 书籍,More Effective C++ 和 Effective STL。 More Effective C++ 覆盖其它的编程指导方针,并包括像效率和带有异常编程这样的话题的广泛讨论。它也记述了像 smart pointers(智能指针),reference counting(引用计数)和 proxy objects(代理对象)这样的重要的 C++ 编程技术。 Effective STL 像 Effective C++ 一样是一本面向指导方针的书,但是它专注于标准模板库的有效使用。 下面是这两本书的目录摘要。 Contents of More Effective C++ Basics Item 1: Distinguish between pointers and references Item 2: Prefer C++-style casts Item 3: Never treat arrays polymorphically Item 4: Avoid gratuitous default constructors Operators Item 5: Be wary of user-defined conversion functions Item 6: Distinguish between prefix and postfix forms of increment and decrement operators Item 7: Never overload &&, ||, or, Item 8: Understand the different meanings of new and delete Exceptions Item 9: Use destructors to prevent resource leaks Item 10: Prevent resource leaks in constructors Item 11: Prevent exceptions from leaving destructors Item 12: Understand how throwing an exception differs from passing a parameter or calling a virtual function Item 13: Catch exceptions by reference Item 14: Use exception specifications judiciously Item 15: Understand the costs of exception handling Efficiency Item 16: Remember the 80-20 rule Item 17: Consider using lazy evaluation Item 18: Amortize the cost of expected computations Item 19: Understand the origin of temporary objects Item 20: Facilitate the return value optimization Item 21: Overload to avoid implicit type conversions Item 22: Consider using op= instead of stand-alone op Item 23: Consider alternative libraries Item 24: Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI Techniques Item 25: Virtualizing constructors and non-member functions Item 26: Limiting the number of objects of a class Item 27: Requiring or prohibiting heap-based objects Item 28: Smart pointers Item 29: Reference counting Item 30: Proxy classes Item 31: Making functions virtual with respect to more than one object Miscellany Item 32: Program in the future tense Item 33: Make non-leaf classes abstract Item 34: Understand how to combine C++ and C in the same program Item 35: Familiarize yourself with the language standard Contents of Effective STL Chapter 1: Containers Item 1: Choose your containers with care. Item 2: Beware the illusion of container-independent code. Item 3: Make copying cheap and correct for objects in containers. Item 4: Call empty instead of checking size() against zero. Item 5: Prefer range member functions to their single-element counterparts. Item 6: Be alert for C++'s most vexing parse. Item 7: When using containers of newed pointers, remember to delete the pointers before the container is destroyed. Item 8: Never create containers of auto_ptrs. Item 9: Choose carefully among erasing options. Item 10: Be aware of allocator conventions and restrictions. Item 11: Understand the legitimate uses of custom allocators. Item 12: Have realistic expectations about the thread safety of STL containers. Chapter 2: vector and string Item 13: Prefer vector and string to dynamically allocated arrays. Item 14: Use reserve to avoid unnecessary reallocations. Item 15: Be aware of variations in string implementations. Item 16: Know how to pass vector and string data to legacy APIs. Item 17: Use "the swap TRick" to trim excess capacity. Item 18: Avoid using vector<bool>. Chapter 3: Associative Containers Item 19: Understand the difference between equality and equivalence. Item 20: Specify comparison types for associative containers of pointers. Item 21: Always have comparison functions return false for equal values. Item 22: Avoid in-place key modification in set and multiset. Item 23: Consider replacing associative containers with sorted vectors. Item 24: Choose carefully between map::operator[] and map::insert when efficiency is important. Item 25: Familiarize yourself with the nonstandard hashed containers. Chapter 4: Iterators Item 26: Prefer iterator to const_iterator, reverse_iterator, and const_reverse_iterator. Item 27: Use distance and advance to convert a container's const_iterators to iterators. Item 28: Understand how to use a reverse_iterator's base iterator. Item 29: Consider istreambuf_iterators for character-by-character input. Chapter 5: Algorithms Item 30: Make sure destination ranges are big enough. Item 31: Know your sorting options. Item 32: Follow remove-like algorithms by erase if you really want to remove something. Item 33: Be wary of remove-like algorithms on containers of pointers. Item 34: Note which algorithms expect sorted ranges. Item 35: Implement simple case-insensitive string comparisons via mismatch or lexicographical_compare. Item 36: Understand the proper implementation of copy_if. Item 37: Use accumulate or for_each to summarize ranges. Chapter 6: Functors, Functor Classes, Functions, etc. Item 38: Design functor classes for pass-by-value. Item 39: Make predicates pure functions. Item 40: Make functor classes adaptable. Item 41: Understand the reasons for ptr_fun, mem_fun, and mem_fun_ref. Item 42: Make sure less<T> means operator<. Chapter 7: Programming with the STL Item 43: Prefer algorithm calls to hand-written loops. Item 44: Prefer member functions to algorithms with the same names. Item 45: Distinguish among count, find, binary_search, lower_bound, upper_bound, and equal_range. Item 46: Consider function objects instead of functions as algorithm parameters. Item 47: Avoid producing write-only code. Item 48: Always #include the proper headers. Item 49: Learn to decipher STL-related compiler diagnostics. Item 50: Familiarize yourself with STL-related web sites.