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> 编写:[kesenhoo](https://github.com/kesenhoo) - 原文: [http://developer.android.com/training/basics/](http://developer.android.com/training/basics/activity-lifecycle/recreating.html)[activity](# "An activity represents a single screen with a user interface.")-lifecycle/recreating.html 有几个场景中,[Activity](# "An activity represents a single screen with a user interface.")是由于正常的程序行为而被Destory的。例如当用户点击返回按钮或者是[Activity](# "An activity represents a single screen with a user interface.")通过调用[finish()](http://developer.android.com/reference/android/app/Activity.html#finish())来发出停止信号。系统也有可能会在[Activity](# "An activity represents a single screen with a user interface.")处于stop状态且长时间不被使用,或者是在前台[activity](# "An activity represents a single screen with a user interface.")需要更多系统资源的时关闭后台进程,以图获取更多的内存。 当[Activity](# "An activity represents a single screen with a user interface.")是因为用户点击Back按钮或者是[activity](# "An activity represents a single screen with a user interface.")通过调用finish()结束自己时,系统就丢失了对[Activity](# "An activity represents a single screen with a user interface.")实例的引用,因为这一行为意味着不再需要这个[activity](# "An activity represents a single screen with a user interface.")了。然而,如果因为系统资源紧张而导致[Activity](# "An activity represents a single screen with a user interface.")的Destory, 系统会在用户回到这个[Activity](# "An activity represents a single screen with a user interface.")时有这个[Activity](# "An activity represents a single screen with a user interface.")存在过的记录,系统会使用那些保存的记录数据(描述了当[Activity](# "An activity represents a single screen with a user interface.")被Destory时的状态)来重新创建一个新的[Activity](# "An activity represents a single screen with a user interface.")实例。那些被系统用来恢复之前状态而保存的数据被叫做 "instance state" ,它是一些存放在[Bundle](http://developer.android.com/reference/android/os/Bundle.html)对象中的key-value pairs。(_请注意这里的描述,这对理解onSaveInstanceState执行的时刻很重要_) > **Caution:** 你的[Activity](# "An activity represents a single screen with a user interface.")会在每次旋转屏幕时被destroyed与recreated。当屏幕改变方向时,系统会Destory与Recreate前台的[activity](# "An activity represents a single screen with a user interface."),因为屏幕配置被改变,你的[Activity](# "An activity represents a single screen with a user interface.")可能需要加载另一些替代的资源(例如layout). 默认情况下, 系统使用 Bundle 实例来保存每一个View(视图)对象中的信息(例如输入EditText 中的文本内容)。因此,如果[Activity](# "An activity represents a single screen with a user interface.")被destroyed与recreated, 则layout的状态信息会自动恢复到之前的状态。然而,[activity](# "An activity represents a single screen with a user interface.")也许存在更多你想要恢复的状态信息,例如记录用户Progress的成员变量(member variables)。 > **Note:** 为了使Android系统能够恢复[Activity](# "An activity represents a single screen with a user interface.")中的View的状态,**每个View都必须有一个唯一ID**,由[android:id](http://developer.android.com/reference/android/view/View.html#attr_android:id)定义。 为了可以保存额外更多的数据到saved instance state。在[Activity](# "An activity represents a single screen with a user interface.")的生命周期里面存在一个额外的回调函数,你必须重写这个函数。该回调函数并没有在前面课程的图片示例中显示。这个方法是[onSaveInstanceState()](http://developer.android.com/reference/android/app/Activity.html#onSaveInstanceState(android.os.Bundle)) ,当用户离开[Activity](# "An activity represents a single screen with a user interface.")时,系统会调用它。当系统调用这个函数时,系统会在[Activity](# "An activity represents a single screen with a user interface.")被异常Destory时传递 Bundle 对象,这样我们就可以增加额外的信息到Bundle中并保存到系统中。若系统在[Activity](# "An activity represents a single screen with a user interface.")被Destory之后想重新创建这个[Activity](# "An activity represents a single screen with a user interface.")实例时,之前的Bundle对象会(系统)被传递到你我们[activity](# "An activity represents a single screen with a user interface.")的[onRestoreInstanceState()](http://developer.android.com/reference/android/app/Activity.html#onRestoreInstanceState(android.os.Bundle))方法与 onCreate() 方法中。 ![basic-lifecycle-savestate](https://box.kancloud.cn/2015-07-28_55b7247006a8c.png) **Figure 2.** 当系统开始停止[Activity](# "An activity represents a single screen with a user interface.")时,只有在[Activity](# "An activity represents a single screen with a user interface.")实例会需要重新创建的情况下才会调用到[onSaveInstanceState()](http://developer.android.com/reference/android/app/Activity.html#onSaveInstanceState(android.os.Bundle)) (1) ,在这个方法里面可以指定额外的状态数据到Bunde中。