## Chapter 2. Creating and Destroying Objects(创建和销毁对象)
### Item 8: Avoid finalizers and cleaners(避免使用终结器和清除器)
**Finalizers are unpredictable, often dangerous, and generally unnecessary.** Their use can cause erratic behavior, poor performance, and portability problems. Finalizers have a few valid uses, which we’ll cover later in this item, but as a rule, you should avoid them. As of Java 9, finalizers have been deprecated, but they are still being used by the Java libraries. The Java 9 replacement for finalizers is cleaners. **Cleaners are less dangerous than finalizers, but still unpredictable, slow, and generally unnecessary.**
**终结器是不可预测的,通常是危险的,也是不必要的。** 它们的使用可能导致不稳定的行为、糟糕的性能和可移植性问题。终结器有一些有效的用途,我们将在后面的文章中介绍,但是作为规则,你应该避免使用它们。在 Java 9 中,终结器已经被弃用,但是 Java 库仍然在使用它们。Java 9 替代终结器的是清除器。**清除器的危险比终结器小,但仍然不可预测、缓慢,而且通常是不必要的。**
C++ programmers are cautioned not to think of finalizers or cleaners as Java’s analogue of C++ destructors. In C++, destructors are the normal way to reclaim the resources associated with an object, a necessary counterpart to constructors.In Java, the garbage collector reclaims the storage associated with an object when it becomes unreachable, requiring no special effort on the part of the programmer. C++ destructors are also used to reclaim other nonmemory resources. In Java, a try-with-resources or try-finally block is used for this purpose (Item 9).
c++ 程序员被告诫不要把终结器或清除器当成 Java 的 c++ 析构函数。在 c++ 中,析构函数是回收与对象相关联的资源的常用方法,对象是构造函数的必要对等物。在 Java 中,当对象变得不可访问时,垃圾收集器将回收与之关联的存储,无需程序员进行任何特殊工作。c++ 析构函数还用于回收其他非内存资源。在 Java 中,使用带有资源的 try-with-resources 或 try-finally 块用于此目的([Item-9](/Chapter-2/Chapter-2-Item-9-Prefer-try-with-resources-to-try-finally.md))。
One shortcoming of finalizers and cleaners is that there is no guarantee they’ll be executed promptly [JLS, 12.6]. It can take arbitrarily long between the time that an object becomes unreachable and the time its finalizer or cleaner runs.This means that you should never do anything time-critical in a finalizer or cleaner. For example, it is a grave error to depend on a finalizer or cleaner to close files because open file descriptors are a limited resource. If many files are left open as a result of the system’s tardiness in running finalizers or cleaners, a program may fail because it can no longer open files.
终结器和清除器的一个缺点是不能保证它们会被立即执行 [JLS, 12.6]。当对象变得不可访问,终结器或清除器对它进行操作的时间是不确定的。这意味着永远不应该在终结器或清除器中执行任何对时间要求很严格的操作。例如,依赖终结器或清除器关闭文件就是一个严重错误,因为打开的文件描述符是有限的资源。如果由于系统在运行终结器或清除器的延迟导致许多文件处于打开状态,程序可能会运行失败,因为它不能再打开其他文件。
The promptness with which finalizers and cleaners are executed is primarily a function of the garbage collection algorithm, which varies widely across implementations. The behavior of a program that depends on the promptness of finalizer or cleaner execution may likewise vary. It is entirely possible that such a program will run perfectly on the JVM on which you test it and then fail miserably on the one favored by your most important customer.
终结器和清除器执行的快速性主要是垃圾收集算法的功能,在不同的实现中存在很大差异。依赖于终结器的及时性或更清晰的执行的程序的行为可能也会发生变化。这样的程序完全有可能在测试它的 JVM 上完美地运行,然后在最重要的客户喜欢的 JVM 上悲惨地失败。
Tardy finalization is not just a theoretical problem. Providing a finalizer for a class can arbitrarily delay reclamation of its instances. A colleague debugged a long-running GUI application that was mysteriously dying with an OutOfMemoryError. Analysis revealed that at the time of its death, the application had thousands of graphics objects on its finalizer queue just waiting to be finalized and reclaimed. Unfortunately, the finalizer thread was running at a lower priority than another application thread, so objects weren’t getting finalized at the rate they became eligible for finalization. The language specification makes no guarantees as to which thread will execute finalizers, so there is no portable way to prevent this sort of problem other than to refrain from using finalizers. Cleaners are a bit better than finalizers in this regard because class authors have control over their own cleaner threads, but cleaners still run in the background, under the control of the garbage collector, so there can be no guarantee of prompt cleaning.
