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[TOC] ## 防抖 触发高频事件后n秒内函数只会执行一次,如果n秒内高频事件再次被触发,则重新计算时间 ``` function debounce(func, ms = 1000) { let timer; return function (...args) { if (timer) { clearTimeout(timer) } timer = setTimeout(() => { func.apply(this, args) }, ms) } } // 测试 const task = () => { console.log('run task') } const debounceTask = debounce(task, 1000) window.addEventListener('scroll', debounceTask) ``` ## 节流 高频事件触发,但在n秒内只会执行一次,所以节流会稀释函数的执行频率 ``` function throttle(func, ms = 1000) { let canRun = true return function (...args) { if (!canRun) return canRun = false setTimeout(() => { func.apply(this, args) canRun = true }, ms) } } // 测试 const task = () => { console.log('run task') } const throttleTask = throttle(task, 1000) window.addEventListener('scroll', throttleTask) ```