如果这个[Activity](# "An activity represents a single screen with a user interface.")被destroyed然后这个实例又需要被重新创建时,系统会传递在 (1) 中的状态数据到 onCreate() (2) 与 [onRestoreInstanceState()](http://developer.android.com/reference/android/app/Activity.html#onRestoreInstanceState(android.os.Bundle))(3). _(通常来说,跳转到其他的[activity](# "An activity represents a single screen with a user interface.")或者是点击Home都会导致当前的[activity](# "An activity represents a single screen with a user interface.")执行onSaveInstanceState,因为这种情况下的[activity](# "An activity represents a single screen with a user interface.")都是有可能会被destory并且是需要保存状态以便后续恢复使用的,而从跳转的[activity](# "An activity represents a single screen with a user interface.")点击back回到前一个[activity](# "An activity represents a single screen with a user interface."),那么跳转前的[activity](# "An activity represents a single screen with a user interface.")是执行退栈的操作,所以这种情况下是不会执行onSaveInstanceState的,因为这个[activity](# "An activity represents a single screen with a user interface.")不可能存在需要重建的操作)_ ### 保存[Activity](# "An activity represents a single screen with a user interface.")状态 当我们的[activity](# "An activity represents a single screen with a user interface.")开始Stop,系统会调用 onSaveInstanceState() ,[Activity](# "An activity represents a single screen with a user interface.")可以用键值对的集合来保存状态信息。这个方法会默认保存[Activity](# "An activity represents a single screen with a user interface.")视图的状态信息,如在 EditText 组件中的文本或 ListView 的滑动位置。 为了给[Activity](# "An activity represents a single screen with a user interface.")保存额外的状态信息,你必须实现onSaveInstanceState() 并增加key-value pairs到 Bundle 对象中,例如: ~~~ static final String STATE_SCORE = "playerScore"; static final String STATE_LEVEL = "playerLevel"; ... @Override public void onSaveInstanceState(Bundle savedInstanceState) { // Save the user's current game state savedInstanceState.putInt(STATE_SCORE, mCurrentScore); savedInstanceState.putInt(STATE_LEVEL, mCurrentLevel); // Always call the superclass so it can save the view hierarchy state super.onSaveInstanceState(savedInstanceState); } ~~~ > **Caution**: 必须要调用 onSaveInstanceState() 方法的父类实现,这样默认的父类实现才能保存视图状态的信息。 ### 恢复[Activity](# "An activity represents a single screen with a user interface.")状态 当[Activity](# "An activity represents a single screen with a user interface.")从Destory中重建,我们可以从系统传递的[Activity](# "An activity represents a single screen with a user interface.")的Bundle中恢复保存的状态。 onCreate() 与 onRestoreInstanceState() 回调方法都接收到了同样的Bundle,里面包含了同样的实例状态信息。 由于 onCreate() 方法会在第一次创建新的[Activity](# "An activity represents a single screen with a user interface.")实例与重新创建之前被Destory的实例时都被调用,我们必须在尝试读取 Bundle 对象前检测它是否为null。如果它为null,系统则是创建一个新的[Activity](# "An activity represents a single screen with a user interface.")实例,而不是恢复之前被Destory的[Activity](# "An activity represents a single screen with a user interface.")。 下面是一个示例:演示在onCreate方法里面恢复一些数据: ~~~ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Always call the superclass first // Check whether we're recreating a previously destroyed instance if (savedInstanceState != null) { // Restore value of members from saved state mCurrentScore = savedInstanceState.getInt(STATE_SCORE); mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL); } else { // Probably initialize members with default values for a new instance } ... } ~~~ 我们也可以选择实现 onRestoreInstanceState() ,而不是在onCreate方法里面恢复数据。 **onRestoreInstanceState()方法会在 onStart() 方法之后执行. 系统仅仅会在存在需要恢复的状态信息时才会调用 onRestoreInstanceState() ,因此不需要检查 Bundle 是否为null。** ~~~ public void onRestoreInstanceState(Bundle savedInstanceState) { // Always call the superclass so it can restore the view hierarchy super.onRestoreInstanceState(savedInstanceState); // Restore state members from saved instance mCurrentScore = savedInstanceState.getInt(STATE_SCORE); mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL); } ~~~ > **Caution**: 与上面保存一样,总是需要调用onRestoreInstanceState()方法的父类实现,这样默认的父类实现才能保存视图状态的信息。更多关于运行时状态改变引起的recreate我们的[activity](# "An activity represents a single screen with a user interface.")。请参考[Handling Runtime Changes](http://developer.android.com/guide/topics/resources/runtime-changes.html).