姗姗来迟的定稿不仅仅是一个理论上的问题。为类提供终结器可以任意延迟其实例的回收。一位同事调试了一个长期运行的 GUI 应用程序,该应用程序神秘地终结于 OutOfMemoryError 错误。分析显示,在应用程序终结的时候,终结器队列上有数千个图形对象等待最终完成和回收。不幸的是,终结器线程运行的优先级低于另一个应用程序线程,因此对象不能以适合终结器的速度完成。语言规范没有保证哪个线程将执行终结器,因此除了避免使用终结器之外,没有其他可移植的方法来防止这类问题。在这方面,清洁器比终结器要好一些,因为类作者可以自己控制是否清理线程,但是清洁器仍然在后台运行,在垃圾收集器的控制下运行,所以不能保证及时清理。
Not only does the specification provide no guarantee that finalizers or cleaners will run promptly; it provides no guarantee that they’ll run at all. It is entirely possible, even likely, that a program terminates without running them on some objects that are no longer reachable. As a consequence, you should never depend on a finalizer or cleaner to update persistent state. For example,depending on a finalizer or cleaner to release a persistent lock on a shared resource such as a database is a good way to bring your entire distributed system to a grinding halt.
该规范不仅不能保证终结器或清洁剂能及时运行;它并不能保证它们能运行。完全有可能,甚至很有可能,程序在某些不再可访问的对象上运行而终止。因此,永远不应该依赖终结器或清除器来更新持久状态。例如,依赖终结器或清除器来释放共享资源(如数据库)上的持久锁,是让整个分布式系统停止工作的好方法。
Don’t be seduced by the methods System.gc and System.runFinalization. They may increase the odds of finalizers or cleaners getting executed, but they don’t guarantee it. Two methods once claimed to make this guarantee: System.runFinalizersOnExit and its evil twin, Runtime.runFinalizersOnExit. These methods are fatally flawed and have been deprecated for decades [ThreadStop].
不要被 System.gc 和 System.runFinalization 的方法所诱惑。它们可能会增加终结器或清除器被运行的几率,但它们不能保证一定运行。曾经有两种方法声称可以保证这一点:System.runFinalizersOnExit 和它的孪生兄弟 Runtime.runFinalizersOnExit。这些方法存在致命的缺陷,并且已经被废弃了几十年[ThreadStop]。
Another problem with finalizers is that an uncaught exception thrown during finalization is ignored, and finalization of that object terminates [JLS, 12.6].Uncaught exceptions can leave other objects in a corrupt state. If another thread attempts to use such a corrupted object, arbitrary nondeterministic behavior may result. Normally, an uncaught exception will terminate the thread and print a stack trace, but not if it occurs in a finalizer—it won’t even print a warning.Cleaners do not have this problem because a library using a cleaner has control over its thread.
终结器的另一个问题是,在终结期间抛出的未捕获异常被忽略,该对象的终结终止 [JLS, 12.6]。未捕获的异常可能会使其他对象处于损坏状态。如果另一个线程试图使用这样一个损坏的对象,可能会导致任意的不确定性行为。正常情况下,未捕获的异常将终止线程并打印堆栈跟踪,但如果在终结器中出现,则不会打印警告。清除器没有这个问题,因为使用清除器的库可以控制它的线程。
There is a severe performance penalty for using finalizers and cleaners.On my machine, the time to create a simple AutoCloseable object, to close it using try-with-resources, and to have the garbage collector reclaim it is about 12 ns. Using a finalizer instead increases the time to 550 ns. In other words, it is about 50 times slower to create and destroy objects with finalizers. This is primarily because finalizers inhibit efficient garbage collection. Cleaners are comparable in speed to finalizers if you use them to clean all instances of the class (about 500 ns per instance on my machine), but cleaners are much faster if you use them only as a safety net, as discussed below. Under these circumstances, creating, cleaning, and destroying an object takes about 66 ns on my machine, which means you pay a factor of five (not fifty) for the insurance of a safety net if you don’t use it.
