## **额外接口**
这里提供两个额外接口来处理额外的功能与游戏资源的处理有关。 这些函数可以用来查找所有给定资源的唯一索引值和资源类型,从而为从字符串动态创建游戏资源提供途径:
* asset_get_index
* asset_get_type
当您导入一个GMS的文件到GMS2中时,您可能会看到该项目已经自动添加了兼容性脚本。一般来说,这些脚本应该使用新的函数来替代被删除的函数,而且这是学习如何在GameMaker Studio 2中进行编写的好途径。然而,有一些兼容性功能函数是无法在常规途径中使用的,当然也不能在您自己的项目中使用。把他们列在这里是为了帮助您识别这些兼容性函数,但是我们必须强调,它们不应该在兼容性脚本之外使用:
* layer_tile_exists
* layer_tile_create
* layer_tile_destroy
* layer_tile_change
* layer_tile_xscale
* layer_tile_yscale
* layer_tile_blend
* layer_tile_alpha
* layer_tile_x
* layer_tile_y
* layer_tile_region
* layer_tile_visible
* layer_tile_get_sprite
* layer_tile_get_xscale
* layer_tile_get_yscale
* layer_tile_get_blend
* layer_tile_get_alpha
* layer_tile_get_x
* layer_tile_get_y
* layer_tile_get_region
* layer_tile_get_visible
- 简言
- 额外接口
- asset_get_index
- asset_get_type
- 粒子(PARTICLE)
- 简单粒子系统
- effect_create_below
- effect_create_above
- effect_clear
- ef_all
- 粒子系统
- 粒子系统的创建
- part_system_exists
- part_system_create
- part_system_create_layer
- part_system_get_layer
- part_system_layer
- part_system_clear
- part_system_depth
- part_system_position
- part_system_destroy
- part_particles_clear
- part_particles_count
- 系统绘图
- part_system_automatic_update
- part_system_automatic_draw
- part_system_update
- part_system_drawit
- part_system_draw_order
- 直接创建粒子
- part_particles_create
- part_particles_create_colour
- 粒子类型
- part_type_exists
- part_type_create
- part_type_destroy
- part_type_clear
- part_type_shape
- part_type_sprite
- part_type_size
- part_type_scale
- part_type_speed
- part_type_direction
- part_type_gravity
- part_type_orientation
- part_type_colour_mix
- part_type_colour_rgb
- part_type_colour_hsv
- part_type_colour1
- part_type_colour2
- part_type_colour3
- part_type_alpha1
- part_type_alpha2
- part_type_alpha3
- part_type_blend
- part_type_life
- part_type_step
- part_type_death
- 粒子发射器
- part_emitter_exists
- part_emitter_create
- part_emitter_clear
- part_emitter_region
- part_emitter_burst
- part_emitter_stream
- part_emitter_destroy
- part_emitter_destroy_all
- 数组(array)
- 数据结构(Data structures)
- 心得分享
- ds_exists
- ds_set_precision
- 网格(grid)
- ds_grid_create
- ds_grid_destroy
- ds_grid_width
- ds_grid_height
- ds_grid_resize
- ds_grid_clear
- ds_grid_set
- ds_grid_set_disk
- ds_grid_set_grid_region
- ds_grid_set_region
- ds_grid_shuffle
- ds_grid_sort
- ds_grid_get
- ds_grid_get_max
- ds_grid_get_mean
- ds_grid_get_min
- ds_grid_get_sum
- ds_grid_get_disk_max
- ds_grid_get_disk_mean
- ds_grid_get_disk_min
- ds_grid_get_disk_sum
- ds_grid_add
- ds_grid_add_region
- ds_grid_add_disk
- ds_grid_add_grid_region
- ds_grid_multiply
- ds_grid_multiply_disk
- ds_grid_multiply_region
- ds_grid_multiply_grid_region
- ds_grid_value_exists
- ds_grid_value_disk_exists
- ds_grid_value_x
- ds_grid_value_y
- ds_grid_value_disk_x
- ds_grid_value_disk_y
- ds_grid_copy
- ds_grid_read
- ds_grid_write
- 列表(list)
- 映射(map)
- 队列(Queues)
- 优先队列(Priority Queues)
- 堆栈(stack)