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``` unit Q2; interface uses Classes, SysUtils, DateUtils; procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); implementation procedure Main(Npc: TNormNpc; Player: TPlayObject; Args: TArgs); begin Player.ShowEffect(7); //客户端显示特效(7-14为烟花效果,其他的值将调用UI特效设计指定的ID) Gamelib.Broadcast('玩家' + Player.Name + '在' + Player.Map.Name + '上燃放烟花,大家赶紧前去围观吧!'); end; end. ```