使用终结器和清除器会严重影响性能。在我的机器上,创建一个简单的 AutoCloseable 对象,使用 try-with-resources 关闭它以及让垃圾收集器回收它的时间大约是 12ns。相反,使用终结器将时间增加到 550ns。换句话说,使用终结器创建和销毁对象大约要慢 50 倍。这主要是因为终结器抑制了有效的垃圾收集。如果使用清除器清除的所有实例(在我的机器上每个实例大约 500ns),那么清除器的速度与终结器相当,但是如果只将它们作为安全网来使用,清除器的速度要快得多,如下所述。在这种情况下,在我的机器上创建、清理和销毁一个对象需要花费 66ns 的时间,这意味着如果你不使用它,你需要多出五倍(而不是五十倍)的保障成本。
Finalizers have a serious security problem: they open your class up to finalizer attacks. The idea behind a finalizer attack is simple: If an exception is thrown from a constructor or its serialization equivalents—the readObject and readResolve methods (Chapter 12)—the finalizer of a malicious subclass can run on the partially constructed object that should have “died on the vine.” This finalizer can record a reference to the object in a static field,preventing it from being garbage collected. Once the malformed object has been recorded, it is a simple matter to invoke arbitrary methods on this object that should never have been allowed to exist in the first place. Throwing an exception from a constructor should be sufficient to prevent an object from coming into existence; in the presence of finalizers, it is not. Such attacks can have dire consequences. Final classes are immune to finalizer attacks because no one can write a malicious subclass of a final class. To protect nonfinal classes from finalizer attacks, write a final finalize method that does nothing.
终结器有一个严重的安全问题:它们会让你的类受到终结器攻击。终结器攻击背后的思想很简单:如果从构造函数或它的序列化等价物(readObject 和 readResolve 方法([Item-12](/Chapter-3/Chapter-3-Item-12-Always-override-toString.md)))抛出一个异常,恶意子类的终结器就可以运行在部分构造的对象上,而这个对象本来应该「胎死腹中」。这个终结器可以在静态字段中记录对对象的引用,防止它被垃圾收集。一旦记录了畸形对象,就很容易在这个对象上调用本来就不应该存在的任意方法。从构造函数抛出异常应该足以防止对象的出现;在有终结器的情况下,就不是这样了。这样的攻击可能会造成可怕的后果。最终类对终结器攻击免疫,因为没有人能够编写最终类的恶意子类。为了保护非最终类不受终结器攻击,编写一个不执行任何操作的最终终结方法。
So what should you do instead of writing a finalizer or cleaner for a class whose objects encapsulate resources that require termination, such as files or threads? Just have your class implement AutoCloseable, and require its clients to invoke the close method on each instance when it is no longer needed, typically using try-with-resources to ensure termination even in the face of exceptions (Item 9). One detail worth mentioning is that the instance must keep track of whether it has been closed: the close method must record in a field that the object is no longer valid, and other methods must check this field and throw an IllegalStateException if they are called after the object has been closed.
那么,如果一个类的对象封装了需要终止的资源,例如文件或线程,那么应该做什么,而不是为它编写终结器或清除器呢?只有你的类实现 AutoCloseable,要求其客户端每个实例在不再需要时调用关闭方法,通常使用 try-with-resources 确保终止,即使面对异常([Item-9](/Chapter-2/Chapter-2-Item-9-Prefer-try-with-resources-to-try-finally.md))。一个值得一提的细节是实例必须跟踪是否已经关闭:close 方法必须在字段中记录对象不再有效,其他方法必须检查这个字段,如果在对象关闭后调用它们,则必须抛出一个 IllegalStateException。
So what, if anything, are cleaners and finalizers good for? They have perhaps two legitimate uses. One is to act as a safety net in case the owner of a resource neglects to call its close method. While there’s no guarantee that the cleaner or finalizer will run promptly (or at all), it is better to free the resource late than never if the client fails to do so. If you’re considering writing such a safety-net finalizer, think long and hard about whether the protection is worth the cost.Some Java library classes, such as FileInputStream,FileOutputStream, ThreadPoolExecutor, and java.sql.Connection, have finalizers that serve as safety nets.
