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~~~ /* Abstract Factory 抽象工厂模式: 提供一个创建一系列相关或者相互依赖对象的接口,而无需指定他们具体的类 个人想法:工厂模式和抽象工厂模式:感觉抽象工厂可以叫集团模式,工厂模式下, 是一个工厂下,对产品的每一个具体生成分配不同的流水线; 集团模式:在集团下,有不同的工厂,可以生成不同的产品, 每个工厂生产出来的同一个型号产品具体细节是不一样 作者: HCLAC 日期: 20170306 */ package abstractfactory import ( "fmt" ) type User struct { id int name string } func (u *User) Id() int { if u == nil { return -1 } return u.id } func (u *User) SetId(id int) { if u == nil { return } u.id = id } func (u *User) Name() string { if u == nil { return "" } return u.name } func (u *User) SetName(name string) { if u == nil { return } u.name = name } type Department struct { id int name string } func (d *Department) Id() int { if d == nil { return -1 } return d.id } func (d *Department) SetId(id int) { if d == nil { return } d.id = id } func (d *Department) Name() string { if d == nil { return "" } return d.name } func (d *Department) SetName(name string) { if d == nil { return } d.name = name } type IUser interface { insert(*User) getUser(int) *User } type SqlServerUser struct { } func (s *SqlServerUser) insert(u *User) { if s == nil { return } fmt.Println("往SqlServer的User表中插入一条User", u) } func (s *SqlServerUser) getUser(id int) (u *User) { if s == nil { return nil } u = &User{id, "hclacS"} fmt.Println("从SqlServer的User表中获取一条User", *u) return } type AccessUser struct { } func (s *AccessUser) insert(u *User) { if s == nil { return } fmt.Println("往AccessUser的User表中插入一条User", *u) } func (s *AccessUser) getUser(id int) (u *User) { if s == nil { return nil } u = &User{id, "hclacA"} fmt.Println("从AccessUser的User表中获取一条User", *u) return } type IDepartment interface { insert(*Department) getDepartment(int) *Department } type SqlServerDepartment struct { } func (s *SqlServerDepartment) insert(d *Department) { if s == nil { return } fmt.Println("往SqlServer的Department表中插入一条Department", *d) } func (s *SqlServerDepartment) getDepartment(id int) (u *Department) { if s == nil { return nil } u = &Department{id, "hclacDS"} fmt.Println("从SqlServer的Department表中获取一条Department", *u) return } type AccessDepartment struct { } func (s *AccessDepartment) insert(u *Department) { if s == nil { return } fmt.Println("往AccessDepartment的Department表中插入一条Department", *u) } func (s *AccessDepartment) getDepartment(id int) (u *Department) { if s == nil { return nil } u = &Department{id, "hclacDA"} fmt.Println("从AccessDepartment的Department表中获取一条Department", *u) return } type Ifactory interface { createUser() IUser createDepartment() IDepartment } type SqlServerFactory struct { } func (s *SqlServerFactory) createUser() IUser { if s == nil { return nil } u := &SqlServerUser{} return u } func (s *SqlServerFactory) createDepartment() IDepartment { if s == nil { return nil } u := &SqlServerDepartment{} return u } type AccessFactory struct { } func (s *AccessFactory) createUser() IUser { if s == nil { return nil } u := &AccessUser{} return u } func (s *AccessFactory) createDepartment() IDepartment { if s == nil { return nil } u := &AccessDepartment{} return u } type DataAccess struct { db string } func (d *DataAccess) createUser(db string) IUser { if d == nil { return nil } var u IUser if db == "sqlserver" { u = new(SqlServerUser) } else if db == "access" { u = new(AccessUser) } return u } func (d *DataAccess) createDepartment(db string) IDepartment { if d == nil { return nil } var u IDepartment if db == "sqlserver" { u = new(SqlServerDepartment) } else if db == "access" { u = new(AccessDepartment) } return u } ~~~