## **ef_all**
**这并不是个函数或者参数,而是我个人把所有effect_create_below和effect_create_above中kind所填写的子类**
### **语法:**
N/A;
| 参数 | 描述 | 备注 |
| :--- | :--- | :--- |
| ef_cloud | 云 | --- |
| ef_ellipse | 椭圆 | --- |
| ef_explosion | 爆炸 | --- |
| ef_firework | 烟花 | --- |
| ef_flare | 光点 | --- |
| ef_rain | 雨 | 不需要x / y的位置,因为固定是在0、0的位置,以覆盖全屏,尺寸值与产生的粒子数有关,而不是单个粒子的大小 |
| ef_ring | 光环 | --- |
| ef_smoke | 烟雾 | --- |
| ef_smokeup | 向上飘的烟雾 | --- |
| ef_snow | 雪 | 不需要x / y的位置,因为固定是在0、0的位置,以覆盖全屏,尺寸值与产生的粒子数有关,而不是单个粒子的大小 |
| ef_spark | 火花 | --- |
| ef_star | 星星 | --- |
#### **举例:**
```js
repeat(10)
{
effect_create_above(ef_star, x - 32 + random(64), y - 32 + random(64), choose(0, 1, 2), c_yellow);
}
```
上面的代码将创建10个随机大小的黄色星星,在运行代码的实例周围的随机位置。
- 简言
- 额外接口
- asset_get_index
- asset_get_type
- 粒子(PARTICLE)
- 简单粒子系统
- effect_create_below
- effect_create_above
- effect_clear
- ef_all
- 粒子系统
- 粒子系统的创建
- part_system_exists
- part_system_create
- part_system_create_layer
- part_system_get_layer
- part_system_layer
- part_system_clear
- part_system_depth
- part_system_position
- part_system_destroy
- part_particles_clear
- part_particles_count
- 系统绘图
- part_system_automatic_update
- part_system_automatic_draw
- part_system_update
- part_system_drawit
- part_system_draw_order
- 直接创建粒子
- part_particles_create
- part_particles_create_colour
- 粒子类型
- part_type_exists
- part_type_create
- part_type_destroy
- part_type_clear
- part_type_shape
- part_type_sprite
- part_type_size
- part_type_scale
- part_type_speed
- part_type_direction
- part_type_gravity
- part_type_orientation
- part_type_colour_mix
- part_type_colour_rgb
- part_type_colour_hsv
- part_type_colour1
- part_type_colour2
- part_type_colour3
- part_type_alpha1
- part_type_alpha2
- part_type_alpha3
- part_type_blend
- part_type_life
- part_type_step
- part_type_death
- 粒子发射器
- part_emitter_exists
- part_emitter_create
- part_emitter_clear
- part_emitter_region
- part_emitter_burst
- part_emitter_stream
- part_emitter_destroy
- part_emitter_destroy_all
- 数组(array)
- 数据结构(Data structures)
- 心得分享
- ds_exists
- ds_set_precision
- 网格(grid)
- ds_grid_create
- ds_grid_destroy
- ds_grid_width
- ds_grid_height
- ds_grid_resize
- ds_grid_clear
- ds_grid_set
- ds_grid_set_disk
- ds_grid_set_grid_region
- ds_grid_set_region
- ds_grid_shuffle
- ds_grid_sort
- ds_grid_get
- ds_grid_get_max
- ds_grid_get_mean
- ds_grid_get_min
- ds_grid_get_sum
- ds_grid_get_disk_max
- ds_grid_get_disk_mean
- ds_grid_get_disk_min
- ds_grid_get_disk_sum
- ds_grid_add
- ds_grid_add_region
- ds_grid_add_disk
- ds_grid_add_grid_region
- ds_grid_multiply
- ds_grid_multiply_disk
- ds_grid_multiply_region
- ds_grid_multiply_grid_region
- ds_grid_value_exists
- ds_grid_value_disk_exists
- ds_grid_value_x
- ds_grid_value_y
- ds_grid_value_disk_x
- ds_grid_value_disk_y
- ds_grid_copy
- ds_grid_read
- ds_grid_write
- 列表(list)
- 映射(map)
- 队列(Queues)
- 优先队列(Priority Queues)
- 堆栈(stack)