那么,清除器和终结器有什么用呢?它们可能有两种合法用途。一种是充当一个安全网,以防资源的所有者忽略调用它的 close 方法。虽然不能保证清除器或终结器将立即运行(或根本不运行),但如果客户端没有这样做,最好是延迟释放资源。如果你正在考虑编写这样一个安全网络终结器,那就好好考虑一下这种保护是否值得。一些 Java 库类,如 FileInputStream、FileOutputStream、ThreadPoolExecutor 和 java.sql.Connection,都有终结器作为安全网。
A second legitimate use of cleaners concerns objects with native peers. A native peer is a native (non-Java) object to which a normal object delegates via native methods. Because a native peer is not a normal object, the garbage collector doesn’t know about it and can’t reclaim it when its Java peer is reclaimed. A cleaner or finalizer may be an appropriate vehicle for this task,assuming the performance is acceptable and the native peer holds no critical resources. If the performance is unacceptable or the native peer holds resources that must be reclaimed promptly, the class should have a close method, as described earlier.
清洁器的第二个合法使用涉及到与本机对等体的对象。本机对等点是普通对象通过本机方法委托给的本机(非 java)对象。因为本机对等点不是一个正常的对象,垃圾收集器不知道它,并且不能在回收 Java 对等点时回收它。如果性能是可接受的,并且本机对等体不持有任何关键资源,那么更清洁或终结器可能是完成这项任务的合适工具。如果性能不可接受,或者本机对等体持有必须立即回收的资源,则类应该具有前面描述的关闭方法。
Cleaners are a bit tricky to use. Below is a simple Room class demonstrating the facility. Let’s assume that rooms must be cleaned before they are reclaimed.The Room class implements AutoCloseable; the fact that its automatic cleaning safety net uses a cleaner is merely an implementation detail. Unlike finalizers, cleaners do not pollute a class’s public API:
清除器的使用有些棘手。下面是一个简单的 Room 类,展示了这个设施。让我们假设房间在回收之前必须被清理。Room 类实现了 AutoCloseable;它的自动清洗安全网使用了清除器,这只是一个实现细节。与终结器不同,清除器不会污染类的公共 API:
```
import sun.misc.Cleaner;
// An autocloseable class using a cleaner as a safety net
public class Room implements AutoCloseable {
private static final Cleaner cleaner = Cleaner.create();
// Resource that requires cleaning. Must not refer to Room!
private static class State implements Runnable {
int numJunkPiles; // Number of junk piles in this room
State(int numJunkPiles) {
this.numJunkPiles = numJunkPiles;
}
// Invoked by close method or cleaner
@Override
public void run() {
System.out.println("Cleaning room");
numJunkPiles = 0;
}
}
// The state of this room, shared with our cleanable
private final State state;
// Our cleanable. Cleans the room when it’s eligible for gc
private final Cleaner.Cleanable cleanable;
public Room(int numJunkPiles) {
state = new State(numJunkPiles);
cleanable = cleaner.register(this, state);
}
@Override
public void close() {
cleanable.clean();
}
}
```
The static nested State class holds the resources that are required by the cleaner to clean the room. In this case, it is simply the numJunkPiles field,which represents the amount of mess in the room. More realistically, it might be a final long that contains a pointer to a native peer. State implements Runnable, and its run method is called at most once, by the Cleanable that we get when we register our State instance with our cleaner in the Room constructor. The call to the run method will be triggered by one of two things:Usually it is triggered by a call to Room’s close method calling Cleanable’s clean method. If the client fails to call the close method by the time a Room instance is eligible for garbage collection, the cleaner will (hopefully) call State’s run method.
