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# 7.4 大对象分配 大对象(large object)(>32kb)直接从 Go 堆上进行分配,不涉及 mcache/mcentral/mheap 之间的三级过程,也就相对简单。 ## 从堆上分配 ``` // 大对象分配 var s *mspan (...) systemstack(func() { s = largeAlloc(size, needzero, noscan) }) s.freeindex = 1 s.allocCount = 1 x = unsafe.Pointer(s.base()) size = s.elemsize ``` 可以看到,大对象所分配的 mspan 是直接通过`largeAlloc`进行分配的。 ``` func largeAlloc(size uintptr, needzero bool, noscan bool) *mspan { // 对象太大,溢出 if size+_PageSize < size { throw("out of memory") } // 根据分配的大小计算需要分配的页数 npages := size >> _PageShift if size&_PageMask != 0 { npages++ } (...) // 从堆上分配 s := mheap_.alloc(npages, makeSpanClass(0, noscan), true, needzero) if s == nil { throw("out of memory") } s.limit = s.base() + size (...) return s } ``` 从堆上分配调用了`alloc`方法,这个方法需要指明要分配的页数、span 的大小等级、是否为大对象、是否清零: ``` func (h *mheap) alloc(npage uintptr, spanclass spanClass, large bool, needzero bool) *mspan { var s *mspan systemstack(func() { s = h.alloc_m(npage, spanclass, large) }) if s != nil { // 需要清零时,对分配的 span 进行清零 if needzero && s.needzero != 0 { memclrNoHeapPointers(unsafe.Pointer(s.base()), s.npages<<_PageShift) } // 标记已经清零 s.needzero = 0 } return s } ``` `alloc_m`是实际实现,在系统栈上执行: ``` //go:systemstack func (h *mheap) alloc_m(npage uintptr, spanclass spanClass, large bool) *mspan { _g_ := getg() (...) lock(&h.lock) (...) _g_.m.mcache.local_scan = 0 (...) _g_.m.mcache.local_tinyallocs = 0 s := h.allocSpanLocked(npage, &memstats.heap_inuse) if s != nil { (...) s.state = mSpanInUse s.allocCount = 0 s.spanclass = spanclass if sizeclass := spanclass.sizeclass(); sizeclass == 0 { s.elemsize = s.npages << _PageShift s.divShift = 0 s.divMul = 0 s.divShift2 = 0 s.baseMask = 0 } else { s.elemsize = uintptr(class_to_size[sizeclass]) m := &class_to_divmagic[sizeclass] s.divShift = m.shift s.divMul = m.mul s.divShift2 = m.shift2 s.baseMask = m.baseMask } // Mark in-use span in arena page bitmap. arena, pageIdx, pageMask := pageIndexOf(s.base()) arena.pageInUse[pageIdx] |= pageMask // update stats, sweep lists h.pagesInUse += uint64(npage) if large { (...) mheap_.largealloc += uint64(s.elemsize) mheap_.nlargealloc++ (...) } } (...) unlock(&h.lock) return s } ``` `allocSpanlocked`用来从堆上根据页数来进行实际的分配工作: ``` func (h *mheap) allocSpanLocked(npage uintptr, stat *uint64) *mspan { var s *mspan // 从堆中获取 span s = h.pickFreeSpan(npage) if s != nil { goto HaveSpan } // 堆中没无法获取到 span,这时需要对堆进行增长 if !h.grow(npage) { return nil } // 再获取一次 s = h.pickFreeSpan(npage) if s != nil { goto HaveSpan } throw("grew heap, but no adequate free span found") HaveSpan: (...) if s.npages > npage { t := (*mspan)(h.spanalloc.alloc()) t.init(s.base()+npage<<_PageShift, s.npages-npage) s.npages = npage h.setSpan(t.base()-1, s) h.setSpan(t.base(), t) h.setSpan(t.base()+t.npages*pageSize-1, t) t.needzero = s.needzero start, end := t.physPageBounds() if s.scavenged && start < end { memstats.heap_released += uint64(end - start) t.scavenged = true } s.state = mSpanManual t.state = mSpanManual h.freeSpanLocked(t, false, false, s.unusedsince) s.state = mSpanFree } if s.scavenged { sysUsed(unsafe.Pointer(s.base()), s.npages<<_PageShift) s.scavenged = false s.state = mSpanManual h.scavengeLargest(s.npages * pageSize) s.state = mSpanFree } s.unusedsince = 0 h.setSpans(s.base(), npage, s) (...) if s.inList() { throw("still in list") } return s } ``` 从堆上获取 span 会同时检查`free`和`scav`树堆: ``` func (h *mheap) pickFreeSpan(npage uintptr) *mspan { tf := h.free.find(npage) ts := h.scav.find(npage) var s *mspan // 选择更小的 span,然后返回 if tf != nil && (ts == nil || tf.spanKey.npages <= ts.spanKey.npages) { s = tf.spanKey h.free.removeNode(tf) } else if ts != nil && (tf == nil || tf.spanKey.npages > ts.spanKey.npages) { s = ts.spanKey h.scav.removeNode(ts) } return s } ``` free 和 scav 均为树堆,其数据结构的性质我们已经很熟悉了。 ## 从操作系统申请 而对栈进行增长则需要向操作系统申请: ``` func (h *mheap) grow(npage uintptr) bool { ask := npage << _PageShift nBase := round(h.curArena.base+ask, physPageSize) if nBase > h.curArena.end { // Not enough room in the current arena. Allocate more // arena space. This may not be contiguous with the // current arena, so we have to request the full ask. av, asize := h.sysAlloc(ask) if av == nil { print("runtime: out of memory: cannot allocate ", ask, "-byte block (", memstats.heap_sys, " in use)\n") return false } if uintptr(av) == h.curArena.end { // The new space is contiguous with the old // space, so just extend the current space. h.curArena.end = uintptr(av) + asize } else { // The new space is discontiguous. Track what // remains of the current space and switch to // the new space. This should be rare. if size := h.curArena.end - h.curArena.base; size != 0 { h.growAddSpan(unsafe.Pointer(h.curArena.base), size) } // Switch to the new space. h.curArena.base = uintptr(av) h.curArena.end = uintptr(av) + asize } // The memory just allocated counts as both released // and idle, even though it's not yet backed by spans. // // The allocation is always aligned to the heap arena // size which is always > physPageSize, so its safe to // just add directly to heap_released. Coalescing, if // possible, will also always be correct in terms of // accounting, because s.base() must be a physical // page boundary. memstats.heap_released += uint64(asize) memstats.heap_idle += uint64(asize) // Recalculate nBase nBase = round(h.curArena.base+ask, physPageSize) } // Grow into the current arena. v := h.curArena.base h.curArena.base = nBase h.growAddSpan(unsafe.Pointer(v), nBase-v) return true } func (h *mheap) growAddSpan(v unsafe.Pointer, size uintptr) { // Scavenge some pages to make up for the virtual memory space // we just allocated, but only if we need to. h.scavengeIfNeededLocked(size) s := (*mspan)(h.spanalloc.alloc()) s.init(uintptr(v), size/pageSize) h.setSpans(s.base(), s.npages, s) s.state = mSpanFree // [v, v+size) is always in the Prepared state. The new span // must be marked scavenged so the allocator transitions it to // Ready when allocating from it. s.scavenged = true // This span is both released and idle, but grow already // updated both memstats. h.coalesce(s) h.free.insert(s) } ``` 通过`h.sysAlloc`获取从操作系统申请而来的内存,首先尝试 从已经保留的 arena 中获得内存,无法获取到合适的内存后,才会正式向操作系统申请,而后对其进行初始化: ``` func (h *mheap) sysAlloc(n uintptr) (v unsafe.Pointer, size uintptr) { n = round(n, heapArenaBytes) // 优先从已经保留的 arena 中获取 v = h.arena.alloc(n, heapArenaBytes, &memstats.heap_sys) if v != nil { size = n goto mapped } // 如果获取不到,再尝试增长 arena hint for h.arenaHints != nil { hint := h.arenaHints p := hint.addr if hint.down { p -= n } if p+n < p { // 溢出 v = nil } else if arenaIndex(p+n-1) >= 1<<arenaBits { // 溢出 v = nil } else { v = sysReserve(unsafe.Pointer(p), n) } if p == uintptr(v) { // 获取成功,更新 arena hint if !hint.down { p += n } hint.addr = p size = n break } // 失败,丢弃并重新尝试 if v != nil { sysFree(v, n, nil) } h.arenaHints = hint.next h.arenaHintAlloc.free(unsafe.Pointer(hint)) } if size == 0 { (...) v, size = sysReserveAligned(nil, n, heapArenaBytes) if v == nil { return nil, 0 } // 创建新的 hint 来增长此区域 hint := (*arenaHint)(h.arenaHintAlloc.alloc()) hint.addr, hint.down = uintptr(v), true hint.next, mheap_.arenaHints = mheap_.arenaHints, hint hint = (*arenaHint)(h.arenaHintAlloc.alloc()) hint.addr = uintptr(v) + size hint.next, mheap_.arenaHints = mheap_.arenaHints, hint } // 检查不能使用的指针 (...) // 正式开始使用保留的内存 