## **part_system_automatic_draw**
**设置是否应该自动绘制粒子系统中的粒子。**
#### **语法:**
part_system_automatic_draw(ind, automatic);
|参数| 描述|
| --- | --- |
|ind| 粒子系统的索引ID.|
|automatic| 是否需要自动绘制粒子,是 (true) or 否 (false).|
**返回:** N/A
#### **描述**
此功能可用于关闭粒子系统的绘图,之后执行的任何更新都不会被看到。这是一个纯粹的视觉选项,当设置为false时,由于它们没有被绘制你将无法看到任何粒子,但是它们仍然存在并且和平常一样在改变位置,颜色等等。在自动绘图关闭的情况下,使用函数part_system_drawit绘制粒子系统的当前状态,如果将当前函数设置为true,则可以切换自动绘图。
有一件事要注意的是,如果你正在使用由函数effect_create_above或effect_create_below创建的简单效果,那么你可以使用值0(对于above效果)或1(对于below效果)作为粒子系统索引,以此切换自动绘制(这也将工作切换DnD™粒子效果的绘制)。
#### **举例:**
`part_system_automatic_draw(global.Sname, false);`
上面的代码关闭了在全局变量“Sname”中索引的粒子系统的自动绘图。
- 简言
- 额外接口
- asset_get_index
- asset_get_type
- 粒子(PARTICLE)
- 简单粒子系统
- effect_create_below
- effect_create_above
- effect_clear
- ef_all
- 粒子系统
- 粒子系统的创建
- part_system_exists
- part_system_create
- part_system_create_layer
- part_system_get_layer
- part_system_layer
- part_system_clear
- part_system_depth
- part_system_position
- part_system_destroy
- part_particles_clear
- part_particles_count
- 系统绘图
- part_system_automatic_update
- part_system_automatic_draw
- part_system_update
- part_system_drawit
- part_system_draw_order
- 直接创建粒子
- part_particles_create
- part_particles_create_colour
- 粒子类型
- part_type_exists
- part_type_create
- part_type_destroy
- part_type_clear
- part_type_shape
- part_type_sprite
- part_type_size
- part_type_scale
- part_type_speed
- part_type_direction
- part_type_gravity
- part_type_orientation
- part_type_colour_mix
- part_type_colour_rgb
- part_type_colour_hsv
- part_type_colour1
- part_type_colour2
- part_type_colour3
- part_type_alpha1
- part_type_alpha2
- part_type_alpha3
- part_type_blend
- part_type_life
- part_type_step
- part_type_death
- 粒子发射器
- part_emitter_exists
- part_emitter_create
- part_emitter_clear
- part_emitter_region
- part_emitter_burst
- part_emitter_stream
- part_emitter_destroy
- part_emitter_destroy_all
- 数组(array)
- 数据结构(Data structures)
- 心得分享
- ds_exists
- ds_set_precision
- 网格(grid)
- ds_grid_create
- ds_grid_destroy
- ds_grid_width
- ds_grid_height
- ds_grid_resize
- ds_grid_clear
- ds_grid_set
- ds_grid_set_disk
- ds_grid_set_grid_region
- ds_grid_set_region
- ds_grid_shuffle
- ds_grid_sort
- ds_grid_get
- ds_grid_get_max
- ds_grid_get_mean
- ds_grid_get_min
- ds_grid_get_sum
- ds_grid_get_disk_max
- ds_grid_get_disk_mean
- ds_grid_get_disk_min
- ds_grid_get_disk_sum
- ds_grid_add
- ds_grid_add_region
- ds_grid_add_disk
- ds_grid_add_grid_region
- ds_grid_multiply
- ds_grid_multiply_disk
- ds_grid_multiply_region
- ds_grid_multiply_grid_region
- ds_grid_value_exists
- ds_grid_value_disk_exists
- ds_grid_value_x
- ds_grid_value_y
- ds_grid_value_disk_x
- ds_grid_value_disk_y
- ds_grid_copy
- ds_grid_read
- ds_grid_write
- 列表(list)
- 映射(map)
- 队列(Queues)
- 优先队列(Priority Queues)
- 堆栈(stack)