静态嵌套 State 类持有清洁器清洁房间所需的资源。在这种情况下,它仅仅是 numJunkPiles 字段,表示房间的混乱程度。更实际地说,它可能是最后一个包含指向本机对等点的 long 指针。State 实现了 Runnable,它的运行方法最多被调用一次,由我们在 Room 构造器中向 cleaner 实例注册状态实例时得到的 Cleanable 调用。对 run 方法的调用将由以下两种方法之一触发:通常是通过调用 Room 的 close 方法来触发,调用 Cleanable 的 clean 方法。如果当一个 Room 实例有资格进行垃圾收集时,客户端没有调用 close 方法,那么清除器将调用 State 的 run 方法(希望如此)。
It is critical that a State instance does not refer to its Room instance. If it did, it would create a circularity that would prevent the Room instance from becoming eligible for garbage collection (and from being automatically cleaned).Therefore, State must be a static nested class because nonstatic nested classes contain references to their enclosing instances (Item 24). It is similarly inadvisable to use a lambda because they can easily capture references to enclosing objects.
状态实例不引用其 Room 实例是非常重要的。如果它这样做了,它将创建一个循环,以防止 Room 实例有资格进行垃圾收集(以及自动清理)。因此,状态必须是一个静态嵌套类,因为非静态嵌套类包含对其封闭实例的引用([Item-24](/Chapter-4/Chapter-4-Item-24-Favor-static-member-classes-over-nonstatic.md))。同样不建议使用 lambda,因为它们可以很容易地捕获对包围对象的引用。
As we said earlier, Room’s cleaner is used only as a safety net. If clients surround all Room instantiations in try-with-resource blocks, automatic cleaning will never be required. This well-behaved client demonstrates that behavior:
就像我们之前说的,Room 类的清除器只是用作安全网。如果客户端将所有 Room 实例包围在带有资源的 try 块中,则永远不需要自动清理。这位表现良好的客户端展示了这种做法:
```
public class Adult {
public static void main(String[] args) {
try (Room myRoom = new Room(7)) {
System.out.println("Goodbye");
}
}
}
```
As you’d expect, running the Adult program prints Goodbye, followed by Cleaning room. But what about this ill-behaved program, which never cleans its room?
如你所料,运行 Adult 程序打印「Goodbye」,然后是打扫房间。但这个从不打扫房间的不守规矩的程序怎么办?
```
public class Teenager {
public static void main(String[] args) {
new Room(99);
System.out.println("Peace out");
}
}
```
You might expect it to print Peace out, followed by Cleaning room, but on my machine, it never prints Cleaning room; it just exits. This is the unpredictability we spoke of earlier. The Cleaner spec says, “The behavior of cleaners during System.exit is implementation specific. No guarantees are made relating to whether cleaning actions are invoked or not.” While the spec does not say it, the same holds true for normal program exit. On my machine,adding the line System.gc() to Teenager’s main method is enough to make it print Cleaning room prior to exit, but there’s no guarantee that you’ll see the same behavior on your machine.In summary, don’t use cleaners, or in releases prior to Java 9, finalizers,except as a safety net or to terminate noncritical native resources. Even then,beware the indeterminacy and performance consequences.
你可能期望它打印出「Peace out」,然后打扫房间,但在我的机器上,它从不打扫房间;它只是退出。这就是我们之前提到的不可预测性。Cleaner 规范说:「在 System.exit 中,清洁器的行为是特定于实现的。不保证清理操作是否被调用。」虽然规范没有说明,但对于普通程序退出来说也是一样。在我的机器上,将 System.gc() 添加到 Teenager 的主要方法中就足以让它在退出之前打扫房间,但不能保证在其他机器上看到相同的行为。总之,不要使用清洁器,或者在 Java 9 之前的版本中使用终结器,除非是作为安全网或终止非关键的本机资源。即便如此,也要小心不确定性和性能后果。
---
**[Back to contents of the chapter(返回章节目录)](/Chapter-2/Chapter-2-Introduction.md)**
- **Previous Item(上一条目):[Item 7: Eliminate obsolete object references(排除过时的对象引用)](/Chapter-2/Chapter-2-Item-7-Eliminate-obsolete-object-references.md)**