sysMap(v, size, &memstats.heap_sys) mapped: // 创建 arena 的 metadata for ri := arenaIndex(uintptr(v)); ri <= arenaIndex(uintptr(v)+size-1); ri++ { l2 := h.arenas[ri.l1()] if l2 == nil { // 分配 L2 arena map l2 = (*[1 << arenaL2Bits]*heapArena)(persistentalloc(unsafe.Sizeof(*l2), sys.PtrSize, nil)) if l2 == nil { throw("out of memory allocating heap arena map") } (...) } if l2[ri.l2()] != nil { throw("arena already initialized") } var r *heapArena r = (*heapArena)(h.heapArenaAlloc.alloc(unsafe.Sizeof(*r), sys.PtrSize, &memstats.gc_sys)) if r == nil { r = (*heapArena)(persistentalloc(unsafe.Sizeof(*r), sys.PtrSize, &memstats.gc_sys)) if r == nil { throw("out of memory allocating heap arena metadata") } } // 将 arena 添加到 arena 列表中 if len(h.allArenas) == cap(h.allArenas) { size := 2 * uintptr(cap(h.allArenas)) * sys.PtrSize if size == 0 { size = physPageSize } newArray := (*notInHeap)(persistentalloc(size, sys.PtrSize, &memstats.gc_sys)) if newArray == nil { throw("out of memory allocating allArenas") } oldSlice := h.allArenas *(*notInHeapSlice)(unsafe.Pointer(&h.allArenas)) = notInHeapSlice{newArray, len(h.allArenas), int(size / sys.PtrSize)} copy(h.allArenas, oldSlice) } h.allArenas = h.allArenas[:len(h.allArenas)+1] h.allArenas[len(h.allArenas)-1] = ri (...) } (...) return } ``` 这个过程略显复杂: 1. 首先会通过现有的 arena 中获得已经保留的内存区域,如果能获取到,则直接对 arena 进行初始化; 2. 如果没有,则会通过`sysReserve`为 arena 保留新的内存区域,并通过`sysReserveAligned`对操作系统对齐的区域进行重排,而后使用`sysMap`正式使用所在区块的内存。 3. 在 arena 初始化阶段,本质上是为 arena 创建 metadata,这部分内存属于堆外内存,即不会被 GC 所追踪的内存,因而通过 persistentalloc 进行分配。 `persistentalloc`是`sysAlloc`之上的一层封装,它分配到的内存用于不能被释放。 ``` func persistentalloc(size, align uintptr, sysStat *uint64) unsafe.Pointer { var p *notInHeap systemstack(func() { p = persistentalloc1(size, align, sysStat) }) return unsafe.Pointer(p) } //go:systemstack func persistentalloc1(size, align uintptr, sysStat *uint64) *notInHeap { const ( maxBlock = 64 << 10 // VM reservation granularity is 64K on windows ) // 不允许分配大小为 0 的空间 if size == 0 { throw("persistentalloc: size == 0") } // 对齐数必须为 2 的指数、且不大于 PageSize if align != 0 { if align&(align-1) != 0 { throw("persistentalloc: align is not a power of 2") } if align > _PageSize { throw("persistentalloc: align is too large") } } else { // 若未指定则默认为 8 align = 8 } // 分配大内存:分配的大小如果超过最大的 block 大小,则直接调用 sysAlloc 进行分配 if size >= maxBlock { return (*notInHeap)(sysAlloc(size, sysStat)) } // 分配小内存:在 m 上进行 // 先获取 m mp := acquirem() var persistent *persistentAlloc if mp != nil && mp.p != 0 { // 如果能够获取到 m 且同时持有 p,则直接分配到 p 的 palloc 上 persistent = &mp.p.ptr().palloc } else { // 否则就分配到全局的 globalAlloc.persistentAlloc 上 lock(&globalAlloc.mutex) persistent = &globalAlloc.persistentAlloc } // 四舍五入 off 到 align 的倍数 persistent.off = round(persistent.off, align) if persistent.off+size > persistentChunkSize || persistent.base == nil { persistent.base = (*notInHeap)(sysAlloc(persistentChunkSize, &memstats.other_sys)) if persistent.base == nil { if persistent == &globalAlloc.persistentAlloc { unlock(&globalAlloc.mutex) } throw("runtime: cannot allocate memory") } for { chunks := uintptr(unsafe.Pointer(persistentChunks)) *(*uintptr)(unsafe.Pointer(persistent.base)) = chunks if atomic.Casuintptr((*uintptr)(unsafe.Pointer(&persistentChunks)), chunks, uintptr(unsafe.Pointer(persistent.base))) { break } } persistent.off = sys.PtrSize } p := persistent.base.add(persistent.off) persistent.off += size releasem(mp) if persistent == &globalAlloc.persistentAlloc { unlock(&globalAlloc.mutex) } (...) return p } ``` 可以看到,这里申请到的内存会被记录到`globalAlloc`中: ``` var globalAlloc struct { mutex persistentAlloc } type persistentAlloc struct { base *notInHeap // 空结构,内存首地址 off uintptr // 偏移量 } ```