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``` unit Q2; interface uses Classes, SysUtils; procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); implementation procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); var AActorList: TActorList; AActor: TActor; I: Integer; begin //取出指定范围里的对象列表 AActorList := Player.Map.GetActorListAt(Player.MapX + 1, Player.MapY, '白野猪'{如果不指定名称则取出的是全部对象}); //取出一个坐标上的全部白野猪列表 try for I := 0 to AActorList.Count - 1 do //循环处理列表中的对象 begin AActor := AActorList.Items[I]; try //针对AActor做些处理 except end; end; finally AActorList.Free; //这个列表需要执行Free释放掉 end; //取出以某坐标为中心范围内的怪物列表 AActorList := Player.Map.GetActorListInRange(Player.MapX, Player.MapY, 3{3格范围}, '白野猪'{如果不指定名称则取出的是全部对象}); try for I := 0 to AActorList.Count - 1 do //循环处理列表中的对象 begin AActor := AActorList.Items[I]; try //针对AActor做些处理 except end; end; finally AActorList.Free; end; end; end. ```