- **Next Item(下一条目):[Item 9: Prefer try with resources to try finally(使用 try-with-resources 优于 try-finally)](/Chapter-2/Chapter-2-Item-9-Prefer-try-with-resources-to-try-finally.md)**
- Chapter 2. Creating and Destroying Objects(创建和销毁对象)
- Item 1: Consider static factory methods instead of constructors(考虑以静态工厂方法代替构造函数)
- Item 2: Consider a builder when faced with many constructor parameters(在面对多个构造函数参数时,请考虑构建器)
- Item 3: Enforce the singleton property with a private constructor or an enum type(使用私有构造函数或枚举类型实施单例属性)
- Item 4: Enforce noninstantiability with a private constructor(用私有构造函数实施不可实例化)
- Item 5: Prefer dependency injection to hardwiring resources(依赖注入优于硬连接资源)
- Item 6: Avoid creating unnecessary objects(避免创建不必要的对象)
- Item 7: Eliminate obsolete object references(排除过时的对象引用)
- Item 8: Avoid finalizers and cleaners(避免使用终结器和清除器)
- Item 9: Prefer try with resources to try finally(使用 try-with-resources 优于 try-finally)
- Chapter 3. Methods Common to All Objects(对象的通用方法)
- Item 10: Obey the general contract when overriding equals(覆盖 equals 方法时应遵守的约定)
- Item 11: Always override hashCode when you override equals(当覆盖 equals 方法时,总要覆盖 hashCode 方法)
- Item 12: Always override toString(始终覆盖 toString 方法)
- Item 13: Override clone judiciously(明智地覆盖 clone 方法)
- Item 14: Consider implementing Comparable(考虑实现 Comparable 接口)
- Chapter 4. Classes and Interfaces(类和接口)
- Item 15: Minimize the accessibility of classes and members(尽量减少类和成员的可访问性)
- Item 16: In public classes use accessor methods not public fields(在公共类中,使用访问器方法,而不是公共字段)
- Item 17: Minimize mutability(减少可变性)
- Item 18: Favor composition over inheritance(优先选择复合而不是继承)
- Item 19: Design and document for inheritance or else prohibit it(继承要设计良好并且具有文档,否则禁止使用)
- Item 20: Prefer interfaces to abstract classes(接口优于抽象类)
- Item 21: Design interfaces for posterity(为后代设计接口)
- Item 22: Use interfaces only to define types(接口只用于定义类型)
- Item 23: Prefer class hierarchies to tagged classes(类层次结构优于带标签的类)
- Item 24: Favor static member classes over nonstatic(静态成员类优于非静态成员类)
- Item 25: Limit source files to a single top level class(源文件仅限有单个顶层类)
- Chapter 5. Generics(泛型)
- Item 26: Do not use raw types(不要使用原始类型)
- Item 27: Eliminate unchecked warnings(消除 unchecked 警告)
- Item 28: Prefer lists to arrays(list 优于数组)
- Item 29: Favor generic types(优先使用泛型)
- Item 30: Favor generic methods(优先使用泛型方法)
- Item 31: Use bounded wildcards to increase API flexibility(使用有界通配符增加 API 的灵活性)
- Item 32: Combine generics and varargs judiciously(明智地合用泛型和可变参数)
- Item 33: Consider typesafe heterogeneous containers(考虑类型安全的异构容器)
- Chapter 6. Enums and Annotations(枚举和注解)
- Item 34: Use enums instead of int constants(用枚举类型代替 int 常量)
- Item 35: Use instance fields instead of ordinals(使用实例字段替代序数)
- Item 36: Use EnumSet instead of bit fields(用 EnumSet 替代位字段)
- Item 37: Use EnumMap instead of ordinal indexing(使用 EnumMap 替换序数索引)
- Item 38: Emulate extensible enums with interfaces(使用接口模拟可扩展枚举)
- Item 39: Prefer annotations to naming patterns(注解优于命名模式)
- Item 40: Consistently use the Override annotation(坚持使用 @Override 注解)
- Item 41: Use marker interfaces to define types(使用标记接口定义类型)
- Chapter 7. Lambdas and Streams(λ 表达式和流)
- Item 42: Prefer lambdas to anonymous classes(λ 表达式优于匿名类)
- Item 43: Prefer method references to lambdas(方法引用优于 λ 表达式)
- Item 44: Favor the use of standard functional interfaces(优先使用标准函数式接口)
- Item 45: Use streams judiciously(明智地使用流)
- Item 46: Prefer side effect free functions in streams(在流中使用无副作用的函数)
- Item 47: Prefer Collection to Stream as a return type(优先选择 Collection 而不是流作为返回类型)
- Item 48: Use caution when making streams parallel(谨慎使用并行流)
- Chapter 8. Methods(方法)
- Item 49: Check parameters for validity(检查参数的有效性)
- Item 50: Make defensive copies when needed(在需要时制作防御性副本)
- Item 51: Design method signatures carefully(仔细设计方法签名)
- Item 52: Use overloading judiciously(明智地使用重载)
- Item 53: Use varargs judiciously(明智地使用可变参数)
- Item 54: Return empty collections or arrays, not nulls(返回空集合或数组,而不是 null)
- Item 55: Return optionals judiciously(明智地的返回 Optional)
- Item 56: Write doc comments for all exposed API elements(为所有公开的 API 元素编写文档注释)
- Chapter 9. General Programming(通用程序设计)
- Item 57: Minimize the scope of local variables(将局部变量的作用域最小化)
- Item 58: Prefer for-each loops to traditional for loops(for-each 循环优于传统的 for 循环)
- Item 59: Know and use the libraries(了解并使用库)
- Item 60: Avoid float and double if exact answers are required(若需要精确答案就应避免使用 float 和 double 类型)
- Item 61: Prefer primitive types to boxed primitives(基本数据类型优于包装类)
- Item 62: Avoid strings where other types are more appropriate(其他类型更合适时应避免使用字符串)
- Item 63: Beware the performance of string concatenation(当心字符串连接引起的性能问题)
- Item 64: Refer to objects by their interfaces(通过接口引用对象)
- Item 65: Prefer interfaces to reflection(接口优于反射)
- Item 66: Use native methods judiciously(明智地使用本地方法)
- Item 67: Optimize judiciously(明智地进行优化)
- Item 68: Adhere to generally accepted naming conventions(遵守被广泛认可的命名约定)
- Chapter 10. Exceptions(异常)
- Item 69: Use exceptions only for exceptional conditions(仅在确有异常条件下使用异常)
- Item 70: Use checked exceptions for recoverable conditions and runtime exceptions for programming errors(对可恢复情况使用 checked 异常,对编程错误使用运行时异常)
- Item 71: Avoid unnecessary use of checked exceptions(避免不必要地使用 checked 异常)
- Item 72: Favor the use of standard exceptions(鼓励复用标准异常)
- Item 73: Throw exceptions appropriate to the abstraction(抛出能用抽象解释的异常)
- Item 74: Document all exceptions thrown by each method(为每个方法记录会抛出的所有异常)
- Item 75: Include failure capture information in detail messages(异常详细消息中应包含捕获失败的信息)
- Item 76: Strive for failure atomicity(尽力保证故障原子性)
- Item 77: Don’t ignore exceptions(不要忽略异常)
- Chapter 11. Concurrency(并发)
- Item 78: Synchronize access to shared mutable data(对共享可变数据的同步访问)
- Item 79: Avoid excessive synchronization(避免过度同步)
- Item 80: Prefer executors, tasks, and streams to threads(Executor、task、流优于直接使用线程)
- Item 81: Prefer concurrency utilities to wait and notify(并发实用工具优于 wait 和 notify)
- Item 82: Document thread safety(文档应包含线程安全属性)
- Item 83: Use lazy initialization judiciously(明智地使用延迟初始化)
- Item 84: Don’t depend on the thread scheduler(不要依赖线程调度器)
- Chapter 12. Serialization(序列化)
- Item 85: Prefer alternatives to Java serialization(优先选择 Java 序列化的替代方案)
- Item 86: Implement Serializable with great caution(非常谨慎地实现 Serializable)
- Item 87: Consider using a custom serialized form(考虑使用自定义序列化形式)
- Item 88: Write readObject methods defensively(防御性地编写 readObject 方法)
- Item 89: For instance control, prefer enum types to readResolve(对于实例控制,枚举类型优于 readResolve)
- Item 90: Consider serialization proxies instead of serialized instances(考虑以序列化代理代替